Background
Currently I
lecture in:
- I'm a recitation
instructor in 6.001 at EECS / MIT.
In the past
I have taught in: Human-computer interaction, Programming, Computer
graphics, User-centred design and Industrial design:
- Human computer
interaction (HCI) at ,e.g., KTH, Stockholm University and Gävle
Högskola.
- Second course
in human-computer interaction with a specific aim towards user-centred
design, The Royal Institute of Technology (NADA / KTH).
- Computer
graphics, Introduction course in computer graphics and advanced
programming of interactive system, at The Royal Institute of Technology
(NADA / KTH).
- User-oriented
development in industrial design, at the college for craft and
design in Stockholm (Konstfack / ID).
- Interaktiva
Media and User-Centred Web Development at Stockholm University
(SU / GI).
Proffesional
computer training:
- Over the
last five years do I also teach basic and advanced Java programming
and and User Interface Design through my own consulting company,
my clients have been e.g. Ericsson, SAAB and Telia.
Some
toughts about teaching Interaction Design
One of the most
important challenges in the field of interactions design is how
we could build a new curriculum that could provide a solid learning
and research foundation.
>> Here
are some of my thoughts about teaching interactions design >>
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Current
Teaching
Here at MIT
/ EECS I am a recitation instructor in 6001.
>> Here
are my class notes from Fall-02 >>
Past
Lecture Notes
Observation
& Invention is a creative tool that highlights
the
value of interdisciplinary design teams. The method was presented
by Verplank, B. et al. as a tutorial at INTERCHI'93. This is an
adapted version which I have used several times in interaction design
and HCI classes.
>> Observation
& Invention class notes >>
The
Apple Interface Design Project,
that the advanced technology group at Apple organized, become a
great opportunity to establish a true interdisciplinary course in
user-centered design. The goal was to challenge students to work
together as part of a team responsible for building prototype solutions
to real world design problems. This course is now part of the master
program at KTH.
>> The
current course home page (in swedish) >>
>> Slides
from introduction lecture >>
Digital
Formgiving is
a interactions design course at the master program in industrial
design at Konstfack. The challenge of this course was to combine
the experiences from the physical/ perceptual world with the possibilities
of the virtual world in a design gestalt that integrates form within
a spatial context. The first step in the course was a perceptual
workshop that focused on stimulating all the senses through form,
material, color and texture. This step was followed by a second
workshop in design methods that captured early observation of real
uses, supplying the basis for sketching senarios for the future
use of interactive technologies. In the third part of this course,
the students used experiences from the first two workshops to build
a prototype that linked the interactive artifact with perceptual
experience and semiotic messages. Each of these steps took the students
through essential learning of what it means to do interaction design.
>> Physical
Computing class notes >>
>> Perceptual
workshop class notes >>
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