Every Class object contains a reference to the ClassLoader that defined it.
Class objects for array classes are not created by class loaders, but are created automatically as required by the Java runtime. The class loader for an array class, as returned by is the same as the class loader for its element type; if the element type is a primitive type, then the array class has no class loader.
Applications implement subclasses of ClassLoader in order to extend the manner in which the Java virtual machine dynamically loads classes.
Class loaders may typically be used by security managers to indicate security domains.
The ClassLoader class uses a delegation model to search for classes and resources. Each instance of ClassLoader has an associated parent class loader. When requested to find a class or resource, a ClassLoader instance will delegate the search for the class or resource to its parent class loader before attempting to find the class or resource itself. The virtual machine's built-in class loader, called the "bootstrap class loader", does not itself have a parent but may serve as the parent of a ClassLoader instance.
Normally, the Java virtual machine loads classes from the local file system in a platform-dependent manner. For example, on UNIX systems, the virtual machine loads classes from the directory defined by the CLASSPATH environment variable.
However, some classes may not originate from a file; they may originate from other sources, such as the network, or they could be constructed by an application. The method defineClass converts an array of bytes into an instance of class Class. Instances of this newly defined class can be created using Class.newInstance .
The methods and constructors of objects created by a class loader may reference other classes. To determine the class(es) referred to, the Java virtual machine invokes the loadClass method of the class loader that originally created the class.
For example, an application could create a network class loader to download class files from a server. Sample code might look like:
ClassLoader loader = new NetworkClassLoader(host, port); Object main = loader.loadClass("Main", true).newInstance(); . . .
The network class loader subclass must define the methods findClass and loadClassData to load a class from the network. Once it has downloaded the bytes that make up the class, it should use the method defineClass to create a class instance. A sample implementation is:
class NetworkClassLoader extends ClassLoader { String host; int port; public Class findClass(String name) { byte[] b = loadClassData(name); return defineClass(name, b, 0, b.length); } private byte[] loadClassData(String name) { // load the class data from the connection . . . } }
Any class name provided as a String parameter to methods in ClassLoader must be a binary name as defined by the Java Language Specification.
Examples of valid class names include:
"java.lang.String" "javax.swing.JSpinner$DefaultEditor" "java.security.KeyStore$Builder$FileBuilder$1" "java.net.URLClassLoader$3$1"
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
If a security manager is present, and the invoker's class loader is not null and is not an ancestor of this class loader, then this method invokes the security manager's checkPermission method with a RuntimePermission("getClassLoader") permission to verify access to the parent class loader is permitted. If not, a SecurityException will be thrown.
The name of a resource is a '/'-separated path name that identifies the resource.
This method will first search the parent class loader for the resource; if the parent is null the path of the class loader built-in to the virtual machine is searched. That failing, this method will invoke to find the resource.
The name of a resource is a /-separated path name that identifies the resource.
This method is first invoked early in the runtime's startup sequence, at which point it creates the system class loader and sets it as the context class loader of the invoking Thread.
The default system class loader is an implementation-dependent instance of this class.
If the system property "java.system.class.loader" is defined when this method is first invoked then the value of that property is taken to be the name of a class that will be returned as the system class loader. The class is loaded using the default system class loader and must define a public constructor that takes a single parameter of type ClassLoader which is used as the delegation parent. An instance is then created using this constructor with the default system class loader as the parameter. The resulting class loader is defined to be the system class loader.
If a security manager is present, and the invoker's class loader is not null and the invoker's class loader is not the same as or an ancestor of the system class loader, then this method invokes the security manager's checkPermission method with a RuntimePermission("getClassLoader") permission to verify access to the system class loader. If not, a SecurityException will be thrown.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
If the named class is not a top-level class, this invocation will have no effect on the actual assertion status of any class, and its return value is undefined.
A subpackage of a package named p is any package whose name begins with "p.". For example, javax.swing.text is a subpackage of javax.swing, and both java.util and java.lang.reflect are subpackages of java.
In the event that multiple package defaults apply to a given class, the package default pertaining to the most specific package takes precedence over the others. For example, if javax.lang and javax.lang.reflect both have package defaults associated with them, the latter package default applies to classes in javax.lang.reflect.
Package defaults take precedence over the class loader's default assertion status, and may be overridden on a per-class basis by invoking .
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.