All the fields in this class are read-only.
cdata-section-elements
specifies a whitespace delimited
list of the names of elements whose text node children should be output
using CDATA sections. Note that these names must use the format
described in the section Qualfied Name Representation in
javax.xml.transform
.
See the documentation for the #DOCTYPE_SYSTEM property for a description of what the value of the key should be.
doctype-system
specifies the system identifier
to be used in the document type declaration.
If the doctype-system property is specified, the xml output method should output a document type declaration immediately before the first element. The name following <!DOCTYPE should be the name of the first element. If doctype-public property is also specified, then the xml output method should output PUBLIC followed by the public identifier and then the system identifier; otherwise, it should output SYSTEM followed by the system identifier. The internal subset should be empty. The value of the doctype-public property should be ignored unless the doctype-system property is specified.
If the doctype-public or doctype-system properties are specified, then the html output method should output a document type declaration immediately before the first element. The name following <!DOCTYPE should be HTML or html. If the doctype-public property is specified, then the output method should output PUBLIC followed by the specified public identifier; if the doctype-system property is also specified, it should also output the specified system identifier following the public identifier. If the doctype-system property is specified but the doctype-public property is not specified, then the output method should output SYSTEM followed by the specified system identifier.
doctype-system
specifies the system identifier
to be used in the document type declaration.
encoding
specifies the preferred character
encoding that the Transformer should use to encode sequences of
characters as sequences of bytes. The value of the encoding property should be
treated case-insensitively. The value must only contain characters in
the range #x21 to #x7E (i.e., printable ASCII characters). The value
should either be a charset
registered with the Internet
Assigned Numbers Authority [IANA],
[RFC2278] or start with X-
.
indent
specifies whether the Transformer may
add additional whitespace when outputting the result tree; the value
must be yes
or no
.
media-type
specifies the media type (MIME
content type) of the data that results from outputting the result
tree. The charset
parameter should not be specified
explicitly; instead, when the top-level media type is
text
, a charset
parameter should be added
according to the character encoding actually used by the output
method.
The value of the method property identifies the overall method that should be used for outputting the result tree. Other non-namespaced values may be used, such as "xhtml", but, if accepted, the handling of such values is implementation defined. If any of the method values are not accepted and are not namespace qualified, then javax.xml.transform.Transformer#setOutputProperty or javax.xml.transform.Transformer#setOutputProperties will throw a java.lang.IllegalArgumentException .
omit-xml-declaration
specifies whether the XSLT
processor should output an XML declaration; the value must be
yes
or no
.
standalone
specifies whether the Transformer
should output a standalone document declaration; the value must be
yes
or no
.
version
specifies the version of the output
method.
When the output method is "xml", the version value specifies the version of XML to be used for outputting the result tree. The default value for the xml output method is 1.0. When the output method is "html", the version value indicates the version of the HTML. The default value for the xml output method is 4.0, which specifies that the result should be output as HTML conforming to the HTML 4.0 Recommendation [HTML]. If the output method is "text", the version property is ignored.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.