Pathname is the pathname of the file or directory granted the specified
actions. A pathname that ends in "/*" (where "/" is
the file separator character, File.separatorChar
) indicates
all the files and directories contained in that directory. A pathname
that ends with "/-" indicates (recursively) all files
and subdirectories contained in that directory. A pathname consisting of
the special token "<<ALL FILES>>" matches any file.
Note: A pathname consisting of a single "*" indicates all the files in the current directory, while a pathname consisting of a single "-" indicates all the files in the current directory and (recursively) all files and subdirectories contained in the current directory.
The actions to be granted are passed to the constructor in a string containing a list of one or more comma-separated keywords. The possible keywords are "read", "write", "execute", and "delete". Their meaning is defined as follows:
Runtime.exec
to
be called. Corresponds to SecurityManager.checkExec
.
File.delete
to
be called. Corresponds to SecurityManager.checkDelete
.
The actions string is converted to lowercase before processing.
Be careful when granting FilePermissions. Think about the implications of granting read and especially write access to various files and directories. The "<<ALL FILES>>" permission with write action is especially dangerous. This grants permission to write to the entire file system. One thing this effectively allows is replacement of the system binary, including the JVM runtime environment.
Please note: Code can always read a file from the same directory it's in (or a subdirectory of that directory); it does not need explicit permission to do so.
A pathname that ends in "/*" (where "/" is
the file separator character, File.separatorChar
) indicates
a directory and all the files contained in that directory. A pathname
that ends with "/-" indicates a directory and (recursively) all files
and subdirectories contained in that directory. The special pathname
"<<ALL FILES>>" matches all files.
A pathname consisting of a single "*" indicates all the files in the current directory, while a pathname consisting of a single "-" indicates all the files in the current directory and (recursively) all files and subdirectories contained in the current directory.
SecurityManager.checkPermission
method is called,
passing this permission object as the permission to check.
Returns silently if access is granted. Otherwise, throws
a SecurityException.getActions
will return the string "read,write".java.io.FilePermission
,
the name will be a pathname.More specifically, this method returns true if:
FilePermission objects must be stored in a manner that allows them
to be inserted into the collection in any order, but that also enables the
PermissionCollection implies
method to be implemented in an efficient (and consistent) manner.
For example, if you have two FilePermissions:
"/tmp/-", "read"
"/tmp/scratch/foo", "write"
and you are calling the implies
method with the FilePermission:
"/tmp/scratch/foo", "read,write",then the
implies
function must
take into account both the "/tmp/-" and "/tmp/scratch/foo"
permissions, so the effective permission is "read,write",
and implies
returns true. The "implies" semantics for
FilePermissions are handled properly by the PermissionCollection object
returned by this newPermissionCollection
method.wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.