Factory class for vending standard Border objects. Wherever possible, this factory will hand out references to shared Border instances. For further information and examples see How to Use Borders, a section in The Java Tutorial.
@version
1.30 12/19/03
@author
David Kloba
Creates a beveled border of the specified type, using brighter shades of the component's current background color for highlighting, and darker shading for shadows. (In a lowered border, shadows are on top and highlights are underneath.)
Parameters
typean integer specifying either BevelBorder.LOWERED or BevelBorder.RAISED
Return
the Border object
Creates a beveled border of the specified type, using the specified highlighting and shadowing. The outer edge of the highlighted area uses a brighter shade of the highlight color. The inner edge of the shadow area uses a brighter shade of the shadow color.
Parameters
typean integer specifying either BevelBorder.LOWERED or BevelBorder.RAISED
highlighta Color object for highlights
shadowa Color object for shadows
Return
the Border object
Creates a beveled border of the specified type, using the specified colors for the inner and outer highlight and shadow areas.

Note: The shadow inner and outer colors are switched for a lowered bevel border.

Parameters
typean integer specifying either BevelBorder.LOWERED or BevelBorder.RAISED
highlightOutera Color object for the outer edge of the highlight area
highlightInnera Color object for the inner edge of the highlight area
shadowOutera Color object for the outer edge of the shadow area
shadowInnera Color object for the inner edge of the shadow area
Return
the Border object
Creates a compound border with a null inside edge and a null outside edge.
Return
the CompoundBorder object
Creates a compound border specifying the border objects to use for the outside and inside edges.
Parameters
outsideBordera Border object for the outer edge of the compound border
insideBordera Border object for the inner edge of the compound border
Return
the CompoundBorder object
Creates an empty border that takes up no space. (The width of the top, bottom, left, and right sides are all zero.)
Return
the Border object
Creates an empty border that takes up space but which does no drawing, specifying the width of the top, left, bottom, and right sides.
Parameters
topan integer specifying the width of the top, in pixels
leftan integer specifying the width of the left side, in pixels
bottoman integer specifying the width of the bottom, in pixels
rightan integer specifying the width of the right side, in pixels
Return
the Border object
Creates a border with an "etched" look using the component's current background color for highlighting and shading.
Return
the Border object
Creates a border with an "etched" look using the specified highlighting and shading colors.
Parameters
highlighta Color object for the border highlights
shadowa Color object for the border shadows
Return
the Border object
Creates a border with an "etched" look using the component's current background color for highlighting and shading.
Parameters
typeone of EtchedBorder.RAISED, or EtchedBorder.LOWERED
Return
the Border object
Throws
IllegalArgumentExceptionif type is not either EtchedBorder.RAISED or EtchedBorder.LOWERED
@since
1.3
Creates a border with an "etched" look using the specified highlighting and shading colors.
Parameters
typeone of EtchedBorder.RAISED, or EtchedBorder.LOWERED
highlighta Color object for the border highlights
shadowa Color object for the border shadows
Return
the Border object
@since
1.3
Creates a line border withe the specified color.
Parameters
colora Color to use for the line
Return
the Border object
Creates a line border with the specified color and width. The width applies to all four sides of the border. To specify widths individually for the top, bottom, left, and right, use .
Parameters
colora Color to use for the line
thicknessan integer specifying the width in pixels
Return
the Border object
Creates a border with a lowered beveled edge, using brighter shades of the component's current background color for highlighting, and darker shading for shadows. (In a lowered border, shadows are on top and highlights are underneath.)
Return
the Border object
Creates a matte-look border using a solid color. (The difference between this border and a line border is that you can specify the individual border dimensions.)
Parameters
topan integer specifying the width of the top, in pixels
leftan integer specifying the width of the left side, in pixels
bottoman integer specifying the width of the right side, in pixels
rightan integer specifying the width of the bottom, in pixels
colora Color to use for the border
Return
the MatteBorder object
Creates a matte-look border that consists of multiple tiles of a specified icon. Multiple copies of the icon are placed side-by-side to fill up the border area.

Note:
If the icon doesn't load, the border area is painted gray.

Parameters
topan integer specifying the width of the top, in pixels
leftan integer specifying the width of the left side, in pixels
bottoman integer specifying the width of the right side, in pixels
rightan integer specifying the width of the bottom, in pixels
tileIconthe Icon object used for the border tiles
Return
the MatteBorder object
Creates a border with a raised beveled edge, using brighter shades of the component's current background color for highlighting, and darker shading for shadows. (In a raised border, highlights are on top and shadows are underneath.)
Return
the Border object
Creates a new title border with an empty title specifying the border object, using the default text position (sitting on the top line) and default justification (leading) and using the default font, and text color.
Parameters
borderthe Border object to add the title to, if null the Border is determined by the current look and feel.
Return
the TitledBorder object
Adds a title to an existing border, specifying the text of the title, using the default positioning (sitting on the top line) and default justification (leading) and using the default font and text color determined by the current look and feel.
Parameters
borderthe Border object to add the title to
titlea String containing the text of the title
Return
the TitledBorder object
Adds a title to an existing border, specifying the text of the title along with its positioning, using the default font and text color determined by the current look and feel.
Parameters
borderthe Border object to add the title to
titlea String containing the text of the title
titleJustificationan integer specifying the justification of the title -- one of the following:
  • TitledBorder.LEFT
  • TitledBorder.CENTER
  • TitledBorder.RIGHT
  • TitledBorder.LEADING
  • TitledBorder.TRAILING
  • TitledBorder.DEFAULT_JUSTIFICATION (leading)
titlePositionan integer specifying the vertical position of the text in relation to the border -- one of the following:
  • TitledBorder.ABOVE_TOP
  • TitledBorder.TOP (sitting on the top line)
  • TitledBorder.BELOW_TOP
  • TitledBorder.ABOVE_BOTTOM
  • TitledBorder.BOTTOM (sitting on the bottom line)
  • TitledBorder.BELOW_BOTTOM
  • TitledBorder.DEFAULT_POSITION (top)
Return
the TitledBorder object
Adds a title to an existing border, specifying the text of the title along with its positioning and font, using the default text color determined by the current look and feel.
Parameters
borderthe Border object to add the title to
titlea String containing the text of the title
titleJustificationan integer specifying the justification of the title -- one of the following:
  • TitledBorder.LEFT
  • TitledBorder.CENTER
  • TitledBorder.RIGHT
  • TitledBorder.LEADING
  • TitledBorder.TRAILING
  • TitledBorder.DEFAULT_JUSTIFICATION (leading)
titlePositionan integer specifying the vertical position of the text in relation to the border -- one of the following:
  • TitledBorder.ABOVE_TOP
  • TitledBorder.TOP (sitting on the top line)
  • TitledBorder.BELOW_TOP
  • TitledBorder.ABOVE_BOTTOM
  • TitledBorder.BOTTOM (sitting on the bottom line)
  • TitledBorder.BELOW_BOTTOM
  • TitledBorder.DEFAULT_POSITION (top)
titleFonta Font object specifying the title font
Return
the TitledBorder object
Adds a title to an existing border, specifying the text of the title along with its positioning, font, and color.
Parameters
borderthe Border object to add the title to
titlea String containing the text of the title
titleJustificationan integer specifying the justification of the title -- one of the following:
  • TitledBorder.LEFT
  • TitledBorder.CENTER
  • TitledBorder.RIGHT
  • TitledBorder.LEADING
  • TitledBorder.TRAILING
  • TitledBorder.DEFAULT_JUSTIFICATION (leading)
titlePositionan integer specifying the vertical position of the text in relation to the border -- one of the following:
  • TitledBorder.ABOVE_TOP
  • TitledBorder.TOP (sitting on the top line)
  • TitledBorder.BELOW_TOP
  • TitledBorder.ABOVE_BOTTOM
  • TitledBorder.BOTTOM (sitting on the bottom line)
  • TitledBorder.BELOW_BOTTOM
  • TitledBorder.DEFAULT_POSITION (top)
titleFonta Font object specifying the title font
titleColora Color object specifying the title color
Return
the TitledBorder object
Creates a new title border specifying the text of the title, using the default border (etched), using the default text position (sitting on the top line) and default justification (leading) and using the default font and text color determined by the current look and feel.
Parameters
titlea String containing the text of the title
Return
the TitledBorder object
Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values x and y, this method returns true if and only if x and y refer to the same object (x == y has the value true).

Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.

Parameters
objthe reference object with which to compare.
Return
true if this object is the same as the obj argument; false otherwise.
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable.

The general contract of hashCode is:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables.

As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)

Return
a hash code value for this object.
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.

The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:

 getClass().getName() + '@' + Integer.toHexString(hashCode())
 
Return
a string representation of the object.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.