This class implements server sockets. A server socket waits for requests to come in over the network. It performs some operation based on that request, and then possibly returns a result to the requester.

The actual work of the server socket is performed by an instance of the SocketImpl class. An application can change the socket factory that creates the socket implementation to configure itself to create sockets appropriate to the local firewall.

Creates an unbound server socket.
Throws
IOExceptionIO error when opening the socket.
@revised
1.4
Creates a server socket, bound to the specified port. A port of 0 creates a socket on any free port.

The maximum queue length for incoming connection indications (a request to connect) is set to 50. If a connection indication arrives when the queue is full, the connection is refused.

If the application has specified a server socket factory, that factory's createSocketImpl method is called to create the actual socket implementation. Otherwise a "plain" socket is created.

If there is a security manager, its checkListen method is called with the port argument as its argument to ensure the operation is allowed. This could result in a SecurityException.

Parameters
portthe port number, or 0 to use any free port.
Throws
IOExceptionif an I/O error occurs when opening the socket.
SecurityException if a security manager exists and its checkListen method doesn't allow the operation.
Creates a server socket and binds it to the specified local port number, with the specified backlog. A port number of 0 creates a socket on any free port.

The maximum queue length for incoming connection indications (a request to connect) is set to the backlog parameter. If a connection indication arrives when the queue is full, the connection is refused.

If the application has specified a server socket factory, that factory's createSocketImpl method is called to create the actual socket implementation. Otherwise a "plain" socket is created.

If there is a security manager, its checkListen method is called with the port argument as its argument to ensure the operation is allowed. This could result in a SecurityException.

The backlog argument must be a positive value greater than 0. If the value passed if equal or less than 0, then the default value will be assumed.

Parameters
portthe specified port, or 0 to use any free port.
backlogthe maximum length of the queue.
Throws
IOExceptionif an I/O error occurs when opening the socket.
SecurityException if a security manager exists and its checkListen method doesn't allow the operation.
Create a server with the specified port, listen backlog, and local IP address to bind to. The bindAddr argument can be used on a multi-homed host for a ServerSocket that will only accept connect requests to one of its addresses. If bindAddr is null, it will default accepting connections on any/all local addresses. The port must be between 0 and 65535, inclusive.

If there is a security manager, this method calls its checkListen method with the port argument as its argument to ensure the operation is allowed. This could result in a SecurityException.

The backlog argument must be a positive value greater than 0. If the value passed if equal or less than 0, then the default value will be assumed.

Parameters
portthe local TCP port
backlogthe listen backlog
bindAddrthe local InetAddress the server will bind to
Throws
SecurityExceptionif a security manager exists and its checkListen method doesn't allow the operation.
IOExceptionif an I/O error occurs when opening the socket.
@since
JDK1.1
Listens for a connection to be made to this socket and accepts it. The method blocks until a connection is made.

A new Socket s is created and, if there is a security manager, the security manager's checkAccept method is called with s.getInetAddress().getHostAddress() and s.getPort() as its arguments to ensure the operation is allowed. This could result in a SecurityException.

Return
the new Socket
Throws
IOExceptionif an I/O error occurs when waiting for a connection.
SecurityExceptionif a security manager exists and its checkListen method doesn't allow the operation.
SocketTimeoutExceptionif a timeout was previously set with setSoTimeout and the timeout has been reached.
java.nio.channels.IllegalBlockingModeException if this socket has an associated channel, the channel is in non-blocking mode, and there is no connection ready to be accepted
@revised
1.4
@spec
JSR-51
Binds the ServerSocket to a specific address (IP address and port number).

If the address is null, then the system will pick up an ephemeral port and a valid local address to bind the socket.

Parameters
endpointThe IP address & port number to bind to.
Throws
IOExceptionif the bind operation fails, or if the socket is already bound.
SecurityExceptionif a SecurityManager is present and its checkListen method doesn't allow the operation.
IllegalArgumentExceptionif endpoint is a SocketAddress subclass not supported by this socket
@since
1.4
Binds the ServerSocket to a specific address (IP address and port number).

If the address is null, then the system will pick up an ephemeral port and a valid local address to bind the socket.

The backlog argument must be a positive value greater than 0. If the value passed if equal or less than 0, then the default value will be assumed.

Parameters
endpointThe IP address & port number to bind to.
backlogThe listen backlog length.
Throws
IOExceptionif the bind operation fails, or if the socket is already bound.
SecurityExceptionif a SecurityManager is present and its checkListen method doesn't allow the operation.
IllegalArgumentExceptionif endpoint is a SocketAddress subclass not supported by this socket
@since
1.4
Closes this socket. Any thread currently blocked in will throw a SocketException .

If this socket has an associated channel then the channel is closed as well.

Throws
IOExceptionif an I/O error occurs when closing the socket.
@revised
1.4
@spec
JSR-51
Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values x and y, this method returns true if and only if x and y refer to the same object (x == y has the value true).

Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.

Parameters
objthe reference object with which to compare.
Return
true if this object is the same as the obj argument; false otherwise.
Returns the unique java.nio.channels.ServerSocketChannel object associated with this socket, if any.

A server socket will have a channel if, and only if, the channel itself was created via the ServerSocketChannel.open method.

Return
the server-socket channel associated with this socket, or null if this socket was not created for a channel
@since
1.4
@spec
JSR-51
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns the local address of this server socket.
Return
the address to which this socket is bound, or null if the socket is unbound.
Returns the port on which this socket is listening.
Return
the port number to which this socket is listening or -1 if the socket is not bound yet.
Returns the address of the endpoint this socket is bound to, or null if it is not bound yet.
Return
a SocketAddress representing the local endpoint of this socket, or null if it is not bound yet.
@since
1.4
Gets the value of the SO_RCVBUF option for this ServerSocket, that is the proposed buffer size that will be used for Sockets accepted from this ServerSocket.

Note, the value actually set in the accepted socket is determined by calling .

Return
the value of the SO_RCVBUF option for this Socket.
Throws
SocketExceptionif there is an error in the underlying protocol, such as a TCP error.
@since
1.4
Tests if SO_REUSEADDR is enabled.
Return
a boolean indicating whether or not SO_REUSEADDR is enabled.
Throws
SocketExceptionif there is an error in the underlying protocol, such as a TCP error.
@since
1.4
Retrive setting for SO_TIMEOUT. 0 returns implies that the option is disabled (i.e., timeout of infinity).
Return
the SO_TIMEOUT value
Throws
IOExceptionif an I/O error occurs
@since
JDK1.1
Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable.

The general contract of hashCode is:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables.

As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)

Return
a hash code value for this object.
Returns the binding state of the ServerSocket.
Return
true if the ServerSocket succesfuly bound to an address
@since
1.4
Returns the closed state of the ServerSocket.
Return
true if the socket has been closed
@since
1.4
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Sets performance preferences for this ServerSocket.

Sockets use the TCP/IP protocol by default. Some implementations may offer alternative protocols which have different performance characteristics than TCP/IP. This method allows the application to express its own preferences as to how these tradeoffs should be made when the implementation chooses from the available protocols.

Performance preferences are described by three integers whose values indicate the relative importance of short connection time, low latency, and high bandwidth. The absolute values of the integers are irrelevant; in order to choose a protocol the values are simply compared, with larger values indicating stronger preferences. If the application prefers short connection time over both low latency and high bandwidth, for example, then it could invoke this method with the values (1, 0, 0). If the application prefers high bandwidth above low latency, and low latency above short connection time, then it could invoke this method with the values (0, 1, 2).

Invoking this method after this socket has been bound will have no effect. This implies that in order to use this capability requires the socket to be created with the no-argument constructor.

Parameters
connectionTime An int expressing the relative importance of a short connection time
latency An int expressing the relative importance of low latency
bandwidth An int expressing the relative importance of high bandwidth
@since
1.5
Sets a default proposed value for the SO_RCVBUF option for sockets accepted from this ServerSocket. The value actually set in the accepted socket must be determined by calling after the socket is returned by .

The value of SO_RCVBUF is used both to set the size of the internal socket receive buffer, and to set the size of the TCP receive window that is advertized to the remote peer.

It is possible to change the value subsequently, by calling . However, if the application wishes to allow a receive window larger than 64K bytes, as defined by RFC1323 then the proposed value must be set in the ServerSocket before it is bound to a local address. This implies, that the ServerSocket must be created with the no-argument constructor, then setReceiveBufferSize() must be called and lastly the ServerSocket is bound to an address by calling bind().

Failure to do this will not cause an error, and the buffer size may be set to the requested value but the TCP receive window in sockets accepted from this ServerSocket will be no larger than 64K bytes.

Parameters
sizethe size to which to set the receive buffer size. This value must be greater than 0.
Throws
SocketExceptionif there is an error in the underlying protocol, such as a TCP error.
IllegalArgumentExceptionif the value is 0 or is negative.
@since
1.4
Enable/disable the SO_REUSEADDR socket option.

When a TCP connection is closed the connection may remain in a timeout state for a period of time after the connection is closed (typically known as the TIME_WAIT state or 2MSL wait state). For applications using a well known socket address or port it may not be possible to bind a socket to the required SocketAddress if there is a connection in the timeout state involving the socket address or port.

Enabling SO_REUSEADDR prior to binding the socket using allows the socket to be bound even though a previous connection is in a timeout state.

When a ServerSocket is created the initial setting of SO_REUSEADDR is not defined. Applications can use to determine the initial setting of SO_REUSEADDR.

The behaviour when SO_REUSEADDR is enabled or disabled after a socket is bound (See ) is not defined.

Parameters
onwhether to enable or disable the socket option
Throws
SocketExceptionif an error occurs enabling or disabling the SO_RESUEADDR socket option, or the socket is closed.
@since
1.4
Sets the server socket implementation factory for the application. The factory can be specified only once.

When an application creates a new server socket, the socket implementation factory's createSocketImpl method is called to create the actual socket implementation.

Passing null to the method is a no-op unless the factory was already set.

If there is a security manager, this method first calls the security manager's checkSetFactory method to ensure the operation is allowed. This could result in a SecurityException.

Parameters
facthe desired factory.
Throws
IOExceptionif an I/O error occurs when setting the socket factory.
SocketExceptionif the factory has already been defined.
SecurityExceptionif a security manager exists and its checkSetFactory method doesn't allow the operation.
Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds. With this option set to a non-zero timeout, a call to accept() for this ServerSocket will block for only this amount of time. If the timeout expires, a java.net.SocketTimeoutException is raised, though the ServerSocket is still valid. The option must be enabled prior to entering the blocking operation to have effect. The timeout must be > 0. A timeout of zero is interpreted as an infinite timeout.
Parameters
timeoutthe specified timeout, in milliseconds
Throws
SocketExceptionif there is an error in the underlying protocol, such as a TCP error.
@since
JDK1.1
Returns the implementation address and implementation port of this socket as a String.
Return
a string representation of this socket.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.