To implement an unmodifiable collection, the programmer needs only to extend this class and provide implementations for the iterator and size methods. (The iterator returned by the iterator method must implement hasNext and next.)
To implement a modifiable collection, the programmer must additionally override this class's add method (which otherwise throws an UnsupportedOperationException), and the iterator returned by the iterator method must additionally implement its remove method.
The programmer should generally provide a void (no argument) and Collection constructor, as per the recommendation in the Collection interface specification.
The documentation for each non-abstract methods in this class describes its implementation in detail. Each of these methods may be overridden if the collection being implemented admits a more efficient implementation.
This class is a member of the Java Collections Framework.
Collections that support this operation may place limitations on what elements may be added to this collection. In particular, some collections will refuse to add null elements, and others will impose restrictions on the type of elements that may be added. Collection classes should clearly specify in their documentation any restrictions on what elements may be added.
If a collection refuses to add a particular element for any reason other than that it already contains the element, it must throw an exception (rather than returning false). This preserves the invariant that a collection always contains the specified element after this call returns.
While the Collection interface adds no stipulations to the general contract for the Object.equals, programmers who implement the Collection interface "directly" (in other words, create a class that is a Collection but is not a Set or a List) must exercise care if they choose to override the Object.equals. It is not necessary to do so, and the simplest course of action is to rely on Object's implementation, but the implementer may wish to implement a "value comparison" in place of the default "reference comparison." (The List and Set interfaces mandate such value comparisons.)
The general contract for the Object.equals method states that equals must be symmetric (in other words, a.equals(b) if and only if b.equals(a)). The contracts for List.equals and Set.equals state that lists are only equal to other lists, and sets to other sets. Thus, a custom equals method for a collection class that implements neither the List nor Set interface must return false when this collection is compared to any list or set. (By the same logic, it is not possible to write a class that correctly implements both the Set and List interfaces.)
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
The returned array will be "safe" in that no references to it are maintained by this collection. (In other words, this method must allocate a new array even if this collection is backed by an array). The caller is thus free to modify the returned array.
This method acts as bridge between array-based and collection-based APIs.
If this collection fits in the specified array with room to spare (i.e., the array has more elements than this collection), the element in the array immediately following the end of the collection is set to null. This is useful in determining the length of this collection only if the caller knows that this collection does not contain any null elements.)
If this collection makes any guarantees as to what order its elements are returned by its iterator, this method must return the elements in the same order.
Like the toArray method, this method acts as bridge between array-based and collection-based APIs. Further, this method allows precise control over the runtime type of the output array, and may, under certain circumstances, be used to save allocation costs
Suppose l is a List known to contain only strings. The following code can be used to dump the list into a newly allocated array of String:
String[] x = (String[]) v.toArray(new String[0]);
Note that toArray(new Object[0]) is identical in function to toArray().
This implementation creates an empty string buffer, appends a left square bracket, and iterates over the collection appending the string representation of each element in turn. After appending each element except the last, the string ", " is appended. Finally a right bracket is appended. A string is obtained from the string buffer, and returned.
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.