The actual work of the server socket is performed by an instance
of the SocketImpl
class. An application can
change the socket factory that creates the socket
implementation to configure itself to create sockets
appropriate to the local firewall.
0
creates a socket on any free port.
The maximum queue length for incoming connection indications (a
request to connect) is set to 50
. If a connection
indication arrives when the queue is full, the connection is refused.
If the application has specified a server socket factory, that
factory's createSocketImpl
method is called to create
the actual socket implementation. Otherwise a "plain" socket is created.
If there is a security manager,
its checkListen
method is called
with the port
argument
as its argument to ensure the operation is allowed.
This could result in a SecurityException.
0
creates a socket on any
free port.
The maximum queue length for incoming connection indications (a
request to connect) is set to the backlog
parameter. If
a connection indication arrives when the queue is full, the
connection is refused.
If the application has specified a server socket factory, that
factory's createSocketImpl
method is called to create
the actual socket implementation. Otherwise a "plain" socket is created.
If there is a security manager,
its checkListen
method is called
with the port
argument
as its argument to ensure the operation is allowed.
This could result in a SecurityException.
The backlog
argument must be a positive
value greater than 0. If the value passed if equal or less
than 0, then the default value will be assumed.
If there is a security manager, this method
calls its checkListen
method
with the port
argument
as its argument to ensure the operation is allowed.
This could result in a SecurityException.
The backlog
argument must be a positive
value greater than 0. If the value passed if equal or less
than 0, then the default value will be assumed.
A new Socket s
is created and, if there
is a security manager,
the security manager's checkAccept
method is called
with s.getInetAddress().getHostAddress()
and
s.getPort()
as its arguments to ensure the operation is allowed.
This could result in a SecurityException.
ServerSocket
to a specific address
(IP address and port number).
If the address is null
, then the system will pick up
an ephemeral port and a valid local address to bind the socket.
ServerSocket
to a specific address
(IP address and port number).
If the address is null
, then the system will pick up
an ephemeral port and a valid local address to bind the socket.
The backlog
argument must be a positive
value greater than 0. If the value passed if equal or less
than 0, then the default value will be assumed.
If this socket has an associated channel then the channel is closed as well.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
A server socket will have a channel if, and only if, the channel itself was created via the ServerSocketChannel.open method.
null
if it is not bound yet.java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
Sockets use the TCP/IP protocol by default. Some implementations may offer alternative protocols which have different performance characteristics than TCP/IP. This method allows the application to express its own preferences as to how these tradeoffs should be made when the implementation chooses from the available protocols.
Performance preferences are described by three integers whose values indicate the relative importance of short connection time, low latency, and high bandwidth. The absolute values of the integers are irrelevant; in order to choose a protocol the values are simply compared, with larger values indicating stronger preferences. If the application prefers short connection time over both low latency and high bandwidth, for example, then it could invoke this method with the values (1, 0, 0). If the application prefers high bandwidth above low latency, and low latency above short connection time, then it could invoke this method with the values (0, 1, 2).
Invoking this method after this socket has been bound will have no effect. This implies that in order to use this capability requires the socket to be created with the no-argument constructor.
The value of SO_RCVBUF is used both to set the size of the internal socket receive buffer, and to set the size of the TCP receive window that is advertized to the remote peer.
It is possible to change the value subsequently, by calling . However, if the application wishes to allow a receive window larger than 64K bytes, as defined by RFC1323 then the proposed value must be set in the ServerSocket before it is bound to a local address. This implies, that the ServerSocket must be created with the no-argument constructor, then setReceiveBufferSize() must be called and lastly the ServerSocket is bound to an address by calling bind().
Failure to do this will not cause an error, and the buffer size may be set to the requested value but the TCP receive window in sockets accepted from this ServerSocket will be no larger than 64K bytes.
When a TCP connection is closed the connection may remain in a timeout state for a period of time after the connection is closed (typically known as the TIME_WAIT state or 2MSL wait state). For applications using a well known socket address or port it may not be possible to bind a socket to the required SocketAddress if there is a connection in the timeout state involving the socket address or port.
Enabling SO_REUSEADDR prior to binding the socket using allows the socket to be bound even though a previous connection is in a timeout state.
When a ServerSocket is created the initial setting of SO_REUSEADDR is not defined. Applications can use to determine the initial setting of SO_REUSEADDR.
The behaviour when SO_REUSEADDR is enabled or disabled after a socket is bound (See ) is not defined.
When an application creates a new server socket, the socket
implementation factory's createSocketImpl
method is
called to create the actual socket implementation.
Passing null
to the method is a no-op unless the factory
was already set.
If there is a security manager, this method first calls
the security manager's checkSetFactory
method
to ensure the operation is allowed.
This could result in a SecurityException.
String
.
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.