This class represents access to a network via sockets. A SocketPermission consists of a host specification and a set of "actions" specifying ways to connect to that host. The host is specified as
    host = (hostname | IPv4address | iPv6reference) [:portrange]
    portrange = portnumber | -portnumber | portnumber-[portnumber]
 
The host is expressed as a DNS name, as a numerical IP address, or as "localhost" (for the local machine). The wildcard "*" may be included once in a DNS name host specification. If it is included, it must be in the leftmost position, as in "*.sun.com".

The format of the IPv6reference should follow that specified in RFC 2732: Format for Literal IPv6 Addresses in URLs:

    ipv6reference = "[" IPv6address "]"
For example, you can construct a SocketPermission instance as the following:
    String hostAddress = inetaddress.getHostAddress();
    if (inetaddress instanceof Inet6Address) {
        sp = new SocketPermission("[" + hostAddress + "]:" + port, action);
    } else {
        sp = new SocketPermission(hostAddress + ":" + port, action);
    }
 
or
    String host = url.getHost();
    sp = new SocketPermission(host + ":" + port, action);
 

The full uncompressed form of an IPv6 literal address is also valid.

The port or portrange is optional. A port specification of the form "N-", where N is a port number, signifies all ports numbered N and above, while a specification of the form "-N" indicates all ports numbered N and below.

The possible ways to connect to the host are

 accept
 connect
 listen
 resolve
 
The "listen" action is only meaningful when used with "localhost". The "resolve" action is implied when any of the other actions are present. The action "resolve" refers to host/ip name service lookups.

As an example of the creation and meaning of SocketPermissions, note that if the following permission:

   p1 = new SocketPermission("puffin.eng.sun.com:7777", "connect,accept");
 
is granted to some code, it allows that code to connect to port 7777 on puffin.eng.sun.com, and to accept connections on that port.

Similarly, if the following permission:

   p1 = new SocketPermission("puffin.eng.sun.com:7777", "connect,accept");
   p2 = new SocketPermission("localhost:1024-", "accept,connect,listen");
 
is granted to some code, it allows that code to accept connections on, connect to, or listen on any port between 1024 and 65535 on the local host.

Note: Granting code permission to accept or make connections to remote hosts may be dangerous because malevolent code can then more easily transfer and share confidential data among parties who may not otherwise have access to the data.

@version
1.59 04/02/12
@author
Marianne Mueller
@author
Roland Schemers
@serial
exclude
Creates a new SocketPermission object with the specified actions. The host is expressed as a DNS name, or as a numerical IP address. Optionally, a port or a portrange may be supplied (separated from the DNS name or IP address by a colon).

To specify the local machine, use "localhost" as the host. Also note: An empty host String ("") is equivalent to "localhost".

The actions parameter contains a comma-separated list of the actions granted for the specified host (and port(s)). Possible actions are "connect", "listen", "accept", "resolve", or any combination of those. "resolve" is automatically added when any of the other three are specified.

Examples of SocketPermission instantiation are the following:

    nr = new SocketPermission("www.catalog.com", "connect");
    nr = new SocketPermission("www.sun.com:80", "connect");
    nr = new SocketPermission("*.sun.com", "connect");
    nr = new SocketPermission("*.edu", "resolve");
    nr = new SocketPermission("204.160.241.0", "connect");
    nr = new SocketPermission("localhost:1024-65535", "listen");
    nr = new SocketPermission("204.160.241.0:1024-65535", "connect");
 
Parameters
hostthe hostname or IPaddress of the computer, optionally including a colon followed by a port or port range.
actionthe action string.
Implements the guard interface for a permission. The SecurityManager.checkPermission method is called, passing this permission object as the permission to check. Returns silently if access is granted. Otherwise, throws a SecurityException.
Parameters
objectthe object being guarded (currently ignored).
Throws
SecurityException if a security manager exists and its checkPermission method doesn't allow access.
Checks two SocketPermission objects for equality.

Parameters
objthe object to test for equality with this object.
Return
true if obj is a SocketPermission, and has the same hostname, port range, and actions as this SocketPermission object. However, port range will be ignored in the comparison if obj only contains the action, 'resolve'.
Returns the canonical string representation of the actions. Always returns present actions in the following order: connect, listen, accept, resolve.
Return
the canonical string representation of the actions.
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns the name of this Permission. For example, in the case of a java.io.FilePermission, the name will be a pathname.
Return
the name of this Permission.
Returns the hash code value for this object.
Return
a hash code value for this object.
Checks if this socket permission object "implies" the specified permission.

More specifically, this method first ensures that all of the following are true (and returns false if any of them are not):

  • p is an instanceof SocketPermission,

  • p's actions are a proper subset of this object's actions, and

  • p's port range is included in this port range. Note: port range is ignored when p only contains the action, 'resolve'.

Then implies checks each of the following, in order, and for each returns true if the stated condition is true:

  • If this object was initialized with a single IP address and one of p's IP addresses is equal to this object's IP address.

  • If this object is a wildcard domain (such as *.sun.com), and p's canonical name (the name without any preceding *) ends with this object's canonical host name. For example, *.sun.com implies *.eng.sun.com..

  • If this object was not initialized with a single IP address, and one of this object's IP addresses equals one of p's IP addresses.

  • If this canonical name equals p's canonical name.

If none of the above are true, implies returns false.
Parameters
pthe permission to check against.
Return
true if the specified permission is implied by this object, false if not.
Returns a new PermissionCollection object for storing SocketPermission objects.

SocketPermission objects must be stored in a manner that allows them to be inserted into the collection in any order, but that also enables the PermissionCollection implies method to be implemented in an efficient (and consistent) manner.

Return
a new PermissionCollection object suitable for storing SocketPermissions.
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Returns a string describing this Permission. The convention is to specify the class name, the permission name, and the actions in the following format: '("ClassName" "name" "actions")'.
Return
information about this Permission.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.