written
is
set to zero.
The close
method of FilterOutputStream
calls its flush
method, and then calls the
close
method of its underlying output stream.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
The flush
method of DataOutputStream
calls the flush
method of its underlying output stream.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
written
,
the number of bytes written to this data output stream so far.
If the counter overflows, it will be wrapped to Integer.MAX_VALUE.toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.b.length
bytes to this output stream.
The write
method of FilterOutputStream
calls its write
method of three arguments with the
arguments b
, 0
, and
b.length
.
Note that this method does not call the one-argument
write
method of its underlying stream with the single
argument b
.
len
bytes from the specified byte array
starting at offset off
to the underlying output stream.
If no exception is thrown, the counter written
is
incremented by len
.b
) to the underlying output stream. If no exception
is thrown, the counter written
is incremented by
1
.
Implements the write
method of OutputStream
.
boolean
value to this output stream.
If the argument v
is true
, the value (byte)1
is written; if v
is false
,
the value (byte)0
is written.
The byte written by this method may
be read by the readBoolean
method of interface DataInput
,
which will then return a boolean
equal to v
.v
.
The 24 high-order bits of v
are ignored. (This means that writeByte
does exactly the same thing as write
for an integer argument.) The byte written
by this method may be read by the readByte
method of interface DataInput
,
which will then return a byte
equal to (byte)v
.s
, taken in order, one byte
is written to the output stream. If
s
is null
, a NullPointerException
is thrown. If s.length
is zero, then no bytes are written. Otherwise,
the character s[0]
is written
first, then s[1]
, and so on;
the last character written is s[s.length-1]
.
For each character, one byte is written,
the low-order byte, in exactly the manner
of the writeByte
method . The
high-order eight bits of each character
in the string are ignored.
char
value, which
is comprised of two bytes, to the
output stream.
The byte values to be written, in the order
shown, are:
(byte)(0xff & (v >> 8))
(byte)(0xff & v)
The bytes written by this method may be
read by the readChar
method
of interface DataInput
, which
will then return a char
equal
to (char)v
.
s
,
to the output stream, in order,
two bytes per character. If s
is null
, a NullPointerException
is thrown. If s.length
is zero, then no characters are written.
Otherwise, the character s[0]
is written first, then s[1]
,
and so on; the last character written is
s[s.length-1]
. For each character,
two bytes are actually written, high-order
byte first, in exactly the manner of the
writeChar
method.double
value,
which is comprised of eight bytes, to the output stream.
It does this as if it first converts this
double
value to a long
in exactly the manner of the Double.doubleToLongBits
method and then writes the long
value in exactly the manner of the writeLong
method. The bytes written by this method
may be read by the readDouble
method of interface DataInput
,
which will then return a double
equal to v
.float
value,
which is comprised of four bytes, to the output stream.
It does this as if it first converts this
float
value to an int
in exactly the manner of the Float.floatToIntBits
method and then writes the int
value in exactly the manner of the writeInt
method. The bytes written by this method
may be read by the readFloat
method of interface DataInput
,
which will then return a float
equal to v
.int
value, which is
comprised of four bytes, to the output stream.
The byte values to be written, in the order
shown, are:
(byte)(0xff & (v >> 24))
(byte)(0xff & (v >> 16))
(byte)(0xff & (v >> 8))
(byte)(0xff & v)
The bytes written by this method may be read
by the readInt
method of interface
DataInput
, which will then
return an int
equal to v
.
long
value, which is
comprised of eight bytes, to the output stream.
The byte values to be written, in the order
shown, are:
(byte)(0xff & (v >> 56))
(byte)(0xff & (v >> 48))
(byte)(0xff & (v >> 40))
(byte)(0xff & (v >> 32))
(byte)(0xff & (v >> 24))
(byte)(0xff & (v >> 16))
(byte)(0xff & (v >> 8))
(byte)(0xff & v)
The bytes written by this method may be
read by the readLong
method
of interface DataInput
, which
will then return a long
equal
to v
.
(byte)(0xff & (v >> 8))
(byte)(0xff & v)
The bytes written by this method may be
read by the readShort
method
of interface DataInput
, which
will then return a short
equal
to (short)v
.
s
.
If s
is null
,
a NullPointerException
is thrown.
Each character in the string s
is converted to a group of one, two, or
three bytes, depending on the value of the
character.
If a character c
is in the range \u0001
through
\u007f
, it is represented
by one byte:
(byte)c
If a character c
is \u0000
or is in the range \u0080
through \u07ff
, then it is
represented by two bytes, to be written
in the order shown:
(byte)(0xc0 | (0x1f & (c >> 6)))
(byte)(0x80 | (0x3f & c))
If a character
c
is in the range \u0800
through uffff
, then it is
represented by three bytes, to be written
in the order shown:
(byte)(0xe0 | (0x0f & (c >> 12)))
(byte)(0x80 | (0x3f & (c >> 6)))
(byte)(0x80 | (0x3f & c))
First,
the total number of bytes needed to represent
all the characters of s
is
calculated. If this number is larger than
65535
, then a UTFDataFormatException
is thrown. Otherwise, this length is written
to the output stream in exactly the manner
of the writeShort
method;
after this, the one-, two-, or three-byte
representation of each character in the
string s
is written.
The
bytes written by this method may be read
by the readUTF
method of interface
DataInput
, which will then
return a String
equal to s
.