A in which each put must wait for a take, and vice versa. A synchronous queue does not have any internal capacity, not even a capacity of one. You cannot peek at a synchronous queue because an element is only present when you try to take it; you cannot add an element (using any method) unless another thread is trying to remove it; you cannot iterate as there is nothing to iterate. The head of the queue is the element that the first queued thread is trying to add to the queue; if there are no queued threads then no element is being added and the head is null. For purposes of other Collection methods (for example contains), a SynchronousQueue acts as an empty collection. This queue does not permit null elements.

Synchronous queues are similar to rendezvous channels used in CSP and Ada. They are well suited for handoff designs, in which an object running in one thread must sync up with an object running in another thread in order to hand it some information, event, or task.

This class supports an optional fairness policy for ordering waiting producer and consumer threads. By default, this ordering is not guaranteed. However, a queue constructed with fairness set to true grants threads access in FIFO order. Fairness generally decreases throughput but reduces variability and avoids starvation.

This class and its iterator implement all of the optional methods of the Collection and Iterator interfaces.

This class is a member of the Java Collections Framework.

@since
1.5
@author
Doug Lea
@param
the type of elements held in this collection
Creates a SynchronousQueue with nonfair access policy.
Creates a SynchronousQueue with specified fairness policy.
Parameters
fairif true, threads contend in FIFO order for access; otherwise the order is unspecified.
Adds the specified element to this queue. This implementation returns true if offer succeeds, else throws an IllegalStateException.
Parameters
othe element
Return
true (as per the general contract of Collection.add).
Throws
NullPointerExceptionif the specified element is null
IllegalStateExceptionif element cannot be added
Adds all of the elements in the specified collection to this queue. Attempts to addAll of a queue to itself result in IllegalArgumentException. Further, the behavior of this operation is undefined if the specified collection is modified while the operation is in progress.

This implementation iterates over the specified collection, and adds each element returned by the iterator to this collection, in turn. A runtime exception encountered while trying to add an element (including, in particular, a null element) may result in only some of the elements having been successfully added when the associated exception is thrown.

Parameters
ccollection whose elements are to be added to this collection.
Return
true if this collection changed as a result of the call.
Throws
NullPointerExceptionif the specified collection or any of its elements are null.
IllegalArgumentExceptionif c is this queue.
See Also
Does nothing. A SynchronousQueue has no internal capacity.
Always returns false. A SynchronousQueue has no internal capacity.
Parameters
othe element
Return
false
Returns false unless given collection is empty. A SynchronousQueue has no internal capacity.
Parameters
cthe collection
Return
false unless given collection is empty
Removes all available elements from this queue and adds them into the given collection. This operation may be more efficient than repeatedly polling this queue. A failure encountered while attempting to add elements to collection c may result in elements being in neither, either or both collections when the associated exception is thrown. Attempts to drain a queue to itself result in IllegalArgumentException. Further, the behavior of this operation is undefined if the specified collection is modified while the operation is in progress.
Parameters
cthe collection to transfer elements into
Return
the number of elements transferred.
Throws
NullPointerExceptionif c is null
IllegalArgumentExceptionif c is this queue
Removes at most the given number of available elements from this queue and adds them into the given collection. A failure encountered while attempting to add elements to collection c may result in elements being in neither, either or both collections when the associated exception is thrown. Attempts to drain a queue to itself result in IllegalArgumentException. Further, the behavior of this operation is undefined if the specified collection is modified while the operation is in progress.
Parameters
cthe collection to transfer elements into
maxElementsthe maximum number of elements to transfer
Return
the number of elements transferred.
Throws
NullPointerExceptionif c is null
IllegalArgumentExceptionif c is this queue
Retrieves, but does not remove, the head of this queue. This implementation returns the result of peek unless the queue is empty.
Return
the head of this queue.
Throws
NoSuchElementExceptionif this queue is empty.
Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values x and y, this method returns true if and only if x and y refer to the same object (x == y has the value true).

Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.

Parameters
objthe reference object with which to compare.
Return
true if this object is the same as the obj argument; false otherwise.
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable.

The general contract of hashCode is:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables.

As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)

Return
a hash code value for this object.
Always returns true. A SynchronousQueue has no internal capacity.
Return
true
Returns an empty iterator in which hasNext always returns false.
Return
an empty iterator
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Inserts the specified element into this queue, if possible. When using queues that may impose insertion restrictions (for example capacity bounds), method offer is generally preferable to method Collection#add , which can fail to insert an element only by throwing an exception.
Parameters
othe element to add.
Return
true if it was possible to add the element to this queue, else false
Throws
NullPointerExceptionif the specified element is null
Inserts the specified element into this queue, waiting if necessary up to the specified wait time for space to become available.
Parameters
othe element to add
timeouthow long to wait before giving up, in units of unit
unita TimeUnit determining how to interpret the timeout parameter
Return
true if successful, or false if the specified waiting time elapses before space is available.
Throws
InterruptedExceptionif interrupted while waiting.
NullPointerExceptionif the specified element is null.
Always returns null. A SynchronousQueue does not return elements unless actively waited on.
Return
null
Retrieves and removes the head of this queue, if another thread is currently making an element available.
Return
the head of this queue, or null if no element is available.
Retrieves and removes the head of this queue, waiting if necessary up to the specified wait time if no elements are present on this queue.
Parameters
timeouthow long to wait before giving up, in units of unit
unita TimeUnit determining how to interpret the timeout parameter
Return
the head of this queue, or null if the specified waiting time elapses before an element is present.
Throws
InterruptedExceptionif interrupted while waiting.
Adds the specified element to this queue, waiting if necessary for space to become available.
Parameters
othe element to add
Throws
InterruptedExceptionif interrupted while waiting.
NullPointerExceptionif the specified element is null.
Returns the number of elements that this queue can ideally (in the absence of memory or resource constraints) accept without blocking, or Integer.MAX_VALUE if there is no intrinsic limit.

Note that you cannot always tell if an attempt to add an element will succeed by inspecting remainingCapacity because it may be the case that another thread is about to put or take an element.

Return
the remaining capacity
Retrieves and removes the head of this queue. This implementation returns the result of poll unless the queue is empty.
Return
the head of this queue.
Throws
NoSuchElementExceptionif this queue is empty.
Always returns false. A SynchronousQueue has no internal capacity.
Parameters
othe element to remove
Return
false
Always returns false. A SynchronousQueue has no internal capacity.
Parameters
cthe collection
Return
false
Always returns false. A SynchronousQueue has no internal capacity.
Parameters
cthe collection
Return
false
Always returns zero. A SynchronousQueue has no internal capacity.
Return
zero.
Retrieves and removes the head of this queue, waiting if no elements are present on this queue.
Return
the head of this queue
Throws
InterruptedExceptionif interrupted while waiting.
Returns a zero-length array.
Return
a zero-length array
Sets the zeroeth element of the specified array to null (if the array has non-zero length) and returns it.
Parameters
athe array
Return
the specified array
Returns a string representation of this collection. The string representation consists of a list of the collection's elements in the order they are returned by its iterator, enclosed in square brackets ("[]"). Adjacent elements are separated by the characters ", " (comma and space). Elements are converted to strings as by String.valueOf(Object).

This implementation creates an empty string buffer, appends a left square bracket, and iterates over the collection appending the string representation of each element in turn. After appending each element except the last, the string ", " is appended. Finally a right bracket is appended. A string is obtained from the string buffer, and returned.

Return
a string representation of this collection.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.