A Locale object represents a specific geographical, political, or cultural region. An operation that requires a Locale to perform its task is called locale-sensitive and uses the Locale to tailor information for the user. For example, displaying a number is a locale-sensitive operation--the number should be formatted according to the customs/conventions of the user's native country, region, or culture.

Create a Locale object using the constructors in this class:

 Locale(String language)
 Locale(String language, String country)
 Locale(String language, String country, String variant)
 
The language argument is a valid ISO Language Code. These codes are the lower-case, two-letter codes as defined by ISO-639. You can find a full list of these codes at a number of sites, such as:
http://www.loc.gov/standards/iso639-2/englangn.html

The country argument is a valid ISO Country Code. These codes are the upper-case, two-letter codes as defined by ISO-3166. You can find a full list of these codes at a number of sites, such as:
http://www.iso.ch/iso/en/prods-services/iso3166ma/02iso-3166-code-lists/list-en1.html

The variant argument is a vendor or browser-specific code. For example, use WIN for Windows, MAC for Macintosh, and POSIX for POSIX. Where there are two variants, separate them with an underscore, and put the most important one first. For example, a Traditional Spanish collation might construct a locale with parameters for language, country and variant as: "es", "ES", "Traditional_WIN".

Because a Locale object is just an identifier for a region, no validity check is performed when you construct a Locale. If you want to see whether particular resources are available for the Locale you construct, you must query those resources. For example, ask the NumberFormat for the locales it supports using its getAvailableLocales method.
Note: When you ask for a resource for a particular locale, you get back the best available match, not necessarily precisely what you asked for. For more information, look at ResourceBundle .

The Locale class provides a number of convenient constants that you can use to create Locale objects for commonly used locales. For example, the following creates a Locale object for the United States:

 Locale.US
 

Once you've created a Locale you can query it for information about itself. Use getCountry to get the ISO Country Code and getLanguage to get the ISO Language Code. You can use getDisplayCountry to get the name of the country suitable for displaying to the user. Similarly, you can use getDisplayLanguage to get the name of the language suitable for displaying to the user. Interestingly, the getDisplayXXX methods are themselves locale-sensitive and have two versions: one that uses the default locale and one that uses the locale specified as an argument.

The Java 2 platform provides a number of classes that perform locale-sensitive operations. For example, the NumberFormat class formats numbers, currency, or percentages in a locale-sensitive manner. Classes such as NumberFormat have a number of convenience methods for creating a default object of that type. For example, the NumberFormat class provides these three convenience methods for creating a default NumberFormat object:

 NumberFormat.getInstance()
 NumberFormat.getCurrencyInstance()
 NumberFormat.getPercentInstance()
 
These methods have two variants; one with an explicit locale and one without; the latter using the default locale.
 NumberFormat.getInstance(myLocale)
 NumberFormat.getCurrencyInstance(myLocale)
 NumberFormat.getPercentInstance(myLocale)
 
A Locale is the mechanism for identifying the kind of object (NumberFormat) that you would like to get. The locale is just a mechanism for identifying objects, not a container for the objects themselves.
@author
Mark Davis
@since
1.1
Construct a locale from language, country, variant. NOTE: ISO 639 is not a stable standard; some of the language codes it defines (specifically iw, ji, and in) have changed. This constructor accepts both the old codes (iw, ji, and in) and the new codes (he, yi, and id), but all other API on Locale will return only the OLD codes.
Parameters
languagelowercase two-letter ISO-639 code.
countryuppercase two-letter ISO-3166 code.
variantvendor and browser specific code. See class description.
Throws
NullPointerExceptionthrown if any argument is null.
Construct a locale from language, country. NOTE: ISO 639 is not a stable standard; some of the language codes it defines (specifically iw, ji, and in) have changed. This constructor accepts both the old codes (iw, ji, and in) and the new codes (he, yi, and id), but all other API on Locale will return only the OLD codes.
Parameters
languagelowercase two-letter ISO-639 code.
countryuppercase two-letter ISO-3166 code.
Throws
NullPointerExceptionthrown if either argument is null.
Construct a locale from a language code. NOTE: ISO 639 is not a stable standard; some of the language codes it defines (specifically iw, ji, and in) have changed. This constructor accepts both the old codes (iw, ji, and in) and the new codes (he, yi, and id), but all other API on Locale will return only the OLD codes.
Parameters
languagelowercase two-letter ISO-639 code.
Throws
NullPointerExceptionthrown if argument is null.
@since
1.4
Useful constant for country.
Useful constant for country.
Useful constant for country.
Useful constant for language.
Useful constant for language.
Useful constant for country.
Useful constant for language.
Useful constant for language.
Useful constant for country.
Useful constant for language.
Useful constant for country.
Useful constant for country.
Useful constant for language.
Useful constant for country.
Useful constant for language.
Useful constant for country.
Useful constant for language.
Useful constant for country.
Useful constant for language.
Useful constant for country.
Useful constant for country.
Overrides Cloneable
Returns true if this Locale is equal to another object. A Locale is deemed equal to another Locale with identical language, country, and variant, and unequal to all other objects.
Return
true if this Locale is equal to the specified object.
Returns an array of all installed locales. The array returned must contain at least a Locale instance equal to Locale.US .
Return
An array of installed locales.
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns the country/region code for this locale, which will either be the empty string or an uppercase ISO 3166 2-letter code.
Gets the current value of the default locale for this instance of the Java Virtual Machine.

The Java Virtual Machine sets the default locale during startup based on the host environment. It is used by many locale-sensitive methods if no locale is explicitly specified. It can be changed using the setDefault method.

Return
the default locale for this instance of the Java Virtual Machine
Returns a name for the locale's country that is appropriate for display to the user. If possible, the name returned will be localized for the default locale. For example, if the locale is fr_FR and the default locale is en_US, getDisplayCountry() will return "France"; if the locale is en_US and the default locale is fr_FR, getDisplayLanguage() will return "Etats-Unis". If the name returned cannot be localized for the default locale, (say, we don't have a Japanese name for Croatia), this function falls back on the English name, and uses the ISO code as a last-resort value. If the locale doesn't specify a country, this function returns the empty string.
Returns a name for the locale's country that is appropriate for display to the user. If possible, the name returned will be localized according to inLocale. For example, if the locale is fr_FR and inLocale is en_US, getDisplayCountry() will return "France"; if the locale is en_US and inLocale is fr_FR, getDisplayLanguage() will return "Etats-Unis". If the name returned cannot be localized according to inLocale. (say, we don't have a Japanese name for Croatia), this function falls back on the default locale, on the English name, and finally on the ISO code as a last-resort value. If the locale doesn't specify a country, this function returns the empty string.
Returns a name for the locale's language that is appropriate for display to the user. If possible, the name returned will be localized for the default locale. For example, if the locale is fr_FR and the default locale is en_US, getDisplayLanguage() will return "French"; if the locale is en_US and the default locale is fr_FR, getDisplayLanguage() will return "anglais". If the name returned cannot be localized for the default locale, (say, we don't have a Japanese name for Croatian), this function falls back on the English name, and uses the ISO code as a last-resort value. If the locale doesn't specify a language, this function returns the empty string.
Returns a name for the locale's language that is appropriate for display to the user. If possible, the name returned will be localized according to inLocale. For example, if the locale is fr_FR and inLocale is en_US, getDisplayLanguage() will return "French"; if the locale is en_US and inLocale is fr_FR, getDisplayLanguage() will return "anglais". If the name returned cannot be localized according to inLocale, (say, we don't have a Japanese name for Croatian), this function falls back on the default locale, on the English name, and finally on the ISO code as a last-resort value. If the locale doesn't specify a language, this function returns the empty string.
Returns a name for the locale that is appropriate for display to the user. This will be the values returned by getDisplayLanguage(), getDisplayCountry(), and getDisplayVariant() assembled into a single string. The display name will have one of the following forms:

language (country, variant)

language (country)

language (variant)

country (variant)

language

country

variant

depending on which fields are specified in the locale. If the language, country, and variant fields are all empty, this function returns the empty string.
Returns a name for the locale that is appropriate for display to the user. This will be the values returned by getDisplayLanguage(), getDisplayCountry(), and getDisplayVariant() assembled into a single string. The display name will have one of the following forms:

language (country, variant)

language (country)

language (variant)

country (variant)

language

country

variant

depending on which fields are specified in the locale. If the language, country, and variant fields are all empty, this function returns the empty string.
Returns a name for the locale's variant code that is appropriate for display to the user. If possible, the name will be localized for the default locale. If the locale doesn't specify a variant code, this function returns the empty string.
Returns a name for the locale's variant code that is appropriate for display to the user. If possible, the name will be localized for inLocale. If the locale doesn't specify a variant code, this function returns the empty string.
Returns a three-letter abbreviation for this locale's country. If the locale doesn't specify a country, this will be the empty string. Otherwise, this will be an uppercase ISO 3166 3-letter country code. The ISO 3166-2 country codes can be found on-line at http://www.davros.org/misc/iso3166.txt
Throws
MissingResourceExceptionThrows MissingResourceException if the three-letter country abbreviation is not available for this locale.
Returns a three-letter abbreviation for this locale's language. If the locale doesn't specify a language, this will be the empty string. Otherwise, this will be a lowercase ISO 639-2/T language code. The ISO 639-2 language codes can be found on-line at http://www.loc.gov/standards/iso639-2/englangn.html
Throws
MissingResourceExceptionThrows MissingResourceException if the three-letter language abbreviation is not available for this locale.
Returns a list of all 2-letter country codes defined in ISO 3166. Can be used to create Locales.
Returns a list of all 2-letter language codes defined in ISO 639. Can be used to create Locales. [NOTE: ISO 639 is not a stable standard-- some languages' codes have changed. The list this function returns includes both the new and the old codes for the languages whose codes have changed.]
Returns the language code for this locale, which will either be the empty string or a lowercase ISO 639 code.

NOTE: ISO 639 is not a stable standard-- some languages' codes have changed. Locale's constructor recognizes both the new and the old codes for the languages whose codes have changed, but this function always returns the old code. If you want to check for a specific language whose code has changed, don't do

 if (locale.getLanguage().equals("he")
    ...
 
Instead, do
 if (locale.getLanguage().equals(new Locale("he", "", "").getLanguage())
    ...
Returns the variant code for this locale.
Override hashCode. Since Locales are often used in hashtables, caches the value for speed.
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Sets the default locale for this instance of the Java Virtual Machine. This does not affect the host locale.

If there is a security manager, its checkPermission method is called with a PropertyPermission("user.language", "write") permission before the default locale is changed.

The Java Virtual Machine sets the default locale during startup based on the host environment. It is used by many locale-sensitive methods if no locale is explicitly specified.

Since changing the default locale may affect many different areas of functionality, this method should only be used if the caller is prepared to reinitialize locale-sensitive code running within the same Java Virtual Machine, such as the user interface.

Parameters
newLocalethe new default locale
Throws
SecurityException if a security manager exists and its checkPermission method doesn't allow the operation.
NullPointerExceptionif newLocale is null
Getter for the programmatic name of the entire locale, with the language, country and variant separated by underbars. Language is always lower case, and country is always upper case. If the language is missing, the string will begin with an underbar. If both the language and country fields are missing, this function will return the empty string, even if the variant field is filled in (you can't have a locale with just a variant-- the variant must accompany a valid language or country code). Examples: "en", "de_DE", "_GB", "en_US_WIN", "de__POSIX", "fr__MAC"
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.