A container for data of a specific primitive type.

A buffer is a linear, finite sequence of elements of a specific primitive type. Aside from its content, the essential properties of a buffer are its capacity, limit, and position:

A buffer's capacity is the number of elements it contains. The capacity of a buffer is never negative and never changes.

A buffer's limit is the index of the first element that should not be read or written. A buffer's limit is never negative and is never greater than its capacity.

A buffer's position is the index of the next element to be read or written. A buffer's position is never negative and is never greater than its limit.

There is one subclass of this class for each non-boolean primitive type.

Transferring data

Each subclass of this class defines two categories of get and put operations:

Relative operations read or write one or more elements starting at the current position and then increment the position by the number of elements transferred. If the requested transfer exceeds the limit then a relative get operation throws a BufferUnderflowException and a relative put operation throws a BufferOverflowException ; in either case, no data is transferred.

Absolute operations take an explicit element index and do not affect the position. Absolute get and put operations throw an IndexOutOfBoundsException if the index argument exceeds the limit.

Data may also, of course, be transferred in to or out of a buffer by the I/O operations of an appropriate channel, which are always relative to the current position.

Marking and resetting

A buffer's mark is the index to which its position will be reset when the reset method is invoked. The mark is not always defined, but when it is defined it is never negative and is never greater than the position. If the mark is defined then it is discarded when the position or the limit is adjusted to a value smaller than the mark. If the mark is not defined then invoking the reset method causes an InvalidMarkException to be thrown.

Invariants

The following invariant holds for the mark, position, limit, and capacity values:

0 <= mark <= position <= limit <= capacity

A newly-created buffer always has a position of zero and a mark that is undefined. The initial limit may be zero, or it may be some other value that depends upon the type of the buffer and the manner in which it is constructed. The initial content of a buffer is, in general, undefined.

Clearing, flipping, and rewinding

In addition to methods for accessing the position, limit, and capacity values and for marking and resetting, this class also defines the following operations upon buffers:

Read-only buffers

Every buffer is readable, but not every buffer is writable. The mutation methods of each buffer class are specified as optional operations that will throw a ReadOnlyBufferException when invoked upon a read-only buffer. A read-only buffer does not allow its content to be changed, but its mark, position, and limit values are mutable. Whether or not a buffer is read-only may be determined by invoking its isReadOnly method.

Thread safety

Buffers are not safe for use by multiple concurrent threads. If a buffer is to be used by more than one thread then access to the buffer should be controlled by appropriate synchronization.

Invocation chaining

Methods in this class that do not otherwise have a value to return are specified to return the buffer upon which they are invoked. This allows method invocations to be chained; for example, the sequence of statements

 b.flip();
 b.position(23);
 b.limit(42);
can be replaced by the single, more compact statement
 b.flip().position(23).limit(42);
@author
Mark Reinhold
@author
JSR-51 Expert Group
@version
1.34, 04/06/14
@since
1.4
Returns this buffer's capacity.

Return
The capacity of this buffer
Clears this buffer. The position is set to zero, the limit is set to the capacity, and the mark is discarded.

Invoke this method before using a sequence of channel-read or put operations to fill this buffer. For example:

 buf.clear();     // Prepare buffer for reading
 in.read(buf);    // Read data

This method does not actually erase the data in the buffer, but it is named as if it did because it will most often be used in situations in which that might as well be the case.

Return
This buffer
Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values x and y, this method returns true if and only if x and y refer to the same object (x == y has the value true).

Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.

Parameters
objthe reference object with which to compare.
Return
true if this object is the same as the obj argument; false otherwise.
Flips this buffer. The limit is set to the current position and then the position is set to zero. If the mark is defined then it is discarded.

After a sequence of channel-read or put operations, invoke this method to prepare for a sequence of channel-write or relative get operations. For example:

 buf.put(magic);    // Prepend header
 in.read(buf);      // Read data into rest of buffer
 buf.flip();        // Flip buffer
 out.write(buf);    // Write header + data to channel

This method is often used in conjunction with the compact method when transferring data from one place to another.

Return
This buffer
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable.

The general contract of hashCode is:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables.

As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)

Return
a hash code value for this object.
Tells whether there are any elements between the current position and the limit.

Return
true if, and only if, there is at least one element remaining in this buffer
Tells whether or not this buffer is read-only.

Return
true if, and only if, this buffer is read-only
Returns this buffer's limit.

Return
The limit of this buffer
Sets this buffer's limit. If the position is larger than the new limit then it is set to the new limit. If the mark is defined and larger than the new limit then it is discarded.

Parameters
newLimit The new limit value; must be non-negative and no larger than this buffer's capacity
Return
This buffer
Throws
IllegalArgumentException If the preconditions on newLimit do not hold
Sets this buffer's mark at its position.

Return
This buffer
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Returns this buffer's position.

Return
The position of this buffer
Sets this buffer's position. If the mark is defined and larger than the new position then it is discarded.

Parameters
newPosition The new position value; must be non-negative and no larger than the current limit
Return
This buffer
Throws
IllegalArgumentException If the preconditions on newPosition do not hold
Returns the number of elements between the current position and the limit.

Return
The number of elements remaining in this buffer
Resets this buffer's position to the previously-marked position.

Invoking this method neither changes nor discards the mark's value.

Return
This buffer
Throws
InvalidMarkException If the mark has not been set
Rewinds this buffer. The position is set to zero and the mark is discarded.

Invoke this method before a sequence of channel-write or get operations, assuming that the limit has already been set appropriately. For example:

 out.write(buf);    // Write remaining data
 buf.rewind();      // Rewind buffer
 buf.get(array);    // Copy data into array
Return
This buffer
Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.

The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:

 getClass().getName() + '@' + Integer.toHexString(hashCode())
 
Return
a string representation of the object.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.