This class is used to handle the transfer of a Transferable to and from Swing components. The Transferable is used to represent data that is exchanged via a cut, copy, or paste to/from a clipboard. It is also used in drag-and-drop operations to represent a drag from a component, and a drop to a component. Swing provides functionality that automatically supports cut, copy, and paste keyboard bindings that use the functionality provided by an implementation of this class. Swing also provides functionality that automatically supports drag and drop that uses the functionality provided by an implementation of this class. The Swing developer can concentrate on specifying the semantics of a transfer primarily by setting the transferHandler property on a Swing component.

This class is implemented to provide a default behavior of transferring a component property simply by specifying the name of the property in the constructor. For example, to transfer the foreground color from one component to another either via the clipboard or a drag and drop operation a TransferHandler can be constructed with the string "foreground". The built in support will use the color returned by getForeground as the source of the transfer, and setForeground for the target of a transfer.

Please see How to Use Drag and Drop and Data Transfer, a section in The Java Tutorial, for more information.

@author
Timothy Prinzing
@version
1.30 08/26/05
@since
1.4
Constructs a transfer handler that can transfer a Java Bean property from one component to another via the clipboard or a drag and drop operation.
Parameters
propertythe name of the property to transfer; this can be null if there is no property associated with the transfer handler (a subclass that performs some other kind of transfer, for example)
An int representing a "copy" transfer action. This value is used when data is copied to a clipboard or copied elsewhere in a drag and drop operation.
An int representing a source action capability of either "copy" or "move".
An int representing a "move" transfer action. This value is used when data is moved to a clipboard (i.e. a cut) or moved elsewhere in a drag and drop operation.
An int representing no transfer action.
Indicates whether a component would accept an import of the given set of data flavors prior to actually attempting to import it.
Parameters
compthe component to receive the transfer; this argument is provided to enable sharing of TransferHandlers by multiple components
transferFlavorsthe data formats available
Return
true if the data can be inserted into the component, false otherwise
Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values x and y, this method returns true if and only if x and y refer to the same object (x == y has the value true).

Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.

Parameters
objthe reference object with which to compare.
Return
true if this object is the same as the obj argument; false otherwise.
Causes the Swing drag support to be initiated. This is called by the various UI implementations in the javax.swing.plaf.basic package if the dragEnabled property is set on the component. This can be called by custom UI implementations to use the Swing drag support. This method can also be called by a Swing extension written as a subclass of JComponent to take advantage of the Swing drag support.

The transfer will not necessarily have been completed at the return of this call (i.e. the call does not block waiting for the drop). The transfer will take place through the Swing implementation of the java.awt.dnd mechanism, requiring no further effort from the developer. The exportDone method will be called when the transfer has completed.

Parameters
compthe component holding the data to be transferred; this argument is provided to enable sharing of TransferHandlers by multiple components
ethe event that triggered the transfer
actionthe transfer action initially requested; this should be a value of either COPY or MOVE; the value may be changed during the course of the drag operation
Causes a transfer from the given component to the given clipboard. This method is called by the default cut and copy actions registered in a component's action map.

The transfer will take place using the java.awt.datatransfer mechanism, requiring no further effort from the developer. Any data transfer will be complete and the exportDone method will be called with the action that occurred, before this method returns. Should the clipboard be unavailable when attempting to place data on it, the IllegalStateException thrown by will be propogated through this method. However, exportDone will first be called with an action of NONE for consistency.

Parameters
compthe component holding the data to be transferred; this argument is provided to enable sharing of TransferHandlers by multiple components
clipthe clipboard to transfer the data into
actionthe transfer action requested; this should be a value of either COPY or MOVE; the operation performed is the intersection of the transfer capabilities given by getSourceActions and the requested action; the intersection may result in an action of NONE if the requested action isn't supported
Throws
IllegalStateExceptionif the clipboard is currently unavailable
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns an Action that behaves like a 'copy' operation. That is, this will invoke exportToClipboard with a COPY argument on the TransferHandler associated with the JComponent that is the source of the ActionEvent.
Return
cut Action
Returns an Action that behaves like a 'cut' operation. That is, this will invoke exportToClipboard with a MOVE argument on the TransferHandler associated with the JComponent that is the source of the ActionEvent.
Return
cut Action
Returns an Action that behaves like a 'paste' operation. That is, this will invoke importData on the TransferHandler associated with the JComponent that is the source of the ActionEvent.
Return
cut Action
Returns the type of transfer actions supported by the source. Some models are not mutable, so a transfer operation of COPY only should be advertised in that case.
Parameters
cthe component holding the data to be transferred; this argument is provided to enable sharing of TransferHandlers by multiple components.
Return
COPY if the transfer property can be found, otherwise returns NONE; a return value of of NONE disables any transfers out of the component
Returns an object that establishes the look of a transfer. This is useful for both providing feedback while performing a drag operation and for representing the transfer in a clipboard implementation that has a visual appearance. The implementation of the Icon interface should not alter the graphics clip or alpha level. The icon implementation need not be rectangular or paint all of the bounding rectangle and logic that calls the icons paint method should not assume the all bits are painted. null is a valid return value for this method and indicates there is no visual representation provided. In that case, the calling logic is free to represent the transferable however it wants.

The default Swing logic will not do an alpha blended drag animation if the return is null.

Parameters
tthe data to be transferred; this value is expected to have been created by the createTransferable method
Return
null, indicating there is no default visual representation
Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable.

The general contract of hashCode is:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables.

As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)

Return
a hash code value for this object.
Causes a transfer to a component from a clipboard or a DND drop operation. The Transferable represents the data to be imported into the component.
Parameters
compthe component to receive the transfer; this argument is provided to enable sharing of TransferHandlers by multiple components
tthe data to import
Return
true if the data was inserted into the component, false otherwise
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.

The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:

 getClass().getName() + '@' + Integer.toHexString(hashCode())
 
Return
a string representation of the object.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.