This abstract class is used to serve as a color space tag to identify the specific color space of a Color object or, via a ColorModel object, of an Image, a BufferedImage, or a GraphicsDevice. It contains methods that transform colors in a specific color space to/from sRGB and to/from a well-defined CIEXYZ color space.

For purposes of the methods in this class, colors are represented as arrays of color components represented as floats in a normalized range defined by each ColorSpace. For many ColorSpaces (e.g. sRGB), this range is 0.0 to 1.0. However, some ColorSpaces have components whose values have a different range. Methods are provided to inquire per component minimum and maximum normalized values.

Several variables are defined for purposes of referring to color space types (e.g. TYPE_RGB, TYPE_XYZ, etc.) and to refer to specific color spaces (e.g. CS_sRGB and CS_CIEXYZ). sRGB is a proposed standard RGB color space. For more information, see http://www.w3.org/pub/WWW/Graphics/Color/sRGB.html .

The purpose of the methods to transform to/from the well-defined CIEXYZ color space is to support conversions between any two color spaces at a reasonably high degree of accuracy. It is expected that particular implementations of subclasses of ColorSpace (e.g. ICC_ColorSpace) will support high performance conversion based on underlying platform color management systems.

The CS_CIEXYZ space used by the toCIEXYZ/fromCIEXYZ methods can be described as follows:


      CIEXYZ
      viewing illuminance: 200 lux
      viewing white point: CIE D50
      media white point: "that of a perfectly reflecting diffuser" -- D50 
      media black point: 0 lux or 0 Reflectance
      flare: 1 percent
      surround: 20percent of the media white point
      media description: reflection print (i.e., RLAB, Hunt viewing media)
      note: For developers creating an ICC profile for this conversion
            space, the following is applicable.  Use a simple Von Kries
            white point adaptation folded into the 3X3 matrix parameters
            and fold the flare and surround effects into the three
            one-dimensional lookup tables (assuming one uses the minimal
            model for monitors).

@version
10 Feb 1997
The CIEXYZ conversion color space defined above.
The built-in linear gray scale color space.
A built-in linear RGB color space. This space is based on the same RGB primaries as CS_sRGB, but has a linear tone reproduction curve.
The Photo YCC conversion color space.
Generic 2 component color spaces.
Generic 3 component color spaces.
Generic 4 component color spaces.
Generic 5 component color spaces.
Generic 6 component color spaces.
Generic 7 component color spaces.
Generic 8 component color spaces.
Generic 9 component color spaces.
Generic 10 component color spaces.
Generic 11 component color spaces.
Generic 12 component color spaces.
Any of the family of CMY color spaces.
Any of the family of CMYK color spaces.
Generic 13 component color spaces.
Generic 14 component color spaces.
Generic 15 component color spaces.
Any of the family of GRAY color spaces.
Any of the family of HLS color spaces.
Any of the family of HSV color spaces.
Any of the family of Lab color spaces.
Any of the family of Luv color spaces.
Any of the family of RGB color spaces.
Any of the family of XYZ color spaces.
Any of the family of YCbCr color spaces.
Any of the family of Yxy color spaces.
Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values x and y, this method returns true if and only if x and y refer to the same object (x == y has the value true).

Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.

Parameters
objthe reference object with which to compare.
Return
true if this object is the same as the obj argument; false otherwise.
Transforms a color value assumed to be in the CS_CIEXYZ conversion color space into this ColorSpace.

This method transforms color values using relative colorimetry, as defined by the International Color Consortium standard. This means that the XYZ argument values taken by this method are represented relative to the D50 white point of the CS_CIEXYZ color space. This representation is useful in a two-step color conversion process in which colors are transformed from an input color space to CS_CIEXYZ and then to an output color space. The color values returned by this method are not those that would produce the XYZ value passed to the method when measured by a colorimeter. If you have XYZ values corresponding to measurements made using current CIE recommended practices, they must be converted to D50 relative values before being passed to this method. See the fromCIEXYZ method of ICC_ColorSpace for further information.

Parameters
colorvaluea float array with length of at least 3
Return
a float array with length equal to the number of components in this ColorSpace
Throws
ArrayIndexOutOfBoundsExceptionif array length is not at least 3
Transforms a color value assumed to be in the default CS_sRGB color space into this ColorSpace.

This method transforms color values using algorithms designed to produce the best perceptual match between input and output colors. In order to do colorimetric conversion of color values, you should use the toCIEXYZ method of the CS_sRGB color space to first convert from the input color space to the CS_CIEXYZ color space, and then use the fromCIEXYZ method of this color space to convert from CS_CIEXYZ to the output color space. See toCIEXYZ and fromCIEXYZ for further information.

Parameters
rgbvaluea float array with length of at least 3
Return
a float array with length equal to the number of components in this ColorSpace
Throws
ArrayIndexOutOfBoundsExceptionif array length is not at least 3
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns a ColorSpace representing one of the specific predefined color spaces.
Parameters
colorspacea specific color space identified by one of the predefined class constants (e.g. CS_sRGB, CS_LINEAR_RGB, CS_CIEXYZ, CS_GRAY, or CS_PYCC)
Return
the requested ColorSpace object
Returns the maximum normalized color component value for the specified component. The default implementation in this abstract class returns 1.0 for all components. Subclasses should override this method if necessary.
Parameters
componentthe component index
Return
the maximum normalized component value
Throws
IllegalArgumentExceptionif component is less than 0 or greater than numComponents - 1
@since
1.4
Returns the minimum normalized color component value for the specified component. The default implementation in this abstract class returns 0.0 for all components. Subclasses should override this method if necessary.
Parameters
componentthe component index
Return
the minimum normalized component value
Throws
IllegalArgumentExceptionif component is less than 0 or greater than numComponents - 1
@since
1.4
Returns the name of the component given the component index.
Parameters
idxthe component index
Return
the name of the component at the specified index
Throws
IllegalArgumentExceptionif idx is less than 0 or greater than numComponents - 1
Returns the number of components of this ColorSpace.
Return
The number of components in this ColorSpace.
Returns the color space type of this ColorSpace (for example TYPE_RGB, TYPE_XYZ, ...). The type defines the number of components of the color space and the interpretation, e.g. TYPE_RGB identifies a color space with three components - red, green, and blue. It does not define the particular color characteristics of the space, e.g. the chromaticities of the primaries.
Return
the type constant that represents the type of this ColorSpace
Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable.

The general contract of hashCode is:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables.

As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)

Return
a hash code value for this object.
Returns true if the ColorSpace is CS_sRGB.
Return
true if this is a CS_sRGB color space, false if it is not
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Transforms a color value assumed to be in this ColorSpace into the CS_CIEXYZ conversion color space.

This method transforms color values using relative colorimetry, as defined by the International Color Consortium standard. This means that the XYZ values returned by this method are represented relative to the D50 white point of the CS_CIEXYZ color space. This representation is useful in a two-step color conversion process in which colors are transformed from an input color space to CS_CIEXYZ and then to an output color space. This representation is not the same as the XYZ values that would be measured from the given color value by a colorimeter. A further transformation is necessary to compute the XYZ values that would be measured using current CIE recommended practices. See the toCIEXYZ method of ICC_ColorSpace for further information.

Parameters
colorvaluea float array with length of at least the number of components in this ColorSpace
Return
a float array of length 3
Throws
ArrayIndexOutOfBoundsExceptionif array length is not at least the number of components in this ColorSpace.
Transforms a color value assumed to be in this ColorSpace into a value in the default CS_sRGB color space.

This method transforms color values using algorithms designed to produce the best perceptual match between input and output colors. In order to do colorimetric conversion of color values, you should use the toCIEXYZ method of this color space to first convert from the input color space to the CS_CIEXYZ color space, and then use the fromCIEXYZ method of the CS_sRGB color space to convert from CS_CIEXYZ to the output color space. See toCIEXYZ and fromCIEXYZ for further information.

Parameters
colorvaluea float array with length of at least the number of components in this ColorSpace
Return
a float array of length 3
Throws
ArrayIndexOutOfBoundsExceptionif array length is not at least the number of components in this ColorSpace
Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.

The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:

 getClass().getName() + '@' + Integer.toHexString(hashCode())
 
Return
a string representation of the object.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.