Float class wraps a value of primitive type
float in an object. An object of type
Float contains a single field whose type is
float.
In addition, this class provides several methods for converting a
float to a String and a
String to a float, as well as other
constants and methods useful when dealing with a
float.
Float object that
represents the primitive float argument.Float object that
represents the argument converted to type float.Float object that
represents the floating-point value of type float
represented by the string. The string is converted to a
float value as if by the valueOf method.float, (2-2-23)·2127.
It is equal to the hexadecimal floating-point literal
0x1.fffffeP+127f and also equal to
Float.intBitsToFloat(0x7f7fffff).float, 2-149. It is equal to the
hexadecimal floating-point literal 0x0.000002P-126f
and also equal to Float.intBitsToFloat(0x1).float. It is equivalent to the value returned by
Float.intBitsToFloat(0x7fc00000).float. It is equal to the value returned by
Float.intBitsToFloat(0xff800000).float. It is equal to the value returned by
Float.intBitsToFloat(0x7f800000).Class instance representing the primitive type
float.Float as a
byte (by casting to a byte).float values. The sign
of the integer value returned is the same as that of the
integer that would be returned by the call:
new Float(f1).compareTo(new Float(f2))
Float objects numerically. There are
two ways in which comparisons performed by this method differ
from those performed by the Java language numerical comparison
operators (<, <=, ==, >= >) when
applied to primitive float values:
Float.NaN is considered by this method to
be equal to itself and greater than all other
float values
(including Float.POSITIVE_INFINITY).
0.0f is considered by this method to be greater
than -0.0f.
In the foregoing description, the notation sgn(expression) designates the mathematical signum function, which is defined to return one of -1, 0, or 1 according to whether the value of expression is negative, zero or positive. The implementor must ensure sgn(x.compareTo(y)) == -sgn(y.compareTo(x)) for all x and y. (This implies that x.compareTo(y) must throw an exception iff y.compareTo(x) throws an exception.)
The implementor must also ensure that the relation is transitive: (x.compareTo(y)>0 && y.compareTo(z)>0) implies x.compareTo(z)>0.
Finally, the implementer must ensure that x.compareTo(y)==0 implies that sgn(x.compareTo(z)) == sgn(y.compareTo(z)), for all z.
It is strongly recommended, but not strictly required that (x.compareTo(y)==0) == (x.equals(y)). Generally speaking, any class that implements the Comparable interface and violates this condition should clearly indicate this fact. The recommended language is "Note: this class has a natural ordering that is inconsistent with equals."
double value of this
Float object.true if and only if the argument is not
null and is a Float object that
represents a float with the same value as the
float represented by this object. For this
purpose, two float values are considered to be the
same if and only if the method
returns the identical int value when applied to
each.
Note that in most cases, for two instances of class
Float, f1 and f2, the value
of f1.equals(f2) is true if and only if
f1.floatValue() == f2.floatValue()
also has the value true. However, there are two exceptions:
f1 and f2 both represent
Float.NaN, then the equals method returns
true, even though Float.NaN==Float.NaN
has the value false.
f1 represents +0.0f while
f2 represents -0.0f, or vice
versa, the equal test has the value
false, even though 0.0f==-0.0f
has the value true.
Bit 31 (the bit that is selected by the mask
0x80000000) represents the sign of the floating-point
number.
Bits 30-23 (the bits that are selected by the mask
0x7f800000) represent the exponent.
Bits 22-0 (the bits that are selected by the mask
0x007fffff) represent the significand (sometimes called
the mantissa) of the floating-point number.
If the argument is positive infinity, the result is
0x7f800000.
If the argument is negative infinity, the result is
0xff800000.
If the argument is NaN, the result is 0x7fc00000.
In all cases, the result is an integer that, when given to the
method, will produce a floating-point
value the same as the argument to floatToIntBits
(except all NaN values are collapsed to a single
"canonical" NaN value).
Bit 31 (the bit that is selected by the mask
0x80000000) represents the sign of the floating-point
number.
Bits 30-23 (the bits that are selected by the mask
0x7f800000) represent the exponent.
Bits 22-0 (the bits that are selected by the mask
0x007fffff) represent the significand (sometimes called
the mantissa) of the floating-point number.
If the argument is positive infinity, the result is
0x7f800000.
If the argument is negative infinity, the result is
0xff800000.
If the argument is NaN, the result is the integer representing
the actual NaN value. Unlike the floatToIntBits
method, intToRawIntBits does not collapse all the
bit patterns encoding a NaN to a single "canonical"
NaN value.
In all cases, the result is an integer that, when given to the
method, will produce a
floating-point value the same as the argument to
floatToRawIntBits.
float value of this Float
object.float value corresponding to a given
bit representation.
The argument is considered to be a representation of a
floating-point value according to the IEEE 754 floating-point
"single format" bit layout.
If the argument is 0x7f800000, the result is positive
infinity.
If the argument is 0xff800000, the result is negative
infinity.
If the argument is any value in the range
0x7f800001 through 0x7fffffff or in
the range 0xff800001 through
0xffffffff, the result is a NaN. No IEEE 754
floating-point operation provided by Java can distinguish
between two NaN values of the same type with different bit
patterns. Distinct values of NaN are only distinguishable by
use of the Float.floatToRawIntBits method.
In all other cases, let s, e, and m be three values that can be computed from the argument:
int s = ((bits >> 31) == 0) ? 1 : -1;
int e = ((bits >> 23) & 0xff);
int m = (e == 0) ?
(bits & 0x7fffff) << 1 :
(bits & 0x7fffff) | 0x800000;
Then the floating-point result equals the value of the mathematical
expression s·m·2e-150.
Note that this method may not be able to return a
float NaN with exactly same bit pattern as the
int argument. IEEE 754 distinguishes between two
kinds of NaNs, quiet NaNs and signaling NaNs. The
differences between the two kinds of NaN are generally not
visible in Java. Arithmetic operations on signaling NaNs turn
them into quiet NaNs with a different, but often similar, bit
pattern. However, on some processors merely copying a
signaling NaN also performs that conversion. In particular,
copying a signaling NaN to return it to the calling method may
perform this conversion. So intBitsToFloat may
not be able to return a float with a signaling NaN
bit pattern. Consequently, for some int values,
floatToRawIntBits(intBitsToFloat(start)) may
not equal start. Moreover, which
particular bit patterns represent signaling NaNs is platform
dependent; although all NaN bit patterns, quiet or signaling,
must be in the NaN range identified above.
Float as an
int (by casting to type int).true if this Float value is
infinitely large in magnitude, false otherwise.true if the specified number is infinitely
large in magnitude, false otherwise.true if this Float value is a
Not-a-Number (NaN), false otherwise.true if the specified number is a
Not-a-Number (NaN) value, false otherwise.Float as a long
(by casting to type long).wait methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized statement
that synchronizes on the object.
Class, by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
float initialized to the value
represented by the specified String, as performed
by the valueOf method of class Float.Float as a
short (by casting to a short).float argument. All characters mentioned below are
ASCII characters.
NaN".
-'
('\u002D'); if the sign is positive, no sign character
appears in the result. As for the magnitude m:
"Infinity"; thus, positive infinity produces the
result "Infinity" and negative infinity produces
the result "-Infinity".
"0x0.0p0"; thus, negative zero produces the result
"-0x0.0p0" and positive zero produces the result
"0x0.0p0".
float value with a
normalized representation, substrings are used to represent the
significand and exponent fields. The significand is
represented by the characters "0x1."
followed by a lowercase hexadecimal representation of the rest
of the significand as a fraction. Trailing zeros in the
hexadecimal representation are removed unless all the digits
are zero, in which case a single zero is used. Next, the
exponent is represented by "p" followed
by a decimal string of the unbiased exponent as if produced by
a call to Integer.toString
on the
exponent value.
float value with a subnormal
representation, the significand is represented by the
characters "0x0." followed by a
hexadecimal representation of the rest of the significand as a
fraction. Trailing zeros in the hexadecimal representation are
removed. Next, the exponent is represented by
"p-126". Note that there must be at
least one nonzero digit in a subnormal significand.
| Floating-point Value | Hexadecimal String |
|---|---|
1.0 | 0x1.0p0 |
-1.0 | -0x1.0p0 |
2.0 | 0x1.0p1 |
3.0 | 0x1.8p1 |
0.5 | 0x1.0p-1 |
0.25 | 0x1.0p-2 |
Float.MAX_VALUE |
0x1.fffffep127 |
Minimum Normal Value |
0x1.0p-126 |
Maximum Subnormal Value |
0x0.fffffep-126 |
Float.MIN_VALUE |
0x0.000002p-126 |
Float object.
The primitive float value represented by this object
is converted to a String exactly as if by the method
toString of one argument.float
argument. All characters mentioned below are ASCII characters.
NaN".
-' ('\u002D'); if the sign is
positive, no sign character appears in the result. As for
the magnitude m:
"Infinity"; thus, positive infinity produces
the result "Infinity" and negative infinity
produces the result "-Infinity".
"0.0"; thus, negative zero produces the result
"-0.0" and positive zero produces the result
"0.0".
.'
('\u002E'), followed by one or more
decimal digits representing the fractional part of
m.
.' ('\u002E'), followed by
decimal digits representing the fractional part of
a, followed by the letter 'E'
('\u0045'), followed by a representation
of n as a decimal integer, as produced by the
method
.
float. That is, suppose that x is the
exact mathematical value represented by the decimal
representation produced by this method for a finite nonzero
argument f. Then f must be the float
value nearest to x; or, if two float values are
equally close to x, then f must be one of
them and the least significant bit of the significand of
f must be 0.
To create localized string representations of a floating-point value, use subclasses of java.text.NumberFormat .
Float object holding the
float value represented by the argument string
s.
If s is null, then a
NullPointerException is thrown.
Leading and trailing whitespace characters in s
are ignored. Whitespace is removed as if by the String#trim
method; that is, both ASCII space and control
characters are removed. The rest of s should
constitute a FloatValue as described by the lexical
syntax rules:
where Sign, FloatingPointLiteral, HexNumeral, HexDigits, SignedInteger and FloatTypeSuffix are as defined in the lexical structure sections of the of the Java Language Specification. If
- FloatValue:
- Signopt
NaN- Signopt
Infinity- Signopt FloatingPointLiteral
- Signopt HexFloatingPointLiteral
- SignedInteger
- HexFloatingPointLiteral:
- HexSignificand BinaryExponent FloatTypeSuffixopt
- HexSignificand:
- HexNumeral
- HexNumeral
.0xHexDigitsopt.HexDigits0XHexDigitsopt.HexDigits
- BinaryExponent:
- BinaryExponentIndicator SignedInteger
- BinaryExponentIndicator:
pP
s does not have the form of
a FloatValue, then a NumberFormatException
is thrown. Otherwise, s is regarded as
representing an exact decimal value in the usual
"computerized scientific notation" or as an exact
hexadecimal value; this exact numerical value is then
conceptually converted to an "infinitely precise"
binary value that is then rounded to type float
by the usual round-to-nearest rule of IEEE 754 floating-point
arithmetic, which includes preserving the sign of a zero
value. Finally, a Float object representing this
float value is returned.
To interpret localized string representations of a floating-point value, use subclasses of java.text.NumberFormat .
Note that trailing format specifiers, specifiers that
determine the type of a floating-point literal
(1.0f is a float value;
1.0d is a double value), do
not influence the results of this method. In other
words, the numerical value of the input string is converted
directly to the target floating-point type. In general, the
two-step sequence of conversions, string to double
followed by double to float, is
not equivalent to converting a string directly to
float. For example, if first converted to an
intermediate double and then to
float, the string
"1.00000017881393421514957253748434595763683319091796875001d"
results in the float value
1.0000002f; if the string is converted directly to
float, 1.0000001f results.
To avoid calling this method on a invalid string and having
a NumberFormatException be thrown, the documentation
for Double.valueOf
lists a regular
expression which can be used to screen the input.
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify method or the
notifyAll method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) {
while (<condition does not hold>)
obj.wait();
... // Perform action appropriate to condition
}
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) {
while (<condition does not hold>)
obj.wait(timeout);
... // Perform action appropriate to condition
}
(For more information on this topic, see Section 3.2.3 in Doug Lea's
"Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
2000), or Item 50 in Joshua Bloch's "Effective Java Programming
Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify method
or the notifyAll method.
timeout
milliseconds plus nanos nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) {
while (<condition does not hold>)
obj.wait(timeout, nanos);
... // Perform action appropriate to condition
}
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.