www.ai.mit.edu/~konrad/projects.html

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Background

My main research interest is to study how to incorporate into everyday objects computational capability that extends the practical use of interactive artifacts in imaginative and intelligible ways. Examples of activities include building and running a showcase of the future dwelling, prototype development and studies of smart communication devices as well as exploring innovative uses of computer vision.Here at AI Lab I participate within the Vision Interface Group and the Oxygen project.

I am a strong advocate of user-centred design practice, participating in interdisciplinary projects, testing innovative interaction models and expanding the HCI knowledge base through explorations in related fields such as industrial design, architecture and art.

Index

Naturens Hus
CoDesk
AtWork
VideoCafe
Smart Things
Emotional Communication
comHOME
BrainBall
Sense and Sensations
Intelligent Work Space
Post It - Do It
Interactive Wall - Gesture + Play
Face IT
ADF
SoftAir
Global Tools

 

Looking for Smart Things
- how to relate usability and usefulness

More recently there has been growing critisism towards pervasive computing and in particular how research is both lagging as well as have a differculty in focusing on the important issues. One interpretation of this delayed understanding is that the speed at which these technologies develop greatly exceeds our capacity to absorb and understand how (and why) we can use all of these interactive devices. We should look less at usability because making a system easier to use doesn't necessarily make it better or worthwhile. We need also to look at usefulness: Are these things actually useful in our everyday lives? What is the experienced value of using these new gadgets, compared to using other technologies that were radical in their times, e.g. washing machines or telephones?

>> These slides are from a talk I gave at MIT in april >>

The Archive

Here I have gathered some bits from the past and the present.

>> An archive of past bits and projects >>

Perceptual interfaces

One of the most difficult tasks for the designer of interactive technologies is to develop an understanding of the interactive material. This task becomes even more complex when several interactive products are using both new interaction techniques and new models for interaction. Development in perceptual user interfaces, such as speech, vision and sketching, enables new devices to be used where earlier, computer-based tools were not able to be used. Hence, it is crucial to understand both the potential, and ultimately the use, of these new types of interfaces in order to be able to complete the design.

>> Perceptual Interfaces projects >>

Art + Hacks

Here you can find some art / hacks projects. This page is still very much work in progress and will be expanded soonish.

>> Art + Hacks Archive >>

 


/ email: konrad@ai.mit.edu / phone: (617) 452-5035 /
/ smail: 200 technology square, ne43-V606, cambridge, ma 02139, usa /
/ visit: 400 technology square, floor 6, room V606 /