The iterator returned by the iteratormethod traverses the elements in their natural order (the order in which the enum constants are declared). The returned iterator is weakly consistent: it will never throw ConcurrentModificationException and it may or may not show the effects of any modifications to the set that occur while the iteration is in progress.
Null elements are not permitted. Attempts to insert a null element will throw NullPointerException . Attempts to test for the presence of a null element or to remove one will, however, function properly.
Like most collection implementations EnumSet is not synchronized. If multiple threads access an enum set concurrently, and at least one of the threads modifies the set, it should be synchronized externally. This is typically accomplished by synchronizing on some object that naturally encapsulates the enum set. If no such object exists, the set should be "wrapped" using the Collections#synchronizedSet method. This is best done at creation time, to prevent accidental unsynchronized access:
Set<MyEnum> s = Collections.synchronizedSet(EnumSet.noneOf(Foo.class));
Implementation note: All basic operations execute in constant time. They are likely (though not guaranteed) to be much faster than their HashSet counterparts. Even bulk operations, such as #addAll and #removeAll execute in constant time if the parameter is another EnumSet instance.
This class is a member of the Java Collections Framework.
This implementation always throws an UnsupportedOperationException.
This implementation iterates over the specified collection, and adds each object returned by the iterator to this collection, in turn.
Note that this implementation will throw an UnsupportedOperationException unless add is overridden (assuming the specified collection is non-empty).
This implementation iterates over this collection, removing each element using the Iterator.remove operation. Most implementations will probably choose to override this method for efficiency.
Note that this implementation will throw an UnsupportedOperationException if the iterator returned by this collection's iterator method does not implement the remove method and this collection is non-empty.
This implementation iterates over the elements in the collection, checking each element in turn for equality with the specified element.
This implementation iterates over the specified collection, checking each element returned by the iterator in turn to see if it's contained in this collection. If all elements are so contained true is returned, otherwise false.
This implementation first checks if the specified object is this set; if so it returns true. Then, it checks if the specified object is a set whose size is identical to the size of this set; if not, it returns false. If so, it returns containsAll((Collection) o).
This implementation enumerates over the set, calling the hashCode method on each element in the collection, and adding up the results.
This implementation returns size() == 0.
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This implementation iterates over the collection looking for the specified element. If it finds the element, it removes the element from the collection using the iterator's remove method.
Note that this implementation throws an UnsupportedOperationException if the iterator returned by this collection's iterator method does not implement the remove method and this collection contains the specified object.
This implementation determines which is the smaller of this set and the specified collection, by invoking the size method on each. If this set has fewer elements, then the implementation iterates over this set, checking each element returned by the iterator in turn to see if it is contained in the specified collection. If it is so contained, it is removed from this set with the iterator's remove method. If the specified collection has fewer elements, then the implementation iterates over the specified collection, removing from this set each element returned by the iterator, using this set's remove method.
Note that this implementation will throw an UnsupportedOperationException if the iterator returned by the iterator method does not implement the remove method.
This implementation iterates over this collection, checking each element returned by the iterator in turn to see if it's contained in the specified collection. If it's not so contained, it's removed from this collection with the iterator's remove method.
Note that this implementation will throw an UnsupportedOperationException if the iterator returned by the iterator method does not implement the remove method and this collection contains one or more elements not present in the specified collection.
This implementation allocates the array to be returned, and iterates over the elements in the collection, storing each object reference in the next consecutive element of the array, starting with element 0.
If the collection fits in the specified array with room to spare (i.e., the array has more elements than the collection), the element in the array immediately following the end of the collection is set to null. This is useful in determining the length of the collection only if the caller knows that the collection does not contain any null elements.)
If this collection makes any guarantees as to what order its elements are returned by its iterator, this method must return the elements in the same order.
This implementation checks if the array is large enough to contain the collection; if not, it allocates a new array of the correct size and type (using reflection). Then, it iterates over the collection, storing each object reference in the next consecutive element of the array, starting with element 0. If the array is larger than the collection, a null is stored in the first location after the end of the collection.
This implementation creates an empty string buffer, appends a left square bracket, and iterates over the collection appending the string representation of each element in turn. After appending each element except the last, the string ", " is appended. Finally a right bracket is appended. A string is obtained from the string buffer, and returned.
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.