Socket channels are not a complete abstraction of connecting network sockets. Binding, shutdown, and the manipulation of socket options must be done through an associated java.net.Socket object obtained by invoking the socket method. It is not possible to create a channel for an arbitrary, pre-existing socket, nor is it possible to specify the java.net.SocketImpl object to be used by a socket associated with a socket channel.
A socket channel is created by invoking one of the open methods of this class. A newly-created socket channel is open but not yet connected. An attempt to invoke an I/O operation upon an unconnected channel will cause a NotYetConnectedException to be thrown. A socket channel can be connected by invoking its connect method; once connected, a socket channel remains connected until it is closed. Whether or not a socket channel is connected may be determined by invoking its isConnected method.
Socket channels support non-blocking connection: A socket channel may be created and the process of establishing the link to the remote socket may be initiated via the connect method for later completion by the finishConnect method. Whether or not a connection operation is in progress may be determined by invoking the isConnectionPending method.
The input and output sides of a socket channel may independently be shut down without actually closing the channel. Shutting down the input side of a channel by invoking the shutdownInput method of an associated socket object will cause further reads on the channel to return -1, the end-of-stream indication. Shutting down the output side of the channel by invoking the shutdownOutput method of an associated socket object will cause further writes on the channel to throw a ClosedChannelException .
Socket channels support asynchronous shutdown, which is similar to the asynchronous close operation specified in the Channel class. If the input side of a socket is shut down by one thread while another thread is blocked in a read operation on the socket's channel, then the read operation in the blocked thread will complete without reading any bytes and will return -1. If the output side of a socket is shut down by one thread while another thread is blocked in a write operation on the socket's channel, then the blocked thread will receive an AsynchronousCloseException .
Socket channels are safe for use by multiple concurrent threads. They support concurrent reading and writing, though at most one thread may be reading and at most one thread may be writing at any given time. The connect and finishConnect methods are mutually synchronized against each other, and an attempt to initiate a read or write operation while an invocation of one of these methods is in progress will block until that invocation is complete.
If the channel has already been closed then this method returns immediately. Otherwise it marks the channel as closed and then invokes the implCloseChannel method in order to complete the close operation.
If the given blocking mode is different from the current blocking mode then this method invokes the implConfigureBlocking method, while holding the appropriate locks, in order to change the mode.
If this channel is in non-blocking mode then an invocation of this method initiates a non-blocking connection operation. If the connection is established immediately, as can happen with a local connection, then this method returns true. Otherwise this method returns false and the connection operation must later be completed by invoking the finishConnect method.
If this channel is in blocking mode then an invocation of this method will block until the connection is established or an I/O error occurs.
This method performs exactly the same security checks as the java.net.Socket class. That is, if a security manager has been installed then this method verifies that its checkConnect method permits connecting to the address and port number of the given remote endpoint.
This method may be invoked at any time. If a read or write operation upon this channel is invoked while an invocation of this method is in progress then that operation will first block until this invocation is complete. If a connection attempt is initiated but fails, that is, if an invocation of this method throws a checked exception, then the channel will be closed.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
A non-blocking connection operation is initiated by placing a socket channel in non-blocking mode and then invoking its connect method. Once the connection is established, or the attempt has failed, the socket channel will become connectable and this method may be invoked to complete the connection sequence. If the connection operation failed then invoking this method will cause an appropriate java.io.IOException to be thrown.
If this channel is already connected then this method will not block and will immediately return true. If this channel is in non-blocking mode then this method will return false if the connection process is not yet complete. If this channel is in blocking mode then this method will block until the connection either completes or fails, and will always either return true or throw a checked exception describing the failure.
This method may be invoked at any time. If a read or write operation upon this channel is invoked while an invocation of this method is in progress then that operation will first block until this invocation is complete. If a connection attempt fails, that is, if an invocation of this method throws a checked exception, then the channel will be closed.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
The new channel is created by invoking the openSocketChannel method of the system-wide default java.nio.channels.spi.SelectorProvider object.
This convenience method works as if by invoking the method, invoking the connect method upon the resulting socket channel, passing it remote, and then returning that channel.
An invocation of this method of the form c.read(dsts) behaves in exactly the same manner as the invocation
c.read(dsts, 0, srcs.length);
An invocation of this method attempts to read up to r bytes from this channel, where r is the total number of bytes remaining the specified subsequence of the given buffer array, that is,
at the moment that this method is invoked.dsts[offset].remaining() + dsts[offset+1].remaining() + ... + dsts[offset+length-1].remaining()
Suppose that a byte sequence of length n is read, where 0 <= n <= r. Up to the first dsts[offset].remaining() bytes of this sequence are transferred into buffer dsts[offset], up to the next dsts[offset+1].remaining() bytes are transferred into buffer dsts[offset+1], and so forth, until the entire byte sequence is transferred into the given buffers. As many bytes as possible are transferred into each buffer, hence the final position of each updated buffer, except the last updated buffer, is guaranteed to be equal to that buffer's limit.
This method may be invoked at any time. If another thread has already initiated a read operation upon this channel, however, then an invocation of this method will block until the first operation is complete.
An invocation of this convenience method of the form
sc.register(sel, ops)behaves in exactly the same way as the invocation
sc.register (sel, ops, null)
This method first verifies that this channel is open and that the given initial interest set is valid.
If this channel is already registered with the given selector then the selection key representing that registration is returned after setting its interest set to the given value.
Otherwise this channel has not yet been registered with the given selector, so the register method of the selector is invoked while holding the appropriate locks. The resulting key is added to this channel's key set before being returned.
The returned object will not declare any public methods that are not declared in the java.net.Socket class.
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
Socket channels support connecting, reading, and writing, so this method returns (SelectionKey#OP_CONNECT | SelectionKey#OP_READ | SelectionKey#OP_WRITE ).
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.An invocation of this method of the form c.write(srcs) behaves in exactly the same manner as the invocation
c.write(srcs, 0, srcs.length);
An attempt is made to write up to r bytes to this channel, where r is the total number of bytes remaining in the specified subsequence of the given buffer array, that is,
at the moment that this method is invoked.srcs[offset].remaining() + srcs[offset+1].remaining() + ... + srcs[offset+length-1].remaining()
Suppose that a byte sequence of length n is written, where 0 <= n <= r. Up to the first srcs[offset].remaining() bytes of this sequence are written from buffer srcs[offset], up to the next srcs[offset+1].remaining() bytes are written from buffer srcs[offset+1], and so forth, until the entire byte sequence is written. As many bytes as possible are written from each buffer, hence the final position of each updated buffer, except the last updated buffer, is guaranteed to be equal to that buffer's limit.
Unless otherwise specified, a write operation will return only after writing all of the r requested bytes. Some types of channels, depending upon their state, may write only some of the bytes or possibly none at all. A socket channel in non-blocking mode, for example, cannot write any more bytes than are free in the socket's output buffer.
This method may be invoked at any time. If another thread has already initiated a write operation upon this channel, however, then an invocation of this method will block until the first operation is complete.