Yifei Li

Yifei Li

李一飞 | CS PhD Student

Massachusetts Institute of Technology

I am a fourth-year PhD student at MIT CSAIL, advised by Prof. Wojciech Matusik. I received my bachelor’s degree in Computer Science from Carnegie Mellon University, where I was fortunate enough to be advised by Prof. Jessica Hodgins.

I was fortunate to receive the 2020 MIT Stata Family Presidential Fellowship. I’ve previously spent wonderful summers interning at Meta Reality Labs Sausalito (2023), NVIDIA (2022) and Meta AI (2020) as a research intern, Google (2019) as a SWE intern and Activision Blizzard (2018) working on the Call of Duty: Black Ops 4 game engine development.

Outside of research, I enjoy ballet, bouldering and piano. I am a member of the Harvard Ballet Company.

Interests
  • Computer Graphics
  • (Differentiable) Physical Simulation
  • Computational Design & Fabrication
  • Machine Learning
Education
  • Massachusetts Institute of Technology 2020 - Present

    Ph.D. in EECS 

  • Massachusetts Institute of Technology 2020 - 2022

    M.S. in EECS 

  • Carnegie Mellon University 2016 - 2020

    B.S. in Computer Science , minor in Machine Learning

Academic Service
  • Reviewer: SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, ECCV, Computer Graphics Forum
News

Experience

 
 
 
 
 
Meta Reality Labs
Research Scientist Intern
Managed by  Tuur Stuyck
May 2023 – Sep 2023 Sausalito, CA
Research on physics-based digital avatar body and garment shape and material joint optimization using differentiable simulation, which resulted in a paper that is currently in submission.
 
 
 
 
 
NVIDIA
Research Intern
Managed by  Miles MacklinJonathan Leaf
May 2022 – Aug 2022 (remote) Cambridge, MA
Research intern in the Simulation Technology group, where I worked on neural surrogate simulation model for cloth-body dynamics.
 
 
 
 
 
Facebook AI Research
Research Intern
Managed by  Jessica Hodgins
May 2020 – Aug 2020 Pittsburgh, PA
Research on animating children’s humanoid sketches. The project resulted in a publication in ACM Transactions on Graphics, a public demo with millions of users, which in turn resulted in an annotated dataset of ~180,000 children drawings.
 
 
 
 
 
Google (GeoAR Team)
Software Engineering Intern
Managed by  Carlos Correa
May 2019 – Aug 2019 Mountain View, CA
Designed, implemented and and created a demo for photorealistic rendering of geo-located outdoor and indoor AR objects. The concept of the demo is now revealed in Google Map immersive AR Navigation, where AR widgets are rendered realistically by estimating the lighting model of the environment.
 
 
 
 
 
Activision Blizzard
Software Engineering Intern
Managed by  Michael VanceWade Brainerd
May 2018 – Aug 2018 Portland, ME
Implemented and optimized (~7ms/frame on PS4 ) a procedural grass system that runs on GPU for the core game engine of Call of Duty Black Ops 4, which was shipped with the game’s battle royale mode across all platforms in October 2018. You can see the procedural grass system in the BO4’s Battle Royale mode trailer.

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