This LogManager object:
The global LogManager object can be retrieved using LogManager.getLogManager(). The LogManager object is created during class initialization and cannot subsequently be changed.
At startup the LogManager class is located using the java.util.logging.manager system property.
By default, the LogManager reads its initial configuration from a properties file "lib/logging.properties" in the JRE directory. If you edit that property file you can change the default logging configuration for all uses of that JRE.
In addition, the LogManager uses two optional system properties that allow more control over reading the initial configuration:
If the "java.util.logging.config.class" property is set, then the property value is treated as a class name. The given class will be loaded, an object will be instantiated, and that object's constructor is responsible for reading in the initial configuration. (That object may use other system properties to control its configuration.) The alternate configuration class can use readConfiguration(InputStream) to define properties in the LogManager.
If "java.util.logging.config.class" property is not set, then the "java.util.logging.config.file" system property can be used to specify a properties file (in java.util.Properties format). The initial logging configuration will be read from this file.
If neither of these properties is defined then, as described above, the LogManager will read its initial configuration from a properties file "lib/logging.properties" in the JRE directory.
The properties for loggers and Handlers will have names starting with the dot-separated name for the handler or logger.
The global logging properties may include:
Note that all classes loaded during LogManager configuration are first searched on the system class path before any user class path. That includes the LogManager class, any config classes, and any handler classes.
Loggers are organized into a naming hierarchy based on their dot separated names. Thus "a.b.c" is a child of "a.b", but "a.b1" and a.b2" are peers.
All properties whose names end with ".level" are assumed to define log levels for Loggers. Thus "foo.level" defines a log level for the logger called "foo" and (recursively) for any of its children in the naming hierarchy. Log Levels are applied in the order they are defined in the properties file. Thus level settings for child nodes in the tree should come after settings for their parents. The property name ".level" can be used to set the level for the root of the tree.
All methods on the LogManager object are multi-thread safe.
The Logger factory methods call this method to register each newly created Logger.
The application should retain its own reference to the Logger object to avoid it being garbage collected. The LogManager may only retain a weak reference.
If the check fails we throw a SecurityException, otherwise we return normally.
The equals method implements an equivalence relation
on non-null object references:
x, x.equals(x) should return
true.
x and y, x.equals(y)
should return true if and only if
y.equals(x) returns true.
x, y, and z, if
x.equals(y) returns true and
y.equals(z) returns true, then
x.equals(z) should return true.
x and y, multiple invocations of
x.equals(y) consistently return true
or consistently return false, provided no
information used in equals comparisons on the
objects is modified.
x,
x.equals(null) should return false.
The equals method for class Object implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x and
y, this method returns true if and only
if x and y refer to the same object
(x == y has the value true).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
Note that since untrusted code may create loggers with arbitrary names this method should not be relied on to find Loggers for security sensitive logging.
Note: Loggers may be added dynamically as new classes are loaded. This method only reports on the loggers that are currently registered.
java.util.Hashtable.
The general contract of hashCode is:
hashCode method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
wait methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized statement
that synchronizes on the object.
Class, by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
The same rules are used for locating the configuration properties as are used at startup. So normally the logging properties will be re-read from the same file that was used at startup.
Any log level definitions in the new configuration file will be applied using Logger.setLevel(), if the target Logger exists.
A PropertyChangeEvent will be fired after the properties are read.
Any log level definitions in the new configuration file will be applied using Logger.setLevel(), if the target Logger exists.
addPropertyChangeListener,
then an equivalent number of
removePropertyChangeListener invocations are required to remove
all instances of that listener from the listener table.
Returns silently if the given listener is not found.
For all named loggers, the reset operation removes and closes all Handlers and (except for the root logger) sets the level to null. The root logger's level is set to Level.INFO.
toString method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify method or the
notifyAll method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) {
while (<condition does not hold>)
obj.wait();
... // Perform action appropriate to condition
}
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) {
while (<condition does not hold>)
obj.wait(timeout);
... // Perform action appropriate to condition
}
(For more information on this topic, see Section 3.2.3 in Doug Lea's
"Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
2000), or Item 50 in Joshua Bloch's "Effective Java Programming
Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify method
or the notifyAll method.
timeout
milliseconds plus nanos nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) {
while (<condition does not hold>)
obj.wait(timeout, nanos);
... // Perform action appropriate to condition
}
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.