The TextHitInfo class represents a character position in a text model, and a bias, or "side," of the character. Biases are either leading (the left edge, for a left-to-right character) or trailing (the right edge, for a left-to-right character). Instances of TextHitInfo are used to specify caret and insertion positions within text.

For example, consider the text "abc". TextHitInfo.trailing(1) corresponds to the right side of the 'b' in the text.

TextHitInfo is used primarily by TextLayout and clients of TextLayout. Clients of TextLayout query TextHitInfo instances for an insertion offset, where new text is inserted into the text model. The insertion offset is equal to the character position in the TextHitInfo if the bias is leading, and one character after if the bias is trailing. The insertion offset for TextHitInfo.trailing(1) is 2.

Sometimes it is convenient to construct a TextHitInfo with the same insertion offset as an existing one, but on the opposite character. The getOtherHit method constructs a new TextHitInfo with the same insertion offset as an existing one, with a hit on the character on the other side of the insertion offset. Calling getOtherHit on trailing(1) would return leading(2). In general, getOtherHit for trailing(n) returns leading(n+1) and getOtherHit for leading(n) returns trailing(n-1).

Example:

Converting a graphical point to an insertion point within a text model

 TextLayout layout = ...;
 Point2D.Float hitPoint = ...;
 TextHitInfo hitInfo = layout.hitTestChar(hitPoint.x, hitPoint.y);
 int insPoint = hitInfo.getInsertionIndex();
 // insPoint is relative to layout;  may need to adjust for use 
 // in a text model
 
See Also
Creates a TextHitInfo at the specified offset, associated with the character after the offset.
Parameters
offsetan offset associated with the character after the offset
Return
a TextHitInfo at the specified offset.
Creates a TextHitInfo at the specified offset, associated with the character before the offset.
Parameters
offsetan offset associated with the character before the offset
Return
a TextHitInfo at the specified offset.
Returns true if the specified Object is a TextHitInfo and equals this TextHitInfo.
Parameters
objthe Object to test for equality
Return
true if the specified Object equals this TextHitInfo; false otherwise.
Returns true if the specified TextHitInfo has the same charIndex and isLeadingEdge as this TextHitInfo. This is not the same as having the same insertion offset.
Parameters
hitInfoa specified TextHitInfo
Return
true if the specified TextHitInfo has the same charIndex and isLeadingEdge as this TextHitInfo.
Returns the index of the character hit.
Return
the index of the character hit.
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns the insertion index. This is the character index if the leading edge of the character was hit, and one greater than the character index if the trailing edge was hit.
Return
the insertion index.
Creates a TextHitInfo whose character index is offset by delta from the charIndex of this TextHitInfo. This TextHitInfo remains unchanged.
Parameters
deltathe value to offset this charIndex
Return
a TextHitInfo whose charIndex is offset by delta from the charIndex of this TextHitInfo.
Creates a TextHitInfo on the other side of the insertion point. This TextHitInfo remains unchanged.
Return
a TextHitInfo on the other side of the insertion point.
Returns the hash code.
Return
the hash code of this TextHitInfo, which is also the charIndex of this TextHitInfo.
Returns true if the leading edge of the character was hit.
Return
true if the leading edge of the character was hit; false otherwise.
Creates a TextHitInfo on the leading edge of the character at the specified charIndex.
Parameters
charIndexthe index of the character hit
Return
a TextHitInfo on the leading edge of the character at the specified charIndex.
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Returns a String representing the hit for debugging use only.
Return
a String representing this TextHitInfo.
Creates a hit on the trailing edge of the character at the specified charIndex.
Parameters
charIndexthe index of the character hit
Return
a TextHitInfo on the trailing edge of the character at the specified charIndex.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.