A file-lock object is created each time a lock is acquired on a file via one of the lock or tryLock methods of the FileChannel class.
A file-lock object is initially valid. It remains valid until the lock is released by invoking the release method, by closing the channel that was used to acquire it, or by the termination of the Java virtual machine, whichever comes first. The validity of a lock may be tested by invoking its isValid method.
A file lock is either exclusive or shared. A shared lock prevents other concurrently-running programs from acquiring an overlapping exclusive lock, but does allow them to acquire overlapping shared locks. An exclusive lock prevents other programs from acquiring an overlapping lock of either type. Once it is released, a lock has no further effect on the locks that may be acquired by other programs.
Whether a lock is exclusive or shared may be determined by invoking its isShared method. Some platforms do not support shared locks, in which case a request for a shared lock is automatically converted into a request for an exclusive lock.
The locks held on a particular file by a single Java virtual machine do not overlap. The overlaps method may be used to test whether a candidate lock range overlaps an existing lock.
A file-lock object records the file channel upon whose file the lock is held, the type and validity of the lock, and the position and size of the locked region. Only the validity of a lock is subject to change over time; all other aspects of a lock's state are immutable.
File locks are held on behalf of the entire Java virtual machine. They are not suitable for controlling access to a file by multiple threads within the same virtual machine.
File-lock objects are safe for use by multiple concurrent threads.
This file-locking API is intended to map directly to the native locking
facility of the underlying operating system. Thus the locks held on a file
should be visible to all programs that have access to the file, regardless
of the language in which those programs are written.
Whether or not a lock actually prevents another program from accessing
the content of the locked region is system-dependent and therefore
unspecified. The native file-locking facilities of some systems are merely
advisory, meaning that programs must cooperatively observe a known
locking protocol in order to guarantee data integrity. On other systems
native file locks are mandatory, meaning that if one program locks a
region of a file then other programs are actually prevented from accessing
that region in a way that would violate the lock. On yet other systems,
whether native file locks are advisory or mandatory is configurable on a
per-file basis. To ensure consistent and correct behavior across platforms,
it is strongly recommended that the locks provided by this API be used as if
they were advisory locks.
On some systems, acquiring a mandatory lock on a region of a file
prevents that region from being mapped into memory On some systems, closing a channel releases all locks held by the Java
virtual machine on the underlying file regardless of whether the locks were
acquired via that channel or via another channel open on the same file. It
is strongly recommended that, within a program, a unique channel be used to
acquire all locks on any given file.
Some network filesystems permit file locking to be used with
memory-mapped files only when the locked regions are page-aligned and a
whole multiple of the underlying hardware's page size. Some network
filesystems do not implement file locks on regions that extend past a
certain position, often 230 or 231. In general, great
care should be taken when locking files that reside on network filesystems. Platform dependencies
, and vice versa. Programs that combine
locking and mapping should be prepared for this combination to fail.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
A lock object remains valid until it is released or the associated file channel is closed, whichever comes first.
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
A locked region need not be contained within, or even overlap, the actual underlying file, so the value returned by this method may exceed the file's current size.
If this lock object is valid then invoking this method releases the lock and renders the object invalid. If this lock object is invalid then invoking this method has no effect.
A locked region need not be contained within, or even overlap, the actual underlying file, so the value returned by this method may exceed the file's current size.
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.