A ShortMessage contains a MIDI message that has at most two data bytes following its status byte. The types of MIDI message that satisfy this criterion are channel voice, channel mode, system common, and system real-time--in other words, everything except system exclusive and meta-events. The ShortMessage class provides methods for getting and setting the contents of the MIDI message.

A number of ShortMessage methods have integer parameters by which you specify a MIDI status or data byte. If you know the numeric value, you can express it directly. For system common and system real-time messages, you can often use the corresponding fields of ShortMessage, such as SYSTEM_RESET . For channel messages, the upper four bits of the status byte are specified by a command value and the lower four bits are specified by a MIDI channel number. To convert incoming MIDI data bytes that are in the form of Java's signed bytes, you can use the conversion code given in the MidiMessage class description.

@version
1.24, 03/12/19
@author
David Rivas
@author
Kara Kytle
@author
Florian Bomers
Constructs a new ShortMessage. The contents of the new message are guaranteed to specify a valid MIDI message. Subsequently, you may set the contents of the message using one of the setMessage methods.
See Also
Status byte for Active Sensing message (0xFE, or 254).
Command value for Channel Pressure (Aftertouch) message (0xD0, or 208)
Status byte for Continue message (0xFB, or 251).
Command value for Control Change message (0xB0, or 176)
Status byte for End of System Exclusive message (0xF7, or 247).
Status byte for MIDI Time Code Quarter Frame message (0xF1, or 241).
Command value for Note Off message (0x80, or 128)
Command value for Note On message (0x90, or 144)
Command value for Pitch Bend message (0xE0, or 224)
Command value for Polyphonic Key Pressure (Aftertouch) message (0xA0, or 128)
Command value for Program Change message (0xC0, or 192)
Status byte for Song Position Pointer message (0xF2, or 242).
Status byte for MIDI Song Select message (0xF3, or 243).
Status byte for Start message (0xFA, or 250).
Status byte for Stop message (0xFC, or 252).
Status byte for System Reset message (0xFF, or 255).
Status byte for Timing Clock messagem (0xF8, or 248).
Status byte for Tune Request message (0xF6, or 246).
Creates a new object of the same class and with the same contents as this object.
Return
a clone of this instance.
Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values x and y, this method returns true if and only if x and y refer to the same object (x == y has the value true).

Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.

Parameters
objthe reference object with which to compare.
Return
true if this object is the same as the obj argument; false otherwise.
Obtains the MIDI channel associated with this event. This method assumes that the event is a MIDI channel message; if not, the return value will not be meaningful.
Return
MIDI channel associated with the message.
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Obtains the MIDI command associated with this event. This method assumes that the event is a MIDI channel message; if not, the return value will not be meaningful.
Obtains the first data byte in the message.
Return
the value of the data1 field
Obtains the second data byte in the message.
Return
the value of the data2 field
Obtains the total length of the MIDI message in bytes. A MIDI message consists of one status byte and zero or more data bytes. The return value ranges from 1 for system real-time messages, to 2 or 3 for channel messages, to any value for meta and system exclusive messages.
Return
the length of the message in bytes
Obtains the MIDI message data. The first byte of the returned byte array is the status byte of the message. Any subsequent bytes up to the length of the message are data bytes. The byte array may have a length which is greater than that of the actual message; the total length of the message in bytes is reported by the #getLength method.
Return
the byte array containing the complete MidiMessage data
Obtains the status byte for the MIDI message. The status "byte" is represented as an integer; see the discussion in the MidiMessage class description.
Return
the integer representation of this event's status byte
Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable.

The general contract of hashCode is:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables.

As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)

Return
a hash code value for this object.
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Sets the parameters for a MIDI message that takes no data bytes.
Parameters
statusthe MIDI status byte
Throws
InvalidMidiDataExceptionif status does not specify a valid MIDI status byte for a message that requires no data bytes.
Sets the parameters for a MIDI message that takes one or two data bytes. If the message takes only one data byte, the second data byte is ignored; if the message does not take any data bytes, both data bytes are ignored.
Parameters
statusthe MIDI status byte
data1the first data byte
data2the second data byte
Throws
InvalidMidiDataExceptionif the the status byte, or all data bytes belonging to the message, do not specify a valid MIDI message.
Sets the short message parameters for a channel message which takes up to two data bytes. If the message only takes one data byte, the second data byte is ignored; if the message does not take any data bytes, both data bytes are ignored.
Parameters
commandthe MIDI command represented by this message
channelthe channel associated with the message
data1the first data byte
data2the second data byte
Throws
InvalidMidiDataExceptionif the status byte or all data bytes belonging to the message, do not specify a valid MIDI message
Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.

The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:

 getClass().getName() + '@' + Integer.toHexString(hashCode())
 
Return
a string representation of the object.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.