An engine that can transform a sequence of bytes in a specific charset into a sequence of sixteen-bit Unicode characters.

The input byte sequence is provided in a byte buffer or a series of such buffers. The output character sequence is written to a character buffer or a series of such buffers. A decoder should always be used by making the following sequence of method invocations, hereinafter referred to as a decoding operation:

  1. Reset the decoder via the reset method, unless it has not been used before;

  2. Invoke the decode method zero or more times, as long as additional input may be available, passing false for the endOfInput argument and filling the input buffer and flushing the output buffer between invocations;

  3. Invoke the decode method one final time, passing true for the endOfInput argument; and then

  4. Invoke the flush method so that the decoder can flush any internal state to the output buffer.

Each invocation of the decode method will decode as many bytes as possible from the input buffer, writing the resulting characters to the output buffer. The decode method returns when more input is required, when there is not enough room in the output buffer, or when a decoding error has occurred. In each case a CoderResult object is returned to describe the reason for termination. An invoker can examine this object and fill the input buffer, flush the output buffer, or attempt to recover from a decoding error, as appropriate, and try again.

There are two general types of decoding errors. If the input byte sequence is not legal for this charset then the input is considered malformed. If the input byte sequence is legal but cannot be mapped to a valid Unicode character then an unmappable character has been encountered.

How a decoding error is handled depends upon the action requested for that type of error, which is described by an instance of the CodingErrorAction class. The possible error actions are to ignore the erroneous input, report the error to the invoker via the returned CoderResult object, or replace the erroneous input with the current value of the replacement string. The replacement has the initial value "\uFFFD"; its value may be changed via the replaceWith method.

The default action for malformed-input and unmappable-character errors is to report them. The malformed-input error action may be changed via the onMalformedInput method; the unmappable-character action may be changed via the onUnmappableCharacter method.

This class is designed to handle many of the details of the decoding process, including the implementation of error actions. A decoder for a specific charset, which is a concrete subclass of this class, need only implement the abstract decodeLoop method, which encapsulates the basic decoding loop. A subclass that maintains internal state should, additionally, override the flush and reset methods.

Instances of this class are not safe for use by multiple concurrent threads.

@version
1.42, 05/03/03
@author
Mark Reinhold
@author
JSR-51 Expert Group
@since
1.4
Returns the average number of characters that will be produced for each byte of input. This heuristic value may be used to estimate the size of the output buffer required for a given input sequence.

Return
The average number of characters produced per byte of input
Returns the charset that created this decoder.

Return
This decoder's charset
Convenience method that decodes the remaining content of a single input byte buffer into a newly-allocated character buffer.

This method implements an entire decoding operation; that is, it resets this decoder, then it decodes the bytes in the given byte buffer, and finally it flushes this decoder. This method should therefore not be invoked if a decoding operation is already in progress.

Parameters
in The input byte buffer
Return
A newly-allocated character buffer containing the result of the decoding operation. The buffer's position will be zero and its limit will follow the last character written.
Throws
IllegalStateException If a decoding operation is already in progress
MalformedInputException If the byte sequence starting at the input buffer's current position is not legal for this charset and the current malformed-input action is {@link CodingErrorAction#REPORT}
UnmappableCharacterException If the byte sequence starting at the input buffer's current position cannot be mapped to an equivalent character sequence and the current unmappable-character action is {@link CodingErrorAction#REPORT}
Decodes as many bytes as possible from the given input buffer, writing the results to the given output buffer.

The buffers are read from, and written to, starting at their current positions. At most bytes will be read and at most characters will be written. The buffers' positions will be advanced to reflect the bytes read and the characters written, but their marks and limits will not be modified.

In addition to reading bytes from the input buffer and writing characters to the output buffer, this method returns a CoderResult object to describe its reason for termination:

  • CoderResult#UNDERFLOW indicates that as much of the input buffer as possible has been decoded. If there are no bytes remaining and the invoker has no further input then the decoding operation is complete. Otherwise there is insufficient input for the operation to proceed, so this method should be invoked again with further input.

  • CoderResult#OVERFLOW indicates that the output buffer is full. This method should be invoked again with a non-full output buffer.

  • A malformed-input result indicates that a malformed-input error has been detected. The malformed bytes begin at the input buffer's (possibly incremented) position; the number of malformed bytes may be determined by invoking the result object's length method. This case applies only if the malformed action of this decoder is CodingErrorAction#REPORT ; otherwise the malformed input will be ignored or replaced, as requested.

  • An unmappable-character result indicates that an unmappable-character error has been detected. The bytes that decode the unmappable character begin at the input buffer's (possibly incremented) position; the number of such bytes may be determined by invoking the result object's length method. This case applies only if the unmappable action of this decoder is CodingErrorAction#REPORT ; otherwise the unmappable character will be ignored or replaced, as requested.

In any case, if this method is to be reinvoked in the same decoding operation then care should be taken to preserve any bytes remaining in the input buffer so that they are available to the next invocation.

The endOfInput parameter advises this method as to whether the invoker can provide further input beyond that contained in the given input buffer. If there is a possibility of providing additional input then the invoker should pass false for this parameter; if there is no possibility of providing further input then the invoker should pass true. It is not erroneous, and in fact it is quite common, to pass false in one invocation and later discover that no further input was actually available. It is critical, however, that the final invocation of this method in a sequence of invocations always pass true so that any remaining undecoded input will be treated as being malformed.

This method works by invoking the decodeLoop method, interpreting its results, handling error conditions, and reinvoking it as necessary.

Parameters
in The input byte buffer
out The output character buffer
endOfInput true if, and only if, the invoker can provide no additional input bytes beyond those in the given buffer
Return
A coder-result object describing the reason for termination
Throws
IllegalStateException If a decoding operation is already in progress and the previous step was an invocation neither of the {@link #reset reset} method, nor of this method with a value of false for the endOfInput parameter, nor of this method with a value of true for the endOfInput parameter but a return value indicating an incomplete decoding operation
CoderMalfunctionError If an invocation of the decodeLoop method threw an unexpected exception
Retrieves the charset that was detected by this decoder  (optional operation).

If this decoder implements an auto-detecting charset then this method returns the actual charset once it has been detected. After that point, this method returns the same value for the duration of the current decoding operation. If not enough input bytes have yet been read to determine the actual charset then this method throws an IllegalStateException .

The default implementation of this method always throws an UnsupportedOperationException ; it should be overridden by auto-detecting decoders to return the appropriate value.

Return
The charset detected by this auto-detecting decoder, or null if the charset has not yet been determined
Throws
IllegalStateException If insufficient bytes have been read to determine a charset
UnsupportedOperationException If this decoder does not implement an auto-detecting charset
Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values x and y, this method returns true if and only if x and y refer to the same object (x == y has the value true).

Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.

Parameters
objthe reference object with which to compare.
Return
true if this object is the same as the obj argument; false otherwise.
Flushes this decoder.

Some decoders maintain internal state and may need to write some final characters to the output buffer once the overall input sequence has been read.

Any additional output is written to the output buffer beginning at its current position. At most characters will be written. The buffer's position will be advanced appropriately, but its mark and limit will not be modified.

If this method completes successfully then it returns CoderResult#UNDERFLOW . If there is insufficient room in the output buffer then it returns CoderResult#OVERFLOW . If this happens then this method must be invoked again, with an output buffer that has more room, in order to complete the current decoding operation.

This method invokes the implFlush method to perform the actual flushing operation.

Parameters
out The output character buffer
Return
A coder-result object, either {@link CoderResult#UNDERFLOW} or {@link CoderResult#OVERFLOW}
Throws
IllegalStateException If the previous step of the current decoding operation was an invocation neither of the {@link #reset reset} method nor of the three-argument {@link #decode(ByteBuffer,CharBuffer,boolean) decode} method with a value of true for the endOfInput parameter
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable.

The general contract of hashCode is:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables.

As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)

Return
a hash code value for this object.
Tells whether or not this decoder implements an auto-detecting charset.

The default implementation of this method always returns false; it should be overridden by auto-detecting decoders to return true.

Return
true if, and only if, this decoder implements an auto-detecting charset
Tells whether or not this decoder has yet detected a charset  (optional operation).

If this decoder implements an auto-detecting charset then at a single point during a decoding operation this method may start returning true to indicate that a specific charset has been detected in the input byte sequence. Once this occurs, the detectedCharset method may be invoked to retrieve the detected charset.

That this method returns false does not imply that no bytes have yet been decoded. Some auto-detecting decoders are capable of decoding some, or even all, of an input byte sequence without fixing on a particular charset.

The default implementation of this method always throws an UnsupportedOperationException ; it should be overridden by auto-detecting decoders to return true once the input charset has been determined.

Return
true if, and only if, this decoder has detected a specific charset
Throws
UnsupportedOperationException If this decoder does not implement an auto-detecting charset
Returns this decoder's current action for malformed-input errors.

Return
The current malformed-input action, which is never null
Returns the maximum number of characters that will be produced for each byte of input. This value may be used to compute the worst-case size of the output buffer required for a given input sequence.

Return
The maximum number of characters that will be produced per byte of input
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Changes this decoder's action for malformed-input errors.

This method invokes the implOnMalformedInput method, passing the new action.

Parameters
newActionThe new action; must not be null
Return
This decoder
Throws
IllegalArgumentException If the precondition on the parameter does not hold
Changes this decoder's action for unmappable-character errors.

This method invokes the implOnUnmappableCharacter method, passing the new action.

Parameters
newActionThe new action; must not be null
Return
This decoder
Throws
IllegalArgumentException If the precondition on the parameter does not hold
Returns this decoder's replacement value.

Return
This decoder's current replacement, which is never null and is never empty
Changes this decoder's replacement value.

This method invokes the implReplaceWith method, passing the new replacement, after checking that the new replacement is acceptable.

Parameters
newReplacement The new replacement; must not be null and must have non-zero length
Return
This decoder
Throws
IllegalArgumentException If the preconditions on the parameter do not hold
Resets this decoder, clearing any internal state.

This method resets charset-independent state and also invokes the implReset method in order to perform any charset-specific reset actions.

Return
This decoder
Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.

The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:

 getClass().getName() + '@' + Integer.toHexString(hashCode())
 
Return
a string representation of the object.
Returns this decoder's current action for unmappable-character errors.

Return
The current unmappable-character action, which is never null
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.