DropTarget
is associated
with a Component
when that Component
wishes
to accept drops during Drag and Drop operations.
Each
DropTarget
is associated with a FlavorMap
.
The default FlavorMap
hereafter designates the
FlavorMap
returned by SystemFlavorMap.getDefaultFlavorMap()
.
Component
to associate itself with, an int
representing
the default acceptable action(s) to
support, a DropTargetListener
to handle event processing, a boolean
indicating
if the DropTarget
is currently accepting drops, and
a FlavorMap
to use (or null for the default FlavorMap
).
The Component will receive drops only if it is enabled.
DropTarget
given the Component
to associate itself with, an int
representing
the default acceptable action(s)
to support, a DropTargetListener
to handle event processing, and a boolean
indicating
if the DropTarget
is currently accepting drops.
The Component will receive drops only if it is enabled.
DropTarget
.DropTarget
given the Component
to associate itself with, and the DropTargetListener
to handle event processing.
The Component will receive drops only if it is enabled.
DropTarget
given the Component
to associate itself with, an int
representing
the default acceptable action(s) to support, and a
DropTargetListener
to handle event processing.
The Component will receive drops only if it is enabled.
DropTargetListener
(UNICAST SOURCE).
DropTarget
registered with this listener.DropTarget
registered with this listener.DropTarget
registered with this listener.DropTarget
registered with this listener.
This method is responsible for undertaking
the transfer of the data associated with the
gesture. The DropTargetDropEvent
provides a means to obtain a Transferable
object that represents the data object(s) to
be transfered.
From this method, the DropTargetListener
shall accept or reject the drop via the
acceptDrop(int dropAction) or rejectDrop() methods of the
DropTargetDropEvent
parameter.
Subsequent to acceptDrop(), but not before,
DropTargetDropEvent
's getTransferable()
method may be invoked, and data transfer may be
performed via the returned Transferable
's
getTransferData() method.
At the completion of a drop, an implementation
of this method is required to signal the success/failure
of the drop by passing an appropriate
boolean
to the DropTargetDropEvent
's
dropComplete(boolean success) method.
Note: The data transfer should be completed before the call to the
DropTargetDropEvent
's dropComplete(boolean success) method.
After that, a call to the getTransferData() method of the
Transferable
returned by
DropTargetDropEvent.getTransferable()
is guaranteed to
succeed only if the data transfer is local; that is, only if
DropTargetDropEvent.isLocalTransfer()
returns
true
. Otherwise, the behavior of the call is
implementation-dependent.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
Component
associated
with this DropTarget
.
int
representing the
current action(s) supported by this DropTarget
.
DropTargetContext
associated
with this DropTarget
.
FlavorMap
associated with this DropTarget
.
If no FlavorMap
has been set for this
DropTarget
, it is associated with the default
FlavorMap
.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
DropTarget
is currently active (ready to accept drops).
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
DropTargetListener
(UNICAST SOURCE).
true
,
inactive if false
.
component.setDropTarget(droptarget);
or droptarget.setComponent(component);
The Component will receive drops only if it is enabled.
DropTarget
FlavorMap
associated
with this DropTarget
.
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.