ThreadDeath
is thrown in the victim
thread when the stop
method with zero arguments in
class Thread
is called.
An application should catch instances of this class only if it
must clean up after being terminated asynchronously. If
ThreadDeath
is caught by a method, it is important
that it be rethrown so that the thread actually dies.
The top-level error handler does not print out a message if
ThreadDeath
is never caught.
The class ThreadDeath
is specifically a subclass of
Error
rather than Exception
, even though
it is a "normal occurrence", because many applications
catch all occurrences of Exception
and then discard
the exception.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
Throwable
object information about the current state of
the stack frames for the current thread.null
if the
cause is nonexistent or unknown. (The cause is the throwable that
caused this throwable to get thrown.)
This implementation returns the cause that was supplied via one of the constructors requiring a Throwable, or that was set after creation with the method. While it is typically unnecessary to override this method, a subclass can override it to return a cause set by some other means. This is appropriate for a "legacy chained throwable" that predates the addition of chained exceptions to Throwable. Note that it is not necessary to override any of the PrintStackTrace methods, all of which invoke the getCause method to determine the cause of a throwable.
getMessage()
.Some virtual machines may, under some circumstances, omit one or more stack frames from the stack trace. In the extreme case, a virtual machine that has no stack trace information concerning this throwable is permitted to return a zero-length array from this method. Generally speaking, the array returned by this method will contain one element for every frame that would be printed by printStackTrace.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
This method can be called at most once. It is generally called from within the constructor, or immediately after creating the throwable. If this throwable was created with or , this method cannot be called even once.
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
Throwable
object on the error output stream that is
the value of the field System.err
. The first line of
output contains the result of the
method for
this object. Remaining lines represent data previously recorded by
the method
. The format of this
information depends on the implementation, but the following
example may be regarded as typical:
This example was produced by running the program:java.lang.NullPointerException at MyClass.mash(MyClass.java:9) at MyClass.crunch(MyClass.java:6) at MyClass.main(MyClass.java:3)
class MyClass { public static void main(String[] args) { crunch(null); } static void crunch(int[] a) { mash(a); } static void mash(int[] b) { System.out.println(b[0]); } }The backtrace for a throwable with an initialized, non-null cause should generally include the backtrace for the cause. The format of this information depends on the implementation, but the following example may be regarded as typical:
HighLevelException: MidLevelException: LowLevelException at Junk.a(Junk.java:13) at Junk.main(Junk.java:4) Caused by: MidLevelException: LowLevelException at Junk.c(Junk.java:23) at Junk.b(Junk.java:17) at Junk.a(Junk.java:11) ... 1 more Caused by: LowLevelException at Junk.e(Junk.java:30) at Junk.d(Junk.java:27) at Junk.c(Junk.java:21) ... 3 moreNote the presence of lines containing the characters "...". These lines indicate that the remainder of the stack trace for this exception matches the indicated number of frames from the bottom of the stack trace of the exception that was caused by this exception (the "enclosing" exception). This shorthand can greatly reduce the length of the output in the common case where a wrapped exception is thrown from same method as the "causative exception" is caught. The above example was produced by running the program:
public class Junk { public static void main(String args[]) { try { a(); } catch(HighLevelException e) { e.printStackTrace(); } } static void a() throws HighLevelException { try { b(); } catch(MidLevelException e) { throw new HighLevelException(e); } } static void b() throws MidLevelException { c(); } static void c() throws MidLevelException { try { d(); } catch(LowLevelException e) { throw new MidLevelException(e); } } static void d() throws LowLevelException { e(); } static void e() throws LowLevelException { throw new LowLevelException(); } } class HighLevelException extends Exception { HighLevelException(Throwable cause) { super(cause); } } class MidLevelException extends Exception { MidLevelException(Throwable cause) { super(cause); } } class LowLevelException extends Exception { }
Throwable
object was created with a non-null detail
message string, then the result is the concatenation of three strings:
Throwable
object was created with a null
detail message string, then the name of the actual class of this object
is returned.
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.