Datagram channels are not a complete abstraction of network datagram sockets. Binding and the manipulation of socket options must be done through an associated java.net.DatagramSocket object obtained by invoking the socket method. It is not possible to create a channel for an arbitrary, pre-existing datagram socket, nor is it possible to specify the java.net.DatagramSocketImpl object to be used by a datagram socket associated with a datagram channel.
A datagram channel is created by invoking the open method of this class. A newly-created datagram channel is open but not connected. A datagram channel need not be connected in order for the send and receive methods to be used. A datagram channel may be connected, by invoking its connect method, in order to avoid the overhead of the security checks are otherwise performed as part of every send and receive operation. A datagram channel must be connected in order to use the read and write methods, since those methods do not accept or return socket addresses.
Once connected, a datagram channel remains connected until it is disconnected or closed. Whether or not a datagram channel is connected may be determined by invoking its isConnected method.
Datagram channels are safe for use by multiple concurrent threads. They support concurrent reading and writing, though at most one thread may be reading and at most one thread may be writing at any given time.
If the channel has already been closed then this method returns immediately. Otherwise it marks the channel as closed and then invokes the implCloseChannel method in order to complete the close operation.
If the given blocking mode is different from the current blocking mode then this method invokes the implConfigureBlocking method, while holding the appropriate locks, in order to change the mode.
The channel's socket is configured so that it only receives datagrams from, and sends datagrams to, the given remote peer address. Once connected, datagrams may not be received from or sent to any other address. A datagram socket remains connected until it is explicitly disconnected or until it is closed.
This method performs exactly the same security checks as the connect method of the java.net.DatagramSocket class. That is, if a security manager has been installed then this method verifies that its checkAccept and checkConnect methods permit datagrams to be received from and sent to, respectively, the given remote address.
This method may be invoked at any time. It will not have any effect on read or write operations that are already in progress at the moment that it is invoked.
The channel's socket is configured so that it can receive datagrams from, and sends datagrams to, any remote address so long as the security manager, if installed, permits it.
This method may be invoked at any time. It will not have any effect on read or write operations that are already in progress at the moment that it is invoked.
If this channel's socket is not connected, or if the channel is closed, then invoking this method has no effect.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
The new channel is created by invoking the openDatagramChannel method of the system-wide default java.nio.channels.spi.SelectorProvider object. The channel will not be connected.
This method may only be invoked if this channel's socket is connected, and it only accepts datagrams from the socket's peer. If there are more bytes in the datagram than remain in the given buffer then the remainder of the datagram is silently discarded. Otherwise this method behaves exactly as specified in the ReadableByteChannel interface.
An invocation of this method of the form c.read(dsts) behaves in exactly the same manner as the invocation
c.read(dsts, 0, srcs.length);
An invocation of this method attempts to read up to r bytes from this channel, where r is the total number of bytes remaining the specified subsequence of the given buffer array, that is,
at the moment that this method is invoked.dsts[offset].remaining() + dsts[offset+1].remaining() + ... + dsts[offset+length-1].remaining()
Suppose that a byte sequence of length n is read, where 0 <= n <= r. Up to the first dsts[offset].remaining() bytes of this sequence are transferred into buffer dsts[offset], up to the next dsts[offset+1].remaining() bytes are transferred into buffer dsts[offset+1], and so forth, until the entire byte sequence is transferred into the given buffers. As many bytes as possible are transferred into each buffer, hence the final position of each updated buffer, except the last updated buffer, is guaranteed to be equal to that buffer's limit.
This method may be invoked at any time. If another thread has already initiated a read operation upon this channel, however, then an invocation of this method will block until the first operation is complete.
If a datagram is immediately available, or if this channel is in blocking mode and one eventually becomes available, then the datagram is copied into the given byte buffer and its source address is returned. If this channel is in non-blocking mode and a datagram is not immediately available then this method immediately returns null.
The datagram is transferred into the given byte buffer starting at its current position, as if by a regular read operation. If there are fewer bytes remaining in the buffer than are required to hold the datagram then the remainder of the datagram is silently discarded.
This method performs exactly the same security checks as the receive method of the java.net.DatagramSocket class. That is, if the socket is not connected to a specific remote address and a security manager has been installed then for each datagram received this method verifies that the source's address and port number are permitted by the security manager's checkAccept method. The overhead of this security check can be avoided by first connecting the socket via the connect method.
This method may be invoked at any time. If another thread has already initiated a read operation upon this channel, however, then an invocation of this method will block until the first operation is complete.
An invocation of this convenience method of the form
sc.register(sel, ops)behaves in exactly the same way as the invocation
sc.register (sel, ops, null)
This method first verifies that this channel is open and that the given initial interest set is valid.
If this channel is already registered with the given selector then the selection key representing that registration is returned after setting its interest set to the given value.
Otherwise this channel has not yet been registered with the given selector, so the register method of the selector is invoked while holding the appropriate locks. The resulting key is added to this channel's key set before being returned.
If this channel is in non-blocking mode and there is sufficient room in the underlying output buffer, or if this channel is in blocking mode and sufficient room becomes available, then the remaining bytes in the given buffer are transmitted as a single datagram to the given target address.
The datagram is transferred from the byte buffer as if by a regular write operation.
This method performs exactly the same security checks as the send method of the java.net.DatagramSocket class. That is, if the socket is not connected to a specific remote address and a security manager has been installed then for each datagram sent this method verifies that the target address and port number are permitted by the security manager's checkConnect method. The overhead of this security check can be avoided by first connecting the socket via the connect method.
This method may be invoked at any time. If another thread has already initiated a write operation upon this channel, however, then an invocation of this method will block until the first operation is complete.
The returned object will not declare any public methods that are not declared in the java.net.DatagramSocket class.
toString
method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@
', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
Datagram channels support reading and writing, so this method returns (SelectionKey#OP_READ | SelectionKey#OP_WRITE ).
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.This method may only be invoked if this channel's socket is connected, in which case it sends datagrams directly to the socket's peer. Otherwise it behaves exactly as specified in the WritableByteChannel interface.
An invocation of this method of the form c.write(srcs) behaves in exactly the same manner as the invocation
c.write(srcs, 0, srcs.length);
An attempt is made to write up to r bytes to this channel, where r is the total number of bytes remaining in the specified subsequence of the given buffer array, that is,
at the moment that this method is invoked.srcs[offset].remaining() + srcs[offset+1].remaining() + ... + srcs[offset+length-1].remaining()
Suppose that a byte sequence of length n is written, where 0 <= n <= r. Up to the first srcs[offset].remaining() bytes of this sequence are written from buffer srcs[offset], up to the next srcs[offset+1].remaining() bytes are written from buffer srcs[offset+1], and so forth, until the entire byte sequence is written. As many bytes as possible are written from each buffer, hence the final position of each updated buffer, except the last updated buffer, is guaranteed to be equal to that buffer's limit.
Unless otherwise specified, a write operation will return only after writing all of the r requested bytes. Some types of channels, depending upon their state, may write only some of the bytes or possibly none at all. A socket channel in non-blocking mode, for example, cannot write any more bytes than are free in the socket's output buffer.
This method may be invoked at any time. If another thread has already initiated a write operation upon this channel, however, then an invocation of this method will block until the first operation is complete.