Mobile handheld devices are opening a new front graphics and visual
processing, to more people, and to new usage situations. In this
workshop we cover the state of the art of mobile graphics and take a
peek at mobile computer vision. We have presentations both from
industry and academia covering the key mobile graphics application
areas (user interfaces, navigation, gaming, augmented reality),
standards (OpenGL ES and other Khronos standards, M3G for mobile Java),
as well as developments and trends in mobile graphics hardware.
Organizer
Kari Pulli, Nokia
OpenGL ES
Tom Olson, ARM Ltd.
GPGPU + MP Graphics cores
Kristof Beets, IMG Tec
M3G 2.0 and M3G in real world
Tomi Aarnio, Nokia
Native mobile gaming
Mark Ollila, Nokia
Acceleration for 3D composited UIs
Phil Atkins, NVidia
Mobile 3D UIs
Erik Månsson, TAT
Mobile mapping and navigation
Brad Kohlmeyer, Navteq
(video [wmv])
Real-time 3D
tracking with camera phones
Daniel Wagner, TU Graz
(links to videos in the slides: p11 yt
avi,
p13 yt
avi,
p14 yt
avi,
p20 yt
avi,
p21 yt)
Adaptive
object recognition with camera phones
Erich Bruns, Uni Weimar
(video [avi])