Provides methods to control text input facilities such as input methods and keyboard layouts. Two methods handle both input methods and keyboard layouts: selectInputMethod lets a client component select an input method or keyboard layout by locale, getLocale lets a client component obtain the locale of the current input method or keyboard layout. The other methods more specifically support interaction with input methods: They let client components control the behavior of input methods, and dispatch events from the client component to the input method.

By default, one InputContext instance is created per Window instance, and this input context is shared by all components within the window's container hierarchy. However, this means that only one text input operation is possible at any one time within a window, and that the text needs to be committed when moving the focus from one text component to another. If this is not desired, text components can create their own input context instances.

The Java 2 platform supports input methods that have been developed in the Java programming language, using the interfaces in the java.awt.im.spi package, and installed into a Java 2 runtime environment as extensions. Implementations may also support using the native input methods of the platforms they run on; however, not all platforms and locales provide input methods. Keyboard layouts are provided by the host platform.

Input methods are unavailable if (a) no input method written in the Java programming language has been installed and (b) the Java 2 implementation or the underlying platform does not support native input methods. In this case, input contexts can still be created and used; their behavior is specified with the individual methods below.

@version
1.34, 12/19/03
@author
JavaSoft Asia/Pacific
@since
1.2
Dispatches an event to the active input method. Called by AWT. If no input method is available, then the event will never be consumed.
Parameters
eventThe event
Throws
NullPointerExceptionif event is null
Disposes of the input context and release the resources used by it. Called by AWT for the default input context of each Window. If no input methods are available, then this method has no effect.
Ends any input composition that may currently be going on in this context. Depending on the platform and possibly user preferences, this may commit or delete uncommitted text. Any changes to the text are communicated to the active component using an input method event. If no input methods are available, then this method has no effect.

A text editing component may call this in a variety of situations, for example, when the user moves the insertion point within the text (but outside the composed text), or when the component's text is saved to a file or copied to the clipboard.

Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values x and y, this method returns true if and only if x and y refer to the same object (x == y has the value true).

Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.

Parameters
objthe reference object with which to compare.
Return
true if this object is the same as the obj argument; false otherwise.
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns a control object from the current input method, or null. A control object provides methods that control the behavior of the input method or obtain information from the input method. The type of the object is an input method specific class. Clients have to compare the result against known input method control object classes and cast to the appropriate class to invoke the methods provided.

If no input methods are available or the current input method does not provide an input method control object, then null is returned.

Return
A control object from the current input method, or null.
Returns a new InputContext instance.
Returns the current locale of the current input method or keyboard layout. Returns null if the input context does not have a current input method or keyboard layout or if the current input method's method returns null.

Not all host operating systems provide API to determine the locale of the currently selected native input method or keyboard layout. For host operating systems that don't provide such API, getLocale assumes that the current locale of all native input methods or keyboard layouts provided by the host operating system is the system's default locale.

Return
the current locale of the current input method or keyboard layout
@since
1.3
Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable.

The general contract of hashCode is:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables.

As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)

Return
a hash code value for this object.
Determines whether the current input method is enabled for composition. An input method that is enabled for composition interprets incoming events for both composition and control purposes, while a disabled input method does not interpret events for composition.
Return
true if the current input method is enabled for composition; false otherwise
Throws
UnsupportedOperationExceptionif there is no current input method available or the current input method does not support checking whether it is enabled for composition
@since
1.3
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Asks the current input method to reconvert text from the current client component. The input method obtains the text to be reconverted from the client component using the InputMethodRequests.getSelectedText method. The other InputMethodRequests methods must be prepared to deal with further information requests by the input method. The composed and/or committed text will be sent to the client component as a sequence of InputMethodEvents. If the input method cannot reconvert the given text, the text is returned as committed text in an InputMethodEvent.
Throws
UnsupportedOperationExceptionif there is no current input method available or the current input method does not support the reconversion operation.
@since
1.3
Notifies the input context that a client component has been removed from its containment hierarchy, or that input method support has been disabled for the component. This method is usually called from the client component's Component.removeNotify method. Potentially pending input from input methods for this component is discarded. If no input methods are available, then this method has no effect.
Parameters
clientClient component
Throws
NullPointerExceptionif client is null
Attempts to select an input method or keyboard layout that supports the given locale, and returns a value indicating whether such an input method or keyboard layout has been successfully selected. The following steps are taken until an input method has been selected:

  • If the currently selected input method or keyboard layout supports the requested locale, it remains selected.
  • If there is no input method or keyboard layout available that supports the requested locale, the current input method or keyboard layout remains selected.
  • If the user has previously selected an input method or keyboard layout for the requested locale from the user interface, then the most recently selected such input method or keyboard layout is reselected.
  • Otherwise, an input method or keyboard layout that supports the requested locale is selected in an implementation dependent way.
Before switching away from an input method, any currently uncommitted text is committed. If no input method or keyboard layout supporting the requested locale is available, then false is returned.

Not all host operating systems provide API to determine the locale of the currently selected native input method or keyboard layout, and to select a native input method or keyboard layout by locale. For host operating systems that don't provide such API, selectInputMethod assumes that native input methods or keyboard layouts provided by the host operating system support only the system's default locale.

A text editing component may call this method, for example, when the user changes the insertion point, so that the user can immediately continue typing in the language of the surrounding text.

Parameters
localeThe desired new locale.
Return
true if the input method or keyboard layout that's active after this call supports the desired locale.
Throws
NullPointerExceptionif locale is null
Sets the subsets of the Unicode character set that input methods of this input context should be allowed to input. Null may be passed in to indicate that all characters are allowed. The initial value is null. The setting applies to the current input method as well as input methods selected after this call is made. However, applications cannot rely on this call having the desired effect, since this setting cannot be passed on to all host input methods - applications still need to apply their own character validation. If no input methods are available, then this method has no effect.
Parameters
subsetsThe subsets of the Unicode character set from which characters may be input
Enables or disables the current input method for composition, depending on the value of the parameter enable.

An input method that is enabled for composition interprets incoming events for both composition and control purposes, while a disabled input method does not interpret events for composition. Note however that events are passed on to the input method regardless whether it is enabled or not, and that an input method that is disabled for composition may still interpret events for control purposes, including to enable or disable itself for composition.

For input methods provided by host operating systems, it is not always possible to determine whether this operation is supported. For example, an input method may enable composition only for some locales, and do nothing for other locales. For such input methods, it is possible that this method does not throw UnsupportedOperationException , but also does not affect whether composition is enabled.

Parameters
enablewhether to enable the current input method for composition
Throws
UnsupportedOperationExceptionif there is no current input method available or the current input method does not support the enabling/disabling operation
@since
1.3
Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.

The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:

 getClass().getName() + '@' + Integer.toHexString(hashCode())
 
Return
a string representation of the object.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.