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call/cc
Here's the single most practical reason why I love call/cc: Web
application servers et filia.
- NThreads > CPUParallelism is a bad condition for high performance IO
systems. Examples abound in which naively implemented fully
asynchronous I/O engines beat the pants off of highly tuned
multithreaded servers, up to the limit of 1 CPU.
- Introducting threads is an engineering/business error, in an
environment with a single physical resource. It introduces a
raft of maintenance problems, particularly in the presence of
maintainer-churn, from non-determinism to synchronization
- It is a nightmare of complexity to implement generator and sink
modules for any fully asynchronous single-threaded I/O engine. Try
to integrate PHP into mathopd, for example, and weep.
- Follow-Ups:
- Re: call/cc
- From: "S. Alexander Jacobson" <alex@shop.com>