DataBuffer
that corresponds to this
ComponentSampleModel
.
The DataBuffer
object's data type, number of banks,
and size are be consistent with this ComponentSampleModel
.
The following code illustrates transferring data for a rectangular
region of pixels from
DataBuffer db1
, whose storage layout is described by
SampleModel sm1
, to DataBuffer db2
, whose
storage layout is described by SampleModel sm2
.
The transfer will generally be more efficient than using
getPixels/setPixels.
SampleModel sm1, sm2; DataBuffer db1, db2; sm2.setDataElements(x, y, w, h, sm1.getDataElements(x, y, w, h, null, db1), db2);Using getDataElements/setDataElements to transfer between two DataBuffer/SampleModel pairs is legitimate if the SampleModels have the same number of bands, corresponding bands have the same number of bits per sample, and the TransferTypes are the same.
If obj is non-null, it should be a primitive array of type TransferType. Otherwise, a ClassCastException is thrown. An ArrayIndexOutOfBoundsException may be thrown if the coordinates are not in bounds, or if obj is non-null and is not large enough to hold the pixel data.
TransferType
. For a ComponentSampleModel
,
this is the same as the data type, and samples are returned
one per array element. Generally, obj
should
be passed in as null
, so that the Object
is created automatically and is the right primitive data type.
The following code illustrates transferring data for one pixel from
DataBuffer
db1
, whose storage layout is
described by ComponentSampleModel
csm1
,
to DataBuffer
db2
, whose storage layout
is described by ComponentSampleModel
csm2
.
The transfer is usually more efficient than using
getPixel
and setPixel
.
ComponentSampleModel csm1, csm2; DataBufferInt db1, db2; csm2.setDataElements(x, y, csm1.getDataElements(x, y, null, db1), db2);Using
getDataElements
and setDataElements
to transfer between two DataBuffer/SampleModel
pairs is legitimate if the SampleModel
objects have
the same number of bands, corresponding bands have the same number of
bits per sample, and the TransferType
s are the same.
If obj
is not null
, it should be a
primitive array of type TransferType
.
Otherwise, a ClassCastException
is thrown. An
ArrayIndexOutOfBoundsException
might be thrown if the
coordinates are not in bounds, or if obj
is not
null
and is not large enough to hold
the pixel data.
DataBuffer
data
with a ComponentSampleModel
csm
as
data.getElem(csm.getOffset(x, y));
b
can be retrieved from a
DataBuffer
data
with a ComponentSampleModel
csm
as
data.getElem(csm.getOffset(x, y, b));
ArrayIndexOutOfBoundsException
might be thrown if
the coordinates are not in bounds.ArrayIndexOutOfBoundsException
might be thrown if
the coordinates are not in bounds.ArrayIndexOutOfBoundsException
might be thrown if
the coordinates are not in bounds.ArrayIndexOutOfBoundsException
might be
thrown if the coordinates are not in bounds.ArrayIndexOutOfBoundsException
might be
thrown if the coordinates are not in bounds.ArrayIndexOutOfBoundsException
might be thrown if
the coordinates are not in bounds.wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
The following code illustrates transferring data for a rectangular
region of pixels from
DataBuffer db1
, whose storage layout is described by
SampleModel sm1
, to DataBuffer db2
, whose
storage layout is described by SampleModel sm2
.
The transfer will generally be more efficient than using
getPixels/setPixels.
SampleModel sm1, sm2; DataBuffer db1, db2; sm2.setDataElements(x, y, w, h, sm1.getDataElements(x, y, w, h, null, db1), db2);Using getDataElements/setDataElements to transfer between two DataBuffer/SampleModel pairs is legitimate if the SampleModels have the same number of bands, corresponding bands have the same number of bits per sample, and the TransferTypes are the same.
obj must be a primitive array of type TransferType. Otherwise, a ClassCastException is thrown. An ArrayIndexOutOfBoundsException may be thrown if the coordinates are not in bounds, or if obj is not large enough to hold the pixel data.
DataBuffer
from a primitive array of type
TransferType
. For a ComponentSampleModel
,
this is the same as the data type, and samples are transferred
one per array element.
The following code illustrates transferring data for one pixel from
DataBuffer
db1
, whose storage layout is
described by ComponentSampleModel
csm1
,
to DataBuffer
db2
, whose storage layout
is described by ComponentSampleModel
csm2
.
The transfer is usually more efficient than using
getPixel
and setPixel
.
ComponentSampleModel csm1, csm2; DataBufferInt db1, db2; csm2.setDataElements(x, y, csm1.getDataElements(x, y, null, db1), db2);Using
getDataElements
and setDataElements
to transfer between two DataBuffer/SampleModel
pairs
is legitimate if the SampleModel
objects have
the same number of bands, corresponding bands have the same number of
bits per sample, and the TransferType
s are the same.
A ClassCastException
is thrown if obj
is not
a primitive array of type TransferType
.
An ArrayIndexOutOfBoundsException
might be thrown if
the coordinates are not in bounds, or if obj
is not large
enough to hold the pixel data.
DataBuffer
using an int array of
samples for input. An ArrayIndexOutOfBoundsException
might be thrown if the coordinates are
not in bounds.ArrayIndexOutOfBoundsException
might be thrown if the
coordinates are not in bounds.DataBuffer
using a double for input.
An ArrayIndexOutOfBoundsException
might be thrown if
the coordinates are not in bounds.DataBuffer
using a float for input.
An ArrayIndexOutOfBoundsException
might be thrown if
the coordinates are not in bounds.DataBuffer
using an int for input.
An ArrayIndexOutOfBoundsException
might be thrown if the
coordinates are not in bounds.ArrayIndexOutOfBoundsException
might be thrown if the
coordinates are not in bounds.toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.