This class is not a general-purpose Map implementation! While this class implements the Map interface, it intentionally violates Map's general contract, which mandates the use of the equals method when comparing objects. This class is designed for use only in the rare cases wherein reference-equality semantics are required.
A typical use of this class is topology-preserving object graph transformations, such as serialization or deep-copying. To perform such a transformation, a program must maintain a "node table" that keeps track of all the object references that have already been processed. The node table must not equate distinct objects even if they happen to be equal. Another typical use of this class is to maintain proxy objects. For example, a debugging facility might wish to maintain a proxy object for each object in the program being debugged.
This class provides all of the optional map operations, and permits null values and the null key. This class makes no guarantees as to the order of the map; in particular, it does not guarantee that the order will remain constant over time.
This class provides constant-time performance for the basic operations (get and put), assuming the system identity hash function ( ) disperses elements properly among the buckets.
This class has one tuning parameter (which affects performance but not semantics): expected maximum size. This parameter is the maximum number of key-value mappings that the map is expected to hold. Internally, this parameter is used to determine the number of buckets initially comprising the hash table. The precise relationship between the expected maximum size and the number of buckets is unspecified.
If the size of the map (the number of key-value mappings) sufficiently exceeds the expected maximum size, the number of buckets is increased Increasing the number of buckets ("rehashing") may be fairly expensive, so it pays to create identity hash maps with a sufficiently large expected maximum size. On the other hand, iteration over collection views requires time proportional to the number of buckets in the hash table, so it pays not to set the expected maximum size too high if you are especially concerned with iteration performance or memory usage.
Note that this implementation is not synchronized. If multiple threads access this map concurrently, and at least one of the threads modifies the map structurally, it must be synchronized externally. (A structural modification is any operation that adds or deletes one or more mappings; merely changing the value associated with a key that an instance already contains is not a structural modification.) This is typically accomplished by synchronizing on some object that naturally encapsulates the map. If no such object exists, the map should be "wrapped" using the Collections.synchronizedMap method. This is best done at creation time, to prevent accidental unsynchronized access to the map:
Map m = Collections.synchronizedMap(new HashMap(...));
The iterators returned by all of this class's "collection view methods" are fail-fast: if the map is structurally modified at any time after the iterator is created, in any way except through the iterator's own remove or add methods, the iterator will throw a ConcurrentModificationException. Thus, in the face of concurrent modification, the iterator fails quickly and cleanly, rather than risking arbitrary, non-deterministic behavior at an undetermined time in the future.
Note that the fail-fast behavior of an iterator cannot be guaranteed as it is, generally speaking, impossible to make any hard guarantees in the presence of unsynchronized concurrent modification. Fail-fast iterators throw ConcurrentModificationException on a best-effort basis. Therefore, it would be wrong to write a program that depended on this exception for its correctness: fail-fast iterators should be used only to detect bugs.
Implementation note: This is a simple linear-probe hash table, as described for example in texts by Sedgewick and Knuth. The array alternates holding keys and values. (This has better locality for large tables than does using separate arrays.) For many JRE implementations and operation mixes, this class will yield better performance than HashMap (which uses chaining rather than linear-probing).
This class is a member of the Java Collections Framework.
Like the backing map, the Map.Entry objects in the set returned by this method define key and value equality as reference-equality rather than object-equality. This affects the behavior of the equals and hashCode methods of these Map.Entry objects. A reference-equality based Map.Entry e is equal to an object o if and only if o is a Map.Entry and e.getKey()==o.getKey() && e.getValue()==o.getValue(). To accommodate these equals semantics, the hashCode method returns System.identityHashCode(e.getKey()) ^ System.identityHashCode(e.getValue()).
Owing to the reference-equality-based semantics of the Map.Entry instances in the set returned by this method, it is possible that the symmetry and transitivity requirements of the contract may be violated if any of the entries in the set is compared to a normal map entry, or if the set returned by this method is compared to a set of normal map entries (such as would be returned by a call to this method on a normal map). However, the Object.equals contract is guaranteed to hold among identity-based map entries, and among sets of such entries.
Owing to the reference-equality-based semantics of this map it is possible that the symmetry and transitivity requirements of the Object.equals contract may be violated if this map is compared to a normal map. However, the Object.equals contract is guaranteed to hold among IdentityHashMap instances.
Owing to the reference-equality-based semantics of the Map.Entry instances in the set returned by this map's entrySet method, it is possible that the contractual requirement of Object.hashCode mentioned in the previous paragraph will be violated if one of the two objects being compared is an IdentityHashMap instance and the other is a normal map.
While the object returned by this method implements the Set interface, it does not obey Set's general contract. Like its backing map, the set returned by this method defines element equality as reference-equality rather than object-equality. This affects the behavior of its contains, remove, containsAll, equals, and hashCode methods.
The equals method of the returned set returns true only if the specified object is a set containing exactly the same object references as the returned set. The symmetry and transitivity requirements of the Object.equals contract may be violated if the set returned by this method is compared to a normal set. However, the Object.equals contract is guaranteed to hold among sets returned by this method.
The hashCode method of the returned set returns the sum of the identity hashcodes of the elements in the set, rather than the sum of their hashcodes. This is mandated by the change in the semantics of the equals method, in order to enforce the general contract of the Object.hashCode method among sets returned by this method.
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This implementation creates an empty string buffer, appends a left brace, and iterates over the map's entrySet view, appending the string representation of each map.entry in turn. After appending each entry except the last, the string ", " is appended. Finally a right brace is appended. A string is obtained from the stringbuffer, and returned.
Returns a collection view of the values contained in this map. The collection is backed by the map, so changes to the map are reflected in the collection, and vice-versa. If the map is modified while an iteration over the collection is in progress, the results of the iteration are undefined. The collection supports element removal, which removes the corresponding mapping from the map, via the Iterator.remove, Collection.remove, removeAll, retainAll and clear methods. It does not support the add or addAll methods.
While the object returned by this method implements the Collection interface, it does not obey Collection's general contract. Like its backing map, the collection returned by this method defines element equality as reference-equality rather than object-equality. This affects the behavior of its contains, remove and containsAll methods.
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.