For purposes of the methods in this class, colors are represented as arrays of color components represented as floats in a normalized range defined by each ColorSpace. For many ColorSpaces (e.g. sRGB), this range is 0.0 to 1.0. However, some ColorSpaces have components whose values have a different range. Methods are provided to inquire per component minimum and maximum normalized values.
Several variables are defined for purposes of referring to color space types (e.g. TYPE_RGB, TYPE_XYZ, etc.) and to refer to specific color spaces (e.g. CS_sRGB and CS_CIEXYZ). sRGB is a proposed standard RGB color space. For more information, see http://www.w3.org/pub/WWW/Graphics/Color/sRGB.html .
The purpose of the methods to transform to/from the well-defined CIEXYZ color space is to support conversions between any two color spaces at a reasonably high degree of accuracy. It is expected that particular implementations of subclasses of ColorSpace (e.g. ICC_ColorSpace) will support high performance conversion based on underlying platform color management systems.
The CS_CIEXYZ space used by the toCIEXYZ/fromCIEXYZ methods can be described as follows:
CIEXYZ viewing illuminance: 200 lux viewing white point: CIE D50 media white point: "that of a perfectly reflecting diffuser" -- D50 media black point: 0 lux or 0 Reflectance flare: 1 percent surround: 20percent of the media white point media description: reflection print (i.e., RLAB, Hunt viewing media) note: For developers creating an ICC profile for this conversion space, the following is applicable. Use a simple Von Kries white point adaptation folded into the 3X3 matrix parameters and fold the flare and surround effects into the three one-dimensional lookup tables (assuming one uses the minimal model for monitors).
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
This method transforms color values using relative colorimetry,
as defined by the International Color Consortium standard. This
means that the XYZ argument values taken by this method are represented
relative to the D50 white point of the CS_CIEXYZ color space.
This representation is useful in a two-step color conversion
process in which colors are transformed from an input color
space to CS_CIEXYZ and then to an output color space. The color
values returned by this method are not those that would produce
the XYZ value passed to the method when measured by a colorimeter.
If you have XYZ values corresponding to measurements made using
current CIE recommended practices, they must be converted to D50
relative values before being passed to this method.
See the fromCIEXYZ
method of
ICC_ColorSpace
for further information.
This method transforms color values using algorithms designed
to produce the best perceptual match between input and output
colors. In order to do colorimetric conversion of color values,
you should use the toCIEXYZ
method of the CS_sRGB color space to first convert from the input
color space to the CS_CIEXYZ color space, and then use the
fromCIEXYZ
method of this color space to
convert from CS_CIEXYZ to the output color space.
See toCIEXYZ
and
fromCIEXYZ
for further information.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method transforms color values using relative colorimetry,
as defined by the International Color Consortium standard. This
means that the XYZ values returned by this method are represented
relative to the D50 white point of the CS_CIEXYZ color space.
This representation is useful in a two-step color conversion
process in which colors are transformed from an input color
space to CS_CIEXYZ and then to an output color space. This
representation is not the same as the XYZ values that would
be measured from the given color value by a colorimeter.
A further transformation is necessary to compute the XYZ values
that would be measured using current CIE recommended practices.
See the toCIEXYZ
method of
ICC_ColorSpace
for further information.
This method transforms color values using algorithms designed
to produce the best perceptual match between input and output
colors. In order to do colorimetric conversion of color values,
you should use the toCIEXYZ
method of this color space to first convert from the input
color space to the CS_CIEXYZ color space, and then use the
fromCIEXYZ
method of the CS_sRGB color space to
convert from CS_CIEXYZ to the output color space.
See toCIEXYZ
and
fromCIEXYZ
for further information.
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.