Abstract class for representing access to a system resource. All permissions have a name (whose interpretation depends on the subclass), as well as abstract functions for defining the semantics of the particular Permission subclass.

Most Permission objects also include an "actions" list that tells the actions that are permitted for the object. For example, for a java.io.FilePermission object, the permission name is the pathname of a file (or directory), and the actions list (such as "read, write") specifies which actions are granted for the specified file (or for files in the specified directory). The actions list is optional for Permission objects, such as java.lang.RuntimePermission, that don't need such a list; you either have the named permission (such as "system.exit") or you don't.

An important method that must be implemented by each subclass is the implies method to compare Permissions. Basically, "permission p1 implies permission p2" means that if one is granted permission p1, one is naturally granted permission p2. Thus, this is not an equality test, but rather more of a subset test.

Permission objects are similar to String objects in that they are immutable once they have been created. Subclasses should not provide methods that can change the state of a permission once it has been created.

@version
1.39 03/12/19
@author
Marianne Mueller
@author
Roland Schemers
Constructs a permission with the specified name.
Parameters
namename of the Permission object being created.
Determines whether or not to allow access to the guarded object object. Returns silently if access is allowed. Otherwise, throws a SecurityException.
Parameters
objectthe object being protected by the guard.
Throws
SecurityExceptionif access is denied.
Checks two Permission objects for equality.

Do not use the equals method for making access control decisions; use the implies method.

Parameters
objthe object we are testing for equality with this object.
Return
true if both Permission objects are equivalent.
Returns the actions as a String. This is abstract so subclasses can defer creating a String representation until one is needed. Subclasses should always return actions in what they consider to be their canonical form. For example, two FilePermission objects created via the following:
   perm1 = new FilePermission(p1,"read,write");
   perm2 = new FilePermission(p2,"write,read"); 
 
both return "read,write" when the getActions method is invoked.
Return
the actions of this Permission.
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns the name of this Permission. For example, in the case of a java.io.FilePermission, the name will be a pathname.
Return
the name of this Permission.
Returns the hash code value for this Permission object.

The required hashCode behavior for Permission Objects is the following:

  • Whenever it is invoked on the same Permission object more than once during an execution of a Java application, the hashCode method must consistently return the same integer. This integer need not remain consistent from one execution of an application to another execution of the same application.

  • If two Permission objects are equal according to the equals method, then calling the hashCode method on each of the two Permission objects must produce the same integer result.
Return
a hash code value for this object.
Checks if the specified permission's actions are "implied by" this object's actions.

This must be implemented by subclasses of Permission, as they are the only ones that can impose semantics on a Permission object.

The implies method is used by the AccessController to determine whether or not a requested permission is implied by another permission that is known to be valid in the current execution context.

Parameters
permissionthe permission to check against.
Return
true if the specified permission is implied by this object, false if not.
Returns an empty PermissionCollection for a given Permission object, or null if one is not defined. Subclasses of class Permission should override this if they need to store their permissions in a particular PermissionCollection object in order to provide the correct semantics when the PermissionCollection.implies method is called. If null is returned, then the caller of this method is free to store permissions of this type in any PermissionCollection they choose (one that uses a Hashtable, one that uses a Vector, etc).
Return
a new PermissionCollection object for this type of Permission, or null if one is not defined.
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Returns a string describing this Permission. The convention is to specify the class name, the permission name, and the actions in the following format: '("ClassName" "name" "actions")'.
Return
information about this Permission.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.