The Float class wraps a value of primitive type float in an object. An object of type Float contains a single field whose type is float.

In addition, this class provides several methods for converting a float to a String and a String to a float, as well as other constants and methods useful when dealing with a float.

@author
Lee Boynton
@author
Arthur van Hoff
@author
Joseph D. Darcy
@version
1.94, 05/11/04
@since
JDK1.0
Constructs a newly allocated Float object that represents the primitive float argument.
Parameters
valuethe value to be represented by the Float.
Constructs a newly allocated Float object that represents the argument converted to type float.
Parameters
valuethe value to be represented by the Float.
Constructs a newly allocated Float object that represents the floating-point value of type float represented by the string. The string is converted to a float value as if by the valueOf method.
Parameters
sa string to be converted to a Float.
Throws
NumberFormatExceptionif the string does not contain a parsable number.
A constant holding the largest positive finite value of type float, (2-2-23)·2127. It is equal to the hexadecimal floating-point literal 0x1.fffffeP+127f and also equal to Float.intBitsToFloat(0x7f7fffff).
A constant holding the smallest positive nonzero value of type float, 2-149. It is equal to the hexadecimal floating-point literal 0x0.000002P-126f and also equal to Float.intBitsToFloat(0x1).
A constant holding a Not-a-Number (NaN) value of type float. It is equivalent to the value returned by Float.intBitsToFloat(0x7fc00000).
A constant holding the negative infinity of type float. It is equal to the value returned by Float.intBitsToFloat(0xff800000).
A constant holding the positive infinity of type float. It is equal to the value returned by Float.intBitsToFloat(0x7f800000).
The number of bits used to represent a float value.
@since
1.5
The Class instance representing the primitive type float.
@since
JDK1.1
Returns the value of this Float as a byte (by casting to a byte).
Return
the float value represented by this object converted to type byte
Compares the two specified float values. The sign of the integer value returned is the same as that of the integer that would be returned by the call:
    new Float(f1).compareTo(new Float(f2))
 
Parameters
f1the first float to compare.
f2the second float to compare.
Return
the value 0 if f1 is numerically equal to f2; a value less than 0 if f1 is numerically less than f2; and a value greater than 0 if f1 is numerically greater than f2.
@since
1.4
Compares two Float objects numerically. There are two ways in which comparisons performed by this method differ from those performed by the Java language numerical comparison operators (<, <=, ==, >= >) when applied to primitive float values:
  • Float.NaN is considered by this method to be equal to itself and greater than all other float values (including Float.POSITIVE_INFINITY).
  • 0.0f is considered by this method to be greater than -0.0f.
This ensures that the natural ordering of Float objects imposed by this method is consistent with equals.
Parameters
anotherFloatthe Float to be compared.
Return
the value 0 if anotherFloat is numerically equal to this Float; a value less than 0 if this Float is numerically less than anotherFloat; and a value greater than 0 if this Float is numerically greater than anotherFloat.
@since
1.2
Compares this object with the specified object for order. Returns a negative integer, zero, or a positive integer as this object is less than, equal to, or greater than the specified object.

In the foregoing description, the notation sgn(expression) designates the mathematical signum function, which is defined to return one of -1, 0, or 1 according to whether the value of expression is negative, zero or positive. The implementor must ensure sgn(x.compareTo(y)) == -sgn(y.compareTo(x)) for all x and y. (This implies that x.compareTo(y) must throw an exception iff y.compareTo(x) throws an exception.)

The implementor must also ensure that the relation is transitive: (x.compareTo(y)>0 && y.compareTo(z)>0) implies x.compareTo(z)>0.

Finally, the implementer must ensure that x.compareTo(y)==0 implies that sgn(x.compareTo(z)) == sgn(y.compareTo(z)), for all z.

It is strongly recommended, but not strictly required that (x.compareTo(y)==0) == (x.equals(y)). Generally speaking, any class that implements the Comparable interface and violates this condition should clearly indicate this fact. The recommended language is "Note: this class has a natural ordering that is inconsistent with equals."

Parameters
othe Object to be compared.
Return
a negative integer, zero, or a positive integer as this object is less than, equal to, or greater than the specified object.
Throws
ClassCastExceptionif the specified object's type prevents it from being compared to this Object.
Returns the double value of this Float object.
Return
the float value represented by this object is converted to type double and the result of the conversion is returned.
Compares this object against the specified object. The result is true if and only if the argument is not null and is a Float object that represents a float with the same value as the float represented by this object. For this purpose, two float values are considered to be the same if and only if the method returns the identical int value when applied to each.

Note that in most cases, for two instances of class Float, f1 and f2, the value of f1.equals(f2) is true if and only if

   f1.floatValue() == f2.floatValue()
 

also has the value true. However, there are two exceptions:

  • If f1 and f2 both represent Float.NaN, then the equals method returns true, even though Float.NaN==Float.NaN has the value false.
  • If f1 represents +0.0f while f2 represents -0.0f, or vice versa, the equal test has the value false, even though 0.0f==-0.0f has the value true.
This definition allows hash tables to operate properly.
Parameters
objthe object to be compared
Return
true if the objects are the same; false otherwise.
Returns a representation of the specified floating-point value according to the IEEE 754 floating-point "single format" bit layout.

Bit 31 (the bit that is selected by the mask 0x80000000) represents the sign of the floating-point number. Bits 30-23 (the bits that are selected by the mask 0x7f800000) represent the exponent. Bits 22-0 (the bits that are selected by the mask 0x007fffff) represent the significand (sometimes called the mantissa) of the floating-point number.

If the argument is positive infinity, the result is 0x7f800000.

If the argument is negative infinity, the result is 0xff800000.

If the argument is NaN, the result is 0x7fc00000.

In all cases, the result is an integer that, when given to the method, will produce a floating-point value the same as the argument to floatToIntBits (except all NaN values are collapsed to a single "canonical" NaN value).

Parameters
valuea floating-point number.
Return
the bits that represent the floating-point number.
Returns a representation of the specified floating-point value according to the IEEE 754 floating-point "single format" bit layout, preserving Not-a-Number (NaN) values.

Bit 31 (the bit that is selected by the mask 0x80000000) represents the sign of the floating-point number. Bits 30-23 (the bits that are selected by the mask 0x7f800000) represent the exponent. Bits 22-0 (the bits that are selected by the mask 0x007fffff) represent the significand (sometimes called the mantissa) of the floating-point number.

If the argument is positive infinity, the result is 0x7f800000.

If the argument is negative infinity, the result is 0xff800000.

If the argument is NaN, the result is the integer representing the actual NaN value. Unlike the floatToIntBits method, intToRawIntBits does not collapse all the bit patterns encoding a NaN to a single "canonical" NaN value.

In all cases, the result is an integer that, when given to the method, will produce a floating-point value the same as the argument to floatToRawIntBits.

Parameters
valuea floating-point number.
Return
the bits that represent the floating-point number.
Returns the float value of this Float object.
Return
the float value represented by this object
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns a hash code for this Float object. The result is the integer bit representation, exactly as produced by the method , of the primitive float value represented by this Float object.
Return
a hash code value for this object.
Returns the float value corresponding to a given bit representation. The argument is considered to be a representation of a floating-point value according to the IEEE 754 floating-point "single format" bit layout.

If the argument is 0x7f800000, the result is positive infinity.

If the argument is 0xff800000, the result is negative infinity.

If the argument is any value in the range 0x7f800001 through 0x7fffffff or in the range 0xff800001 through 0xffffffff, the result is a NaN. No IEEE 754 floating-point operation provided by Java can distinguish between two NaN values of the same type with different bit patterns. Distinct values of NaN are only distinguishable by use of the Float.floatToRawIntBits method.

In all other cases, let s, e, and m be three values that can be computed from the argument:

 int s = ((bits >> 31) == 0) ? 1 : -1;
 int e = ((bits >> 23) & 0xff);
 int m = (e == 0) ?
                 (bits & 0x7fffff) << 1 :
                 (bits & 0x7fffff) | 0x800000;
 
Then the floating-point result equals the value of the mathematical expression s·m·2e-150.

Note that this method may not be able to return a float NaN with exactly same bit pattern as the int argument. IEEE 754 distinguishes between two kinds of NaNs, quiet NaNs and signaling NaNs. The differences between the two kinds of NaN are generally not visible in Java. Arithmetic operations on signaling NaNs turn them into quiet NaNs with a different, but often similar, bit pattern. However, on some processors merely copying a signaling NaN also performs that conversion. In particular, copying a signaling NaN to return it to the calling method may perform this conversion. So intBitsToFloat may not be able to return a float with a signaling NaN bit pattern. Consequently, for some int values, floatToRawIntBits(intBitsToFloat(start)) may not equal start. Moreover, which particular bit patterns represent signaling NaNs is platform dependent; although all NaN bit patterns, quiet or signaling, must be in the NaN range identified above.

Parameters
bitsan integer.
Return
the float floating-point value with the same bit pattern.
Returns the value of this Float as an int (by casting to type int).
Return
the float value represented by this object converted to type int
Returns true if this Float value is infinitely large in magnitude, false otherwise.
Return
true if the value represented by this object is positive infinity or negative infinity; false otherwise.
Returns true if the specified number is infinitely large in magnitude, false otherwise.
Parameters
vthe value to be tested.
Return
true if the argument is positive infinity or negative infinity; false otherwise.
Returns true if this Float value is a Not-a-Number (NaN), false otherwise.
Return
true if the value represented by this object is NaN; false otherwise.
Returns true if the specified number is a Not-a-Number (NaN) value, false otherwise.
Parameters
vthe value to be tested.
Return
true if the argument is NaN; false otherwise.
Returns value of this Float as a long (by casting to type long).
Return
the float value represented by this object converted to type long
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Returns a new float initialized to the value represented by the specified String, as performed by the valueOf method of class Float.
Parameters
sthe string to be parsed.
Return
the float value represented by the string argument.
Throws
NumberFormatExceptionif the string does not contain a parsable float.
@since
1.2
Returns the value of this Float as a short (by casting to a short).
Return
the float value represented by this object converted to type short
@since
JDK1.1
Returns a hexadecimal string representation of the float argument. All characters mentioned below are ASCII characters.
  • If the argument is NaN, the result is the string "NaN".
  • Otherwise, the result is a string that represents the sign and magnitude (absolute value) of the argument. If the sign is negative, the first character of the result is '-' ('\u002D'); if the sign is positive, no sign character appears in the result. As for the magnitude m:
    • If m is infinity, it is represented by the string "Infinity"; thus, positive infinity produces the result "Infinity" and negative infinity produces the result "-Infinity".
    • If m is zero, it is represented by the string "0x0.0p0"; thus, negative zero produces the result "-0x0.0p0" and positive zero produces the result "0x0.0p0".
    • If m is a float value with a normalized representation, substrings are used to represent the significand and exponent fields. The significand is represented by the characters "0x1." followed by a lowercase hexadecimal representation of the rest of the significand as a fraction. Trailing zeros in the hexadecimal representation are removed unless all the digits are zero, in which case a single zero is used. Next, the exponent is represented by "p" followed by a decimal string of the unbiased exponent as if produced by a call to Integer.toString on the exponent value.
    • If m is a float value with a subnormal representation, the significand is represented by the characters "0x0." followed by a hexadecimal representation of the rest of the significand as a fraction. Trailing zeros in the hexadecimal representation are removed. Next, the exponent is represented by "p-126". Note that there must be at least one nonzero digit in a subnormal significand.

Examples

Floating-point ValueHexadecimal String
1.0 0x1.0p0
-1.0 -0x1.0p0
2.0 0x1.0p1
3.0 0x1.8p1
0.5 0x1.0p-1
0.25 0x1.0p-2
Float.MAX_VALUE 0x1.fffffep127
Minimum Normal Value 0x1.0p-126
Maximum Subnormal Value 0x0.fffffep-126
Float.MIN_VALUE 0x0.000002p-126
Parameters
fthe float to be converted.
Return
a hex string representation of the argument.
@since
1.5
@author
Joseph D. Darcy
Returns a string representation of this Float object. The primitive float value represented by this object is converted to a String exactly as if by the method toString of one argument.
Return
a String representation of this object.
Returns a string representation of the float argument. All characters mentioned below are ASCII characters.
  • If the argument is NaN, the result is the string "NaN".
  • Otherwise, the result is a string that represents the sign and magnitude (absolute value) of the argument. If the sign is negative, the first character of the result is '-' ('\u002D'); if the sign is positive, no sign character appears in the result. As for the magnitude m:
    • If m is infinity, it is represented by the characters "Infinity"; thus, positive infinity produces the result "Infinity" and negative infinity produces the result "-Infinity".
    • If m is zero, it is represented by the characters "0.0"; thus, negative zero produces the result "-0.0" and positive zero produces the result "0.0".
    • If m is greater than or equal to 10-3 but less than 107, then it is represented as the integer part of m, in decimal form with no leading zeroes, followed by '.' ('\u002E'), followed by one or more decimal digits representing the fractional part of m.
    • If m is less than 10-3 or greater than or equal to 107, then it is represented in so-called "computerized scientific notation." Let n be the unique integer such that 10n <= m < 10n+1; then let a be the mathematically exact quotient of m and 10n so that 1 <= a < 10. The magnitude is then represented as the integer part of a, as a single decimal digit, followed by '.' ('\u002E'), followed by decimal digits representing the fractional part of a, followed by the letter 'E' ('\u0045'), followed by a representation of n as a decimal integer, as produced by the method .
How many digits must be printed for the fractional part of m or a? There must be at least one digit to represent the fractional part, and beyond that as many, but only as many, more digits as are needed to uniquely distinguish the argument value from adjacent values of type float. That is, suppose that x is the exact mathematical value represented by the decimal representation produced by this method for a finite nonzero argument f. Then f must be the float value nearest to x; or, if two float values are equally close to x, then f must be one of them and the least significant bit of the significand of f must be 0.

To create localized string representations of a floating-point value, use subclasses of java.text.NumberFormat .

Parameters
fthe float to be converted.
Return
a string representation of the argument.
Returns a Float instance representing the specified float value. If a new Float instance is not required, this method should generally be used in preference to the constructor , as this method is likely to yield significantly better space and time performance by caching frequently requested values.
Parameters
fa float value.
Return
a Float instance representing f.
@since
1.5
Returns a Float object holding the float value represented by the argument string s.

If s is null, then a NullPointerException is thrown.

Leading and trailing whitespace characters in s are ignored. Whitespace is removed as if by the String#trim method; that is, both ASCII space and control characters are removed. The rest of s should constitute a FloatValue as described by the lexical syntax rules:

FloatValue:
Signopt NaN
Signopt Infinity
Signopt FloatingPointLiteral
Signopt HexFloatingPointLiteral
SignedInteger

HexFloatingPointLiteral:
HexSignificand BinaryExponent FloatTypeSuffixopt

HexSignificand:
HexNumeral
HexNumeral .
0x HexDigitsopt . HexDigits
0X HexDigitsopt . HexDigits

BinaryExponent:
BinaryExponentIndicator SignedInteger

BinaryExponentIndicator:
p
P
where Sign, FloatingPointLiteral, HexNumeral, HexDigits, SignedInteger and FloatTypeSuffix are as defined in the lexical structure sections of the of the Java Language Specification. If s does not have the form of a FloatValue, then a NumberFormatException is thrown. Otherwise, s is regarded as representing an exact decimal value in the usual "computerized scientific notation" or as an exact hexadecimal value; this exact numerical value is then conceptually converted to an "infinitely precise" binary value that is then rounded to type float by the usual round-to-nearest rule of IEEE 754 floating-point arithmetic, which includes preserving the sign of a zero value. Finally, a Float object representing this float value is returned.

To interpret localized string representations of a floating-point value, use subclasses of java.text.NumberFormat .

Note that trailing format specifiers, specifiers that determine the type of a floating-point literal (1.0f is a float value; 1.0d is a double value), do not influence the results of this method. In other words, the numerical value of the input string is converted directly to the target floating-point type. In general, the two-step sequence of conversions, string to double followed by double to float, is not equivalent to converting a string directly to float. For example, if first converted to an intermediate double and then to float, the string
"1.00000017881393421514957253748434595763683319091796875001d"
results in the float value 1.0000002f; if the string is converted directly to float, 1.0000001f results.

To avoid calling this method on a invalid string and having a NumberFormatException be thrown, the documentation for Double.valueOf lists a regular expression which can be used to screen the input.

Parameters
sthe string to be parsed.
Return
a Float object holding the value represented by the String argument.
Throws
NumberFormatExceptionif the string does not contain a parsable number.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.