This module, both source code and documentation, is in the Public Domain, and comes with NO WARRANTY. See http://www.saxproject.org for further information.
This class allows a SAX application to encapsulate information about an input source in a single object, which may include a public identifier, a system identifier, a byte stream (possibly with a specified encoding), and/or a character stream.
There are two places that the application can deliver an input source to the parser: as the argument to the Parser.parse method, or as the return value of the EntityResolver.resolveEntity method.
The SAX parser will use the InputSource object to determine how to read XML input. If there is a character stream available, the parser will read that stream directly, disregarding any text encoding declaration found in that stream. If there is no character stream, but there is a byte stream, the parser will use that byte stream, using the encoding specified in the InputSource or else (if no encoding is specified) autodetecting the character encoding using an algorithm such as the one in the XML specification. If neither a character stream nor a byte stream is available, the parser will attempt to open a URI connection to the resource identified by the system identifier.
An InputSource object belongs to the application: the SAX parser shall never modify it in any way (it may modify a copy if necessary). However, standard processing of both byte and character streams is to close them on as part of end-of-parse cleanup, so applications should not attempt to re-use such streams after they have been handed to a parser.
Applications may use setPublicId to include a public identifier as well, or setEncoding to specify the character encoding, if known.
If the system identifier is a URL, it must be fully resolved (it may not be a relative URL).
Application writers should use setSystemId() to provide a base for resolving relative URIs, may use setPublicId to include a public identifier, and may use setEncoding to specify the object's character encoding.
Application writers should use setSystemId() to provide a base for resolving relative URIs, and may use setPublicId to include a public identifier.
The character stream shall not include a byte order mark.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
The getEncoding method will return the character encoding for this byte stream, or null if unknown.
The getEncoding method will return the character encoding of the object pointed to, or null if unknown.
If the system ID is a URL, it will be fully resolved.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
The SAX parser will ignore this if there is also a character stream specified, but it will use a byte stream in preference to opening a URI connection itself.
If the application knows the character encoding of the byte stream, it should set it with the setEncoding method.
If there is a character stream specified, the SAX parser will ignore any byte stream and will not attempt to open a URI connection to the system identifier.
The encoding must be a string acceptable for an XML encoding declaration (see section 4.3.3 of the XML 1.0 recommendation).
This method has no effect when the application provides a character stream.
The public identifier is always optional: if the application writer includes one, it will be provided as part of the location information.
The system identifier is optional if there is a byte stream or a character stream, but it is still useful to provide one, since the application can use it to resolve relative URIs and can include it in error messages and warnings (the parser will attempt to open a connection to the URI only if there is no byte stream or character stream specified).
If the application knows the character encoding of the object pointed to by the system identifier, it can register the encoding using the setEncoding method.
If the system identifier is a URL, it must be fully resolved (it may not be a relative URL).
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.