The head of this queue is the least element with respect to the specified ordering. If multiple elements are tied for least value, the head is one of those elements -- ties are broken arbitrarily. The queue retrieval operations poll, remove, peek, and element access the element at the head of the queue.
A priority queue is unbounded, but has an internal capacity governing the size of an array used to store the elements on the queue. It is always at least as large as the queue size. As elements are added to a priority queue, its capacity grows automatically. The details of the growth policy are not specified.
This class and its iterator implement all of the optional methods of the Collection and Iterator interfaces. The Iterator provided in method #iterator() is not guaranteed to traverse the elements of the PriorityQueue in any particular order. If you need ordered traversal, consider using Arrays.sort(pq.toArray()).
Note that this implementation is not synchronized. Multiple threads should not access a PriorityQueue instance concurrently if any of the threads modifies the list structurally. Instead, use the thread-safe java.util.concurrent.PriorityBlockingQueue class.
Implementation note: this implementation provides O(log(n)) time for the insertion methods (offer, poll, remove() and add) methods; linear time for the remove(Object) and contains(Object) methods; and constant time for the retrieval methods (peek, element, and size).
This class is a member of the Java Collections Framework.
This implementation iterates over the specified collection, and adds each element returned by the iterator to this collection, in turn. A runtime exception encountered while trying to add an element (including, in particular, a null element) may result in only some of the elements having been successfully added when the associated exception is thrown.
This implementation iterates over the elements in the collection, checking each element in turn for equality with the specified element.
This implementation iterates over the specified collection, checking each element returned by the iterator in turn to see if it's contained in this collection. If all elements are so contained true is returned, otherwise false.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
This implementation returns size() == 0.
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This implementation iterates over this collection, checking each element returned by the iterator in turn to see if it's contained in the specified collection. If it's so contained, it's removed from this collection with the iterator's remove method.
Note that this implementation will throw an UnsupportedOperationException if the iterator returned by the iterator method does not implement the remove method and this collection contains one or more elements in common with the specified collection.
This implementation iterates over this collection, checking each element returned by the iterator in turn to see if it's contained in the specified collection. If it's not so contained, it's removed from this collection with the iterator's remove method.
Note that this implementation will throw an UnsupportedOperationException if the iterator returned by the iterator method does not implement the remove method and this collection contains one or more elements not present in the specified collection.
This implementation allocates the array to be returned, and iterates over the elements in the collection, storing each object reference in the next consecutive element of the array, starting with element 0.
If the collection fits in the specified array with room to spare (i.e., the array has more elements than the collection), the element in the array immediately following the end of the collection is set to null. This is useful in determining the length of the collection only if the caller knows that the collection does not contain any null elements.)
If this collection makes any guarantees as to what order its elements are returned by its iterator, this method must return the elements in the same order.
This implementation checks if the array is large enough to contain the collection; if not, it allocates a new array of the correct size and type (using reflection). Then, it iterates over the collection, storing each object reference in the next consecutive element of the array, starting with element 0. If the array is larger than the collection, a null is stored in the first location after the end of the collection.
This implementation creates an empty string buffer, appends a left square bracket, and iterates over the collection appending the string representation of each element in turn. After appending each element except the last, the string ", " is appended. Finally a right bracket is appended. A string is obtained from the string buffer, and returned.
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.