MediaTracker
class is a utility class to track
the status of a number of media objects. Media objects could
include audio clips as well as images, though currently only
images are supported.
To use a media tracker, create an instance of
MediaTracker
and call its addImage
method for each image to be tracked. In addition, each image can
be assigned a unique identifier. This identifier controls the
priority order in which the images are fetched. It can also be used
to identify unique subsets of the images that can be waited on
independently. Images with a lower ID are loaded in preference to
those with a higher ID number.
Tracking an animated image
might not always be useful
due to the multi-part nature of animated image
loading and painting,
but it is supported.
MediaTracker
treats an animated image
as completely loaded
when the first frame is completely loaded.
At that point, the MediaTracker
signals any waiters
that the image is completely loaded.
If no ImageObserver
s are observing the image
when the first frame has finished loading,
the image might flush itself
to conserve resources
(see
).
Here is an example of using MediaTracker
:
import java.applet.Applet; import java.awt.Color; import java.awt.Image; import java.awt.Graphics; import java.awt.MediaTracker; public class ImageBlaster extends Applet implements Runnable { MediaTracker tracker; Image bg; Image anim[] = new Image[5]; int index; Thread animator; // Get the images for the background (id == 0) // and the animation frames (id == 1) // and add them to the MediaTracker public void init() { tracker = new MediaTracker(this); bg = getImage(getDocumentBase(), "images/background.gif"); tracker.addImage(bg, 0); for (int i = 0; i < 5; i++) { anim[i] = getImage(getDocumentBase(), "images/anim"+i+".gif"); tracker.addImage(anim[i], 1); } } // Start the animation thread. public void start() { animator = new Thread(this); animator.start(); } // Stop the animation thread. public void stop() { animator = null; } // Run the animation thread. // First wait for the background image to fully load // and paint. Then wait for all of the animation // frames to finish loading. Finally, loop and // increment the animation frame index. public void run() { try { tracker.waitForID(0); tracker.waitForID(1); } catch (InterruptedException e) { return; } Thread me = Thread.currentThread(); while (animator == me) { try { Thread.sleep(100); } catch (InterruptedException e) { break; } synchronized (this) { index++; if (index >= anim.length) { index = 0; } } repaint(); } } // The background image fills the frame so we // don't need to clear the applet on repaints. // Just call the paint method. public void update(Graphics g) { paint(g); } // Paint a large red rectangle if there are any errors // loading the images. Otherwise always paint the // background so that it appears incrementally as it // is loading. Finally, only paint the current animation // frame if all of the frames (id == 1) are done loading, // so that we don't get partial animations. public void paint(Graphics g) { if ((tracker.statusAll(false) & MediaTracker.ERRORED) != 0) { g.setColor(Color.red); g.fillRect(0, 0, size().width, size().height); return; } g.drawImage(bg, 0, 0, this); if (tracker.statusID(1, false) == MediaTracker.COMPLETE) { g.drawImage(anim[index], 10, 10, this); } } }
This method does not start loading the images if they are not already loading.
If there is an error while loading or scaling an image, then that
image is considered to have finished loading. Use the
isErrorAny
or isErrorID
methods to
check for errors.
If the value of the load
flag is true
,
then this method starts loading any images that are not yet
being loaded.
If there is an error while loading or scaling an image, that
image is considered to have finished loading. Use the
isErrorAny
and isErrorID
methods to
check for errors.
This method does not start loading the images if they are not already loading.
If there is an error while loading or scaling an image, then that
image is considered to have finished loading. Use the
isErrorAny
or isErrorID
methods to
check for errors.
If the value of the load
flag is true
,
then this method starts loading any images that are not yet
being loaded.
If there is an error while loading or scaling an image, then that
image is considered to have finished loading. Use the
isErrorAny
or isErrorID
methods to
check for errors.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
Image
being tracked
under the specified ID are removed regardless of scale.
Possible flags defined by the
MediaTracker
class are LOADING
,
ABORTED
, ERRORED
, and
COMPLETE
. An image that hasn't started
loading has zero as its status.
If the value of load
is true
, then
this method starts loading any images that are not yet being loaded.
Possible flags defined by the
MediaTracker
class are LOADING
,
ABORTED
, ERRORED
, and
COMPLETE
. An image that hasn't started
loading has zero as its status.
If the value of load
is true
, then
this method starts loading any images that are not yet being loaded.
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
If there is an error while loading or scaling an image, then that
image is considered to have finished loading. Use the
isErrorAny
or isErrorID
methods to
check for errors.
ms
argument has passed.
If there is an error while loading or scaling an image, then
that image is considered to have finished loading. Use the
isErrorAny
or isErrorID
methods to
check for errors.
If there is an error while loading or scaling an image, then that
image is considered to have finished loading. Use the
isErrorAny
and isErrorID
methods to
check for errors.
ms
argument has passed.
If there is an error while loading or scaling an image, then that
image is considered to have finished loading. Use the
statusID
, isErrorID
, and
isErrorAny
methods to check for errors.