The Level class defines a set of standard logging levels that can be used to control logging output. The logging Level objects are ordered and are specified by ordered integers. Enabling logging at a given level also enables logging at all higher levels.

Clients should normally use the predefined Level constants such as Level.SEVERE.

The levels in descending order are:

In addition there is a level OFF that can be used to turn off logging, and a level ALL that can be used to enable logging of all messages.

It is possible for third parties to define additional logging levels by subclassing Level. In such cases subclasses should take care to chose unique integer level values and to ensure that they maintain the Object uniqueness property across serialization by defining a suitable readResolve method.

@version
1.19, 02/25/04
@since
1.4
ALL indicates that all messages should be logged. This level is initialized to Integer.MIN_VALUE.
CONFIG is a message level for static configuration messages.

CONFIG messages are intended to provide a variety of static configuration information, to assist in debugging problems that may be associated with particular configurations. For example, CONFIG message might include the CPU type, the graphics depth, the GUI look-and-feel, etc. This level is initialized to 700.

FINE is a message level providing tracing information.

All of FINE, FINER, and FINEST are intended for relatively detailed tracing. The exact meaning of the three levels will vary between subsystems, but in general, FINEST should be used for the most voluminous detailed output, FINER for somewhat less detailed output, and FINE for the lowest volume (and most important) messages.

In general the FINE level should be used for information that will be broadly interesting to developers who do not have a specialized interest in the specific subsystem.

FINE messages might include things like minor (recoverable) failures. Issues indicating potential performance problems are also worth logging as FINE. This level is initialized to 500.

FINER indicates a fairly detailed tracing message. By default logging calls for entering, returning, or throwing an exception are traced at this level. This level is initialized to 400.
FINEST indicates a highly detailed tracing message. This level is initialized to 300.
INFO is a message level for informational messages.

Typically INFO messages will be written to the console or its equivalent. So the INFO level should only be used for reasonably significant messages that will make sense to end users and system admins. This level is initialized to 800.

OFF is a special level that can be used to turn off logging. This level is initialized to Integer.MAX_VALUE.
SEVERE is a message level indicating a serious failure.

In general SEVERE messages should describe events that are of considerable importance and which will prevent normal program execution. They should be reasonably intelligible to end users and to system administrators. This level is initialized to 1000.

WARNING is a message level indicating a potential problem.

In general WARNING messages should describe events that will be of interest to end users or system managers, or which indicate potential problems. This level is initialized to 900.

Compare two objects for value equality.
Return
true if and only if the two objects have the same level value.
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Return the localized string name of the Level, for the current default locale.

If no localization information is available, the non-localized name is returned.

Return
localized name
Return the non-localized string name of the Level.
Return
non-localized name
Return the level's localization resource bundle name, or null if no localization bundle is defined.
Return
localization resource bundle name
Generate a hashcode.
Return
a hashcode based on the level value
Get the integer value for this level. This integer value can be used for efficient ordering comparisons between Level objects.
Return
the integer value for this level.
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Parse a level name string into a Level.

The argument string may consist of either a level name or an integer value.

For example:

  • "SEVERE"
  • "1000"
Parameters
namestring to be parsed
Return
The parsed value. Passing an integer that corresponds to a known name (eg 700) will return the associated name (eg CONFIG). Passing an integer that does not (eg 1) will return a new level name initialized to that value.
Throws
NullPointerExceptionif the name is null
IllegalArgumentExceptionif the value is not valid. Valid values are integers between Integer.MIN_VALUE and Integer.MAX_VALUE, and all known level names. Known names are the levels defined by this class (i.e. FINE, FINER, FINEST), or created by this class with appropriate package access, or new levels defined or created by subclasses.
Return
the non-localized name of the Level, for example "INFO".
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.