Expression object represents a primitive expression
in which a single method is applied to a target and a set of
arguments to return a result - as in "a.getFoo()".
In addition to the properties of the super class, the
Expression object provides a value which
is the object returned when this expression is evaluated.
The return value is typically not provided by the caller and
is instead computed by dynamically finding the method and invoking
it when the first call to getValue is made.
Statement object with a target,
methodName and arguments as per the parameters.Expression object for a method
that returns a result. The result will never be calculated
however, since this constructor uses the value
parameter to set the value property by calling the
setValue method.
The equals method implements an equivalence relation
on non-null object references:
x, x.equals(x) should return
true.
x and y, x.equals(y)
should return true if and only if
y.equals(x) returns true.
x, y, and z, if
x.equals(y) returns true and
y.equals(z) returns true, then
x.equals(z) should return true.
x and y, multiple invocations of
x.equals(y) consistently return true
or consistently return false, provided no
information used in equals comparisons on the
objects is modified.
x,
x.equals(null) should return false.
The equals method for class Object implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x and
y, this method returns true if and only
if x and y refer to the same object
(x == y has the value true).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
java.lang.reflect.Method class itself, conversion between
primitive values and their associated wrapper classes is handled
internally.
The following method types are handled as special cases:
Expressions rather than Statements
as they return a value.
java.util.List
interface may also be applied to array instances, mapping to
the static methods of the same name in the Array class.
getValue. If the value property
was already set, either by a call to setValue
or a previous call to getValue then the value
property is returned without either looking up or calling the method.
The value property of an Expression is set to
a unique private (non-null) value by default and
this value is used as an internal indication that the method
has not yet been called. A return value of null
replaces this default value in the same way that any other value
would, ensuring that expressions are never evaluated more than once.
See the excecute method for details on how
methods are chosen using the dynamic types of the target
and arguments.
java.util.Hashtable.
The general contract of hashCode is:
hashCode method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
wait methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized statement
that synchronizes on the object.
Class, by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
value.
This value will be returned by the getValue method
without calling the method associated with this
expression.
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify method or the
notifyAll method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) {
while (<condition does not hold>)
obj.wait();
... // Perform action appropriate to condition
}
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) {
while (<condition does not hold>)
obj.wait(timeout);
... // Perform action appropriate to condition
}
(For more information on this topic, see Section 3.2.3 in Doug Lea's
"Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
2000), or Item 50 in Joshua Bloch's "Effective Java Programming
Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify method
or the notifyAll method.
timeout
milliseconds plus nanos nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) {
while (<condition does not hold>)
obj.wait(timeout, nanos);
... // Perform action appropriate to condition
}
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.