The TextAttribute class defines attribute keys and attribute values used for text rendering.

TextAttribute instances are used as attribute keys to identify attributes in AttributedCharacterIterator , Font , and other classes handling text attributes. Other constants defined in this class are used as attribute values.

For each text attribute, the documentation describes:

Types of Values

Interpolation

Attribute key for the background Paint adornment.

Key

BACKGROUND

Value

Paint

Default

null

Description

Specify the background Paint (or Color) of the text.

Attribute key for the embedding level for nested bidirectional runs.

Key

BIDI_EMBEDDING

Value

Integer

Limits

Positive values 1 through 61 are embedding levels, negative values
through -61 are override levels

Default

Use standard BIDI to compute levels from formatting characters in the text.

Description

Specifies the bidi embedding level of the character. When this attribute is present anywhere in a paragraph, then the Unicode characters RLO, LRO, RLE, LRE, PDF are disregarded in the BIDI analysis of that paragraph. See the Unicode Standard v. 2.0, section 3-11.

Attribute key for a user_defined glyph to display in the text in lieu of a character.

Key

CHAR_REPLACEMENT

Value

GraphicAttribute

Description

Allows the user to specify an empty position plus metric information. This method is used to reserve space for a graphic or other embedded component. Required for correct BIDI position of 'inline' components within a line. An optional convenience method allows drawing for simple cases. Follows the Microsoft model: the character that this is applied to should be \uFFFC.

Attribute key for the unlocalized font family name.

Key

FAMILY

Value

String

Constants

"Serif", "SansSerif"

Default

Host default;

Description

The name of the font family. If the family name is not found, the default font is used. The name should not be the full font name or specify other attributes (such as the name "Helvetica Bold"). Such names might result in the default font if the name does not match a known family name.

Attribute key for the font to use to render text.

Key

FONT

Value

Font

Default

None, perform default resolution

Description

A way for users to override the resolution of font attributes into a Font, or force use of a particular Font instance. This also allows users to specify subclasses of Font in cases where a Font can be subclassed.

Attribute key for the foreground paint adornment.

Key

FOREGROUND

Value

Paint

Default

Color.black

Description

Specify the foreground Paint (or Color) of the text.

Attribute key for input method highlight styles.

Values are instances of InputMethodHighlight . These instances should be wrapped in Annotation instances if segments need to be highlighted separately.

Input method highlights are used while text is being composed using an input method. Text editing components should retain them even if they generally only deal with unstyled text, and make them available to the drawing routines.

Attribute key for input method segments. Input methods often break up text into segments, which usually correspond to words.

Values are instances of Annotation holding a null reference.

See Also
Attribute key for input method underline adornments.

Key

INPUT_METHOD_UNDERLINE

Value

Integer

Constants

UNDERLINE_LOW_ONE_PIXEL, UNDERLINE_LOW_TWO_PIXEL, UNDERLINE_LOW_DOTTED, UNDERLINE_LOW_GRAY, UNDERLINE_LOW_DASHED

Default

no underline

@since
1.3
Attribute key for the justification of a paragraph.

Key

JUSTIFICATION

Value

Float

Limits

0.0 through1.0

Default

1.0

Description

Specifies which fraction of the extra space to use when justification is requested. For example, if the line is 50 points wide and the margins are 70 points apart, a value of 0.5 means that the line is padded to reach a width of 60 points.

This attribute should have the same value over the whole paragraph.

Justify the line to the full requested width.
Do not allow the line to be justified.
Attribute key for the language of some text.

Values are instances of Locale.

Attribute key for converting ASCII decimal digits to other decimal ranges.

Values are instances of NumericShaping. The default is not to perform numeric shaping.

Attribute key for the posture of a font.

Key

POSTURE

Value

Float

Constants

POSTURE_REGULAR = 0,
POSTURE_OBLIQUE = 0.20

Default

POSTURE_REGULAR

Description

The value is interpreted generally as a skew slope, positive leans to the right. If the font has a different value for specific constants, then the value is interpolated as described in the class description. With fonts that have italic faces, not only the skew of the character changes, but also the letter shapes might change.
Notes:
To set the value by angle, use:
value = new Float(Math.tan(Math.PI*degrees/180.0)
To determine the angle from the value, use:
angle = Math.atan(value.floatValue())*180/Math.PI

Fallback

If an Oblique font is available and matches, use that. Otherwise skew with a transform using the posture value interpreted as run/rise.

The standard italic posture.
See Also
The standard posture, upright.
See Also
Attribute key for the reading of some text. In languages where the written form and the pronunciation of a word are only loosely related (such as Japanese), it is often necessary to store the reading (pronunciation) along with the written form.

Values are instances of Annotation holding instances of String.

Attribute key for the run direction of the line.

Key

RUN_DIRECTION

Value

Boolean

Constants

RUN_DIRECTION_LTR = true, RUN_DIRECTION_RTL = false

Default

Use the default Unicode base direction from the BIDI algorithm.

Description

Specifies which base run direction to use when positioning mixed directional runs within a paragraph. If this value is RUN_DIRECTION_DEFAULT, TextLayout uses the default Unicode base direction from the BIDI algorithm.

This attribute should have the same value over the whole paragraph.

Left-to-right run direction.
Right-to-left run direction.
Attribute key for the font size.

Key

SIZE

Value

Float

Default

from System Properties

Description

Represents point size. Note that the appearance and metrics of a 12pt font with a 2X transform might be different than that of a 24 point font with no transform.

Fallback

Scale to provided size.

Attribute key for the strikethrough adornment.

Key

STRIKETHROUGH

Value

Boolean

Constants

true = on, false = off

Default

off

Description

An embellishment added to the glyphs rendered by a font.

A single strikethrough.
Attribute key for super and subscripting.

Key

SUPERSCRIPT

Value

Integer

Constants

SUPERSCRIPT_NONE = 0,
SUPERSCRIPT_SUPER = 1,
SUPERSCRIPT_SUB = -1

Default

SUPERSCRIPT_NONE

Description

Requests that the font display the characters with glyphs at a particular superscript level: 0 = none, 1 = superscript, 2 = superscript of superscript,...-1 = subscript, -2 = subscript of subscript,... Requests that the font display text using default superscript (or subscript) glyphs and/or scaling.

Fallback

Use transform with translation of +/-1/2 and scale of 2/3, progressively for each level. That is, for the transform at level N (with N != 0):
offset = sign(N)*1/2*(2/3)^(abs(N)-1)
scale = (2/3)^abs(N)

Standard subscript.
See Also
Standard superscript.
See Also
Attribute key for swapping foreground and background Paints (or Colors).

Values are instances of Boolean. The default is not to swap the foreground and background. If the foreground and background attributes are both defined, this causes them to be swapped when rendering text. If either is defaulted, the exact effect is undefined--generally it will produce an 'inverted' appearance.

Swap foreground and background.
Attribute key for the transform of a font.

Key

TRANSFORM

Value

TransformAttribute

Default

Identity transform

Description

Used to transform glyphs rendered by this font. The primary intent is to support scaling, skewing, and translation. In general, large rotations do not produce very useful results. The transform modifies both the glyph and the advance. The translations in the transform are interpreted as a ratio of the point size. That is, with a point size of 12, a translation of 0.5 results in a movement of 6 points.

The advance point of the transformed glyph is the transform of the advance point projected onto the baseline. If the advance ends up to the left (top) of the glyph origin, the two points are swapped.

Example one: The point size is 20, the original advance is 10.0, and the transform is a 60 degree counterclockwise rotation plus an offset up and to the right of 0.1, -0.1. The translation results in an offset of <2.0, -2.0>. The original advance point is <10.0, 0.0>; after the rotation it is <6.0, -8.0>; when adding the offset this becomes <8.0,-10.0>, when projecting on the (horizontal) baseline this becomes the new advance point: <8.0, 0.0>. The advance width is the distance from the origin to the advance point: 8.0. The rotated glyph is rendered two points up and to the right of its origin and rotated. This does not affect the baseline for subsequent glyphs.

Attribute key for underline adornments.

Key

UNDERLINE

Value

Integer

Constants

UNDERLINE_ON = 0

Default

none

Description

An embellishment added to the glyphs rendered by a font.

Fallback

Single pixel dashed low underline.
@since
1.3
Single pixel dotted low underline.
@since
1.3
Double pixel gray low underline.
@since
1.3
Single pixel solid low underline.
@since
1.3
Double pixel solid low underline.
@since
1.3
Standard underline at the roman baseline for roman text, and below the decenders for other text.
See Also
Attribute key for the weight of a font.

Key

WEIGHT

Value

Float

Constants

WEIGHT_EXTRA_LIGHT = 0.5,
WEIGHT_LIGHT = 0.75,
WEIGHT_DEMILIGHT = 0.875,
WEIGHT_REGULAR = 1.0,
WEIGHT_SEMIBOLD = 1.25,
WEIGHT_MEDIUM = 1.5,
WEIGHT_DEMIBOLD = 1.75,
WEIGHT_BOLD = 2.0,
WEIGHT_HEAVY = 2.25,
WEIGHT_EXTRABOLD = 2.5,
WEIGHT_ULTRABOLD = 2.75

Default

WEIGHT_REGULAR

Description

The value is roughly the ratio of the stem width to that of the regular weight. If the font has a different value for specific constants, then the value is interpolated as described in the class description.

Fallback

Currently none. However, in the future, shape manipulations might be
available to simulate weight variations for fonts that don't have them.

The standard bold weight.
See Also
A moderately lighter weight than BOLD.
See Also
An intermediate weight between LIGHT and STANDARD.
See Also
The lightest predefined weight.
See Also
An extra heavy weight.
See Also
A moderately heavier weight than BOLD.
See Also
The standard light weight.
See Also
An intermediate weight between the REGULAR and BOLD weights.
See Also
The standard weight. This weight is used if WEIGHT is unspecified.
See Also
A moderately heavier weight than REGULAR.
See Also
The heaviest predefined weight.
See Also
Attribute key for the width of a font.

Key

WIDTH

Value

Float

Constants

WIDTH_CONDENSED = 0.75,
WIDTH_SEMI_CONDENSED = 0.875,
WIDTH_REGULAR = 1.0,
WIDTH_SEMI_EXTENDED = 1.25,
WIDTH_EXTENDED = 1.5

Default

WIDTH_REGULAR

Description

The value is roughly the ratio of the advance width to that of the regular width. If the font has a different value for specific constants, then the value is interpolated as described in the class description.

Fallback

If a Narrow font is available and matches, use that. Otherwise scale with a transform based on the value.

The most condensed predefined width.
See Also
The most extended predefined width.
See Also
The standard width. This width is used if WIDTH is unspecified.
See Also
A moderately condensed width.
See Also
A moderately extended width.
See Also
Compares two objects for equality. This version only returns true for x.equals(y) if x and y refer to the same object, and guarantees this for all subclasses.
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns a hash code value for the object. This version is identical to the one in Object, but is also final.
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Returns a string representation of the object. This version returns the concatenation of class name, "(", a name identifying the attribute and ")".
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.