Integer
class wraps a value of the primitive type
int
in an object. An object of type
Integer
contains a single field whose type is
int
.
In addition, this class provides several methods for converting an
int
to a String
and a String
to an int
, as well as other constants and methods
useful when dealing with an int
.
Implementation note: The implementations of the "bit twiddling" methods (such as highestOneBit and numberOfTrailingZeros ) are based on material from Henry S. Warren, Jr.'s Hacker's Delight, (Addison Wesley, 2002).
Integer
object that
represents the specified int
value.Integer
object that
represents the int
value indicated by the
String
parameter. The string is converted to an
int
value in exactly the manner used by the
parseInt
method for radix 10.int
can
have, 231-1.int
can
have, -231.Class
instance representing the primitive type
int
.Integer
as a
byte
.Integer
objects numerically.In the foregoing description, the notation sgn(expression) designates the mathematical signum function, which is defined to return one of -1, 0, or 1 according to whether the value of expression is negative, zero or positive. The implementor must ensure sgn(x.compareTo(y)) == -sgn(y.compareTo(x)) for all x and y. (This implies that x.compareTo(y) must throw an exception iff y.compareTo(x) throws an exception.)
The implementor must also ensure that the relation is transitive: (x.compareTo(y)>0 && y.compareTo(z)>0) implies x.compareTo(z)>0.
Finally, the implementer must ensure that x.compareTo(y)==0 implies that sgn(x.compareTo(z)) == sgn(y.compareTo(z)), for all z.
It is strongly recommended, but not strictly required that (x.compareTo(y)==0) == (x.equals(y)). Generally speaking, any class that implements the Comparable interface and violates this condition should clearly indicate this fact. The recommended language is "Note: this class has a natural ordering that is inconsistent with equals."
String
into an Integer
.
Accepts decimal, hexadecimal, and octal numbers given
by the following grammar:
DecimalNumeral, HexDigits, and OctalDigits are defined in §3.10.1 of the Java Language Specification.
- DecodableString:
- Signopt DecimalNumeral
- Signopt
0x
HexDigits- Signopt
0X
HexDigits- Signopt
#
HexDigits- Signopt
0
OctalDigits
- Sign:
-
The sequence of characters following an (optional) negative
sign and/or radix specifier ("0x
",
"0X
", "#
", or
leading zero) is parsed as by the Integer.parseInt
method with the indicated radix (10, 16, or 8). This sequence
of characters must represent a positive value or a NumberFormatException
will be thrown. The result is negated
if first character of the specified String
is the
minus sign. No whitespace characters are permitted in the
String
.
Integer
as a
double
.true
if and only if the argument is not
null
and is an Integer
object that
contains the same int
value as this object.Integer
as a
float
.
The first argument is treated as the name of a system property.
System properties are accessible through the
method. The
string value of this property is then interpreted as an integer
value and an Integer
object representing this value is
returned. Details of possible numeric formats can be found with
the definition of getProperty
.
If there is no property with the specified name, if the specified name
is empty or null
, or if the property does not have
the correct numeric format, then null
is returned.
In other words, this method returns an Integer
object equal to the value of:
getInteger(nm, null)
The first argument is treated as the name of a system property.
System properties are accessible through the
method. The
string value of this property is then interpreted as an integer
value and an Integer
object representing this value is
returned. Details of possible numeric formats can be found with
the definition of getProperty
.
The second argument is the default value. An Integer
object
that represents the value of the second argument is returned if there
is no property of the specified name, if the property does not have
the correct numeric format, or if the specified name is empty or
null
.
In other words, this method returns an Integer
object
equal to the value of:
getInteger(nm, new Integer(val))
but in practice it may be implemented in a manner such as:
to avoid the unnecessary allocation of anInteger result = getInteger(nm, null); return (result == null) ? new Integer(val) : result;
Integer
object when the default value is not needed.Integer.decode
method,
and an Integer
object representing this value is
returned.
0x
or the ASCII character #
, not
followed by a minus sign, then the rest of it is parsed as a
hexadecimal integer exactly as by the method
with radix 16.
0
followed by another character, it is parsed as an
octal integer exactly as by the method
with radix 8.
The second argument is the default value. The default value is
returned if there is no property of the specified name, if the
property does not have the correct numeric format, or if the
specified name is empty or null
.
Integer
.Integer
as an
int
.Integer
as a
long
.wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
Note that this method is closely related to the logarithm base 2. For all positive int values x:
'-'
('\u002D'
) to indicate a negative value. The resulting
integer value is returned, exactly as if the argument and the radix
10 were given as arguments to the
method.'-'
('\u002D'
) to
indicate a negative value. The resulting integer value is returned.
An exception of type NumberFormatException
is
thrown if any of the following situations occurs:
null
or is a string of
length zero.
'-'
('\u002D'
) provided that the
string is longer than length 1.
int
.
Examples:
parseInt("0", 10) returns 0 parseInt("473", 10) returns 473 parseInt("-0", 10) returns 0 parseInt("-FF", 16) returns -255 parseInt("1100110", 2) returns 102 parseInt("2147483647", 10) returns 2147483647 parseInt("-2147483648", 10) returns -2147483648 parseInt("2147483648", 10) throws a NumberFormatException parseInt("99", 8) throws a NumberFormatException parseInt("Kona", 10) throws a NumberFormatException parseInt("Kona", 27) returns 411787
Note that left rotation with a negative distance is equivalent to right rotation: rotateLeft(val, -distance) == rotateRight(val, distance). Note also that rotation by any multiple of 32 is a no-op, so all but the last five bits of the rotation distance can be ignored, even if the distance is negative: rotateLeft(val, distance) == rotateLeft(val, distance & 0x1F).
Note that right rotation with a negative distance is equivalent to left rotation: rotateRight(val, -distance) == rotateLeft(val, distance). Note also that rotation by any multiple of 32 is a no-op, so all but the last five bits of the rotation distance can be ignored, even if the distance is negative: rotateRight(val, distance) == rotateRight(val, distance & 0x1F).
Integer
as a
short
.
The unsigned integer value is the argument plus 232
if the argument is negative; otherwise it is equal to the
argument. This value is converted to a string of ASCII digits
in binary (base 2) with no extra leading 0
s.
If the unsigned magnitude is zero, it is represented by a
single zero character '0'
('\u0030'
); otherwise, the first character of
the representation of the unsigned magnitude will not be the
zero character. The characters '0'
('\u0030'
) and '1'
('\u0031'
) are used as binary digits.
The unsigned integer value is the argument plus 232
if the argument is negative; otherwise, it is equal to the
argument. This value is converted to a string of ASCII digits
in hexadecimal (base 16) with no extra leading
0
s. If the unsigned magnitude is zero, it is
represented by a single zero character '0'
('\u0030'
); otherwise, the first character of
the representation of the unsigned magnitude will not be the
zero character. The following characters are used as
hexadecimal digits:
These are the characters0123456789abcdef
'\u0030'
through
'\u0039'
and '\u0061'
through
'\u0066'
. If uppercase letters are
desired, the
method may
be called on the result:
Integer.toHexString(n).toUpperCase()
The unsigned integer value is the argument plus 232
if the argument is negative; otherwise, it is equal to the
argument. This value is converted to a string of ASCII digits
in octal (base 8) with no extra leading 0
s.
If the unsigned magnitude is zero, it is represented by a
single zero character '0'
('\u0030'
); otherwise, the first character of
the representation of the unsigned magnitude will not be the
zero character. The following characters are used as octal
digits:
These are the characters01234567
'\u0030'
through
'\u0037'
.
If the radix is smaller than Character.MIN_RADIX
or larger than Character.MAX_RADIX
, then the radix
10
is used instead.
If the first argument is negative, the first element of the
result is the ASCII minus character '-'
('\u002D'
). If the first argument is not
negative, no sign character appears in the result.
The remaining characters of the result represent the magnitude
of the first argument. If the magnitude is zero, it is
represented by a single zero character '0'
('\u0030'
); otherwise, the first character of
the representation of the magnitude will not be the zero
character. The following ASCII characters are used as digits:
These are0123456789abcdefghijklmnopqrstuvwxyz
'\u0030'
through
'\u0039'
and '\u0061'
through
'\u007A'
. If radix
is
N, then the first N of these characters
are used as radix-N digits in the order shown. Thus,
the digits for hexadecimal (radix 16) are
0123456789abcdef
. If uppercase letters are
desired, the
method may
be called on the result:
Integer.toString(n, 16).toUpperCase()
Integer
object holding the
value of the specified String
. The argument is
interpreted as representing a signed decimal integer, exactly
as if the argument were given to the
method. The result is an
Integer
object that represents the integer value
specified by the string.
In other words, this method returns an Integer
object equal to the value of:
new Integer(Integer.parseInt(s))
Integer
object holding the value
extracted from the specified String
when parsed
with the radix given by the second argument. The first argument
is interpreted as representing a signed integer in the radix
specified by the second argument, exactly as if the arguments
were given to the
method. The result is an Integer
object that
represents the integer value specified by the string.
In other words, this method returns an Integer
object equal to the value of:
new Integer(Integer.parseInt(s, radix))
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.