Resource bundles contain locale-specific objects. When your program needs a locale-specific resource, a String for example, your program can load it from the resource bundle that is appropriate for the current user's locale. In this way, you can write program code that is largely independent of the user's locale isolating most, if not all, of the locale-specific information in resource bundles.

This allows you to write programs that can:

Resource bundles belong to families whose members share a common base name, but whose names also have additional components that identify their locales. For example, the base name of a family of resource bundles might be "MyResources". The family should have a default resource bundle which simply has the same name as its family - "MyResources" - and will be used as the bundle of last resort if a specific locale is not supported. The family can then provide as many locale-specific members as needed, for example a German one named "MyResources_de".

Each resource bundle in a family contains the same items, but the items have been translated for the locale represented by that resource bundle. For example, both "MyResources" and "MyResources_de" may have a String that's used on a button for canceling operations. In "MyResources" the String may contain "Cancel" and in "MyResources_de" it may contain "Abbrechen".

If there are different resources for different countries, you can make specializations: for example, "MyResources_de_CH" contains objects for the German language (de) in Switzerland (CH). If you want to only modify some of the resources in the specialization, you can do so.

When your program needs a locale-specific object, it loads the ResourceBundle class using the getBundle method:

 ResourceBundle myResources =
      ResourceBundle.getBundle("MyResources", currentLocale);
 

Resource bundles contain key/value pairs. The keys uniquely identify a locale-specific object in the bundle. Here's an example of a ListResourceBundle that contains two key/value pairs:

 public class MyResources extends ListResourceBundle {
      public Object[][] getContents() {
              return contents;
      }
      static final Object[][] contents = {
      // LOCALIZE THIS
              {"OkKey", "OK"},
              {"CancelKey", "Cancel"},
      // END OF MATERIAL TO LOCALIZE
      };
 }
 
Keys are always Strings. In this example, the keys are "OkKey" and "CancelKey". In the above example, the values are also Strings--"OK" and "Cancel"--but they don't have to be. The values can be any type of object.

You retrieve an object from resource bundle using the appropriate getter method. Because "OkKey" and "CancelKey" are both strings, you would use getString to retrieve them:

 button1 = new Button(myResources.getString("OkKey"));
 button2 = new Button(myResources.getString("CancelKey"));
 
The getter methods all require the key as an argument and return the object if found. If the object is not found, the getter method throws a MissingResourceException.

Besides getString, ResourceBundle also provides a method for getting string arrays, getStringArray, as well as a generic getObject method for any other type of object. When using getObject, you'll have to cast the result to the appropriate type. For example:

 int[] myIntegers = (int[]) myResources.getObject("intList");
 

The Java 2 platform provides two subclasses of ResourceBundle, ListResourceBundle and PropertyResourceBundle, that provide a fairly simple way to create resources. As you saw briefly in a previous example, ListResourceBundle manages its resource as a List of key/value pairs. PropertyResourceBundle uses a properties file to manage its resources.

If ListResourceBundle or PropertyResourceBundle do not suit your needs, you can write your own ResourceBundle subclass. Your subclasses must override two methods: handleGetObject and getKeys().

The following is a very simple example of a ResourceBundle subclass, MyResources, that manages two resources (for a larger number of resources you would probably use a Hashtable). Notice that you don't need to supply a value if a "parent-level" ResourceBundle handles the same key with the same value (as for the okKey below).

Example:

 // default (English language, United States)
 public class MyResources extends ResourceBundle {
     public Object handleGetObject(String key) {
         if (key.equals("okKey")) return "Ok";
         if (key.equals("cancelKey")) return "Cancel";
         return null;
     }
 }

 // German language
 public class MyResources_de extends MyResources {
     public Object handleGetObject(String key) {
         // don't need okKey, since parent level handles it.
         if (key.equals("cancelKey")) return "Abbrechen";
         return null;
     }
 }
 
You do not have to restrict yourself to using a single family of ResourceBundles. For example, you could have a set of bundles for exception messages, ExceptionResources (ExceptionResources_fr, ExceptionResources_de, ...), and one for widgets, WidgetResource (WidgetResources_fr, WidgetResources_de, ...); breaking up the resources however you like.
Sole constructor. (For invocation by subclass constructors, typically implicit.)
Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any non-null reference values x and y, this method returns true if and only if x and y refer to the same object (x == y has the value true).

Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.

Parameters
objthe reference object with which to compare.
Return
true if this object is the same as the obj argument; false otherwise.
Gets a resource bundle using the specified base name, the default locale, and the caller's class loader. Calling this method is equivalent to calling
getBundle(baseName, Locale.getDefault(), this.getClass().getClassLoader()),
except that getClassLoader() is run with the security privileges of ResourceBundle. See getBundle for a complete description of the search and instantiation strategy.
Parameters
baseNamethe base name of the resource bundle, a fully qualified class name
Return
a resource bundle for the given base name and the default locale
Throws
java.lang.NullPointerException if baseName is null
MissingResourceException if no resource bundle for the specified base name can be found
Gets a resource bundle using the specified base name and locale, and the caller's class loader. Calling this method is equivalent to calling
getBundle(baseName, locale, this.getClass().getClassLoader()),
except that getClassLoader() is run with the security privileges of ResourceBundle. See getBundle for a complete description of the search and instantiation strategy.
Parameters
baseNamethe base name of the resource bundle, a fully qualified class name
localethe locale for which a resource bundle is desired
Return
a resource bundle for the given base name and locale
Throws
java.lang.NullPointerException if baseName or locale is null
MissingResourceException if no resource bundle for the specified base name can be found
Gets a resource bundle using the specified base name, locale, and class loader.

Conceptually, getBundle uses the following strategy for locating and instantiating resource bundles:

getBundle uses the base name, the specified locale, and the default locale (obtained from Locale.getDefault ) to generate a sequence of candidate bundle names. If the specified locale's language, country, and variant are all empty strings, then the base name is the only candidate bundle name. Otherwise, the following sequence is generated from the attribute values of the specified locale (language1, country1, and variant1) and of the default locale (language2, country2, and variant2):

  • baseName + "_" + language1 + "_" + country1 + "_" + variant1
  • baseName + "_" + language1 + "_" + country1
  • baseName + "_" + language1
  • baseName + "_" + language2 + "_" + country2 + "_" + variant2
  • baseName + "_" + language2 + "_" + country2
  • baseName + "_" + language2
  • baseName

Candidate bundle names where the final component is an empty string are omitted. For example, if country1 is an empty string, the second candidate bundle name is omitted.

getBundle then iterates over the candidate bundle names to find the first one for which it can instantiate an actual resource bundle. For each candidate bundle name, it attempts to create a resource bundle:

  • First, it attempts to load a class using the candidate bundle name. If such a class can be found and loaded using the specified class loader, is assignment compatible with ResourceBundle, is accessible from ResourceBundle, and can be instantiated, getBundle creates a new instance of this class and uses it as the result resource bundle.
  • Otherwise, getBundle attempts to locate a property resource file. It generates a path name from the candidate bundle name by replacing all "." characters with "/" and appending the string ".properties". It attempts to find a "resource" with this name using ClassLoader.getResource . (Note that a "resource" in the sense of getResource has nothing to do with the contents of a resource bundle, it is just a container of data, such as a file.) If it finds a "resource", it attempts to create a new PropertyResourceBundle instance from its contents. If successful, this instance becomes the result resource bundle.

If no result resource bundle has been found, a MissingResourceException is thrown.

Once a result resource bundle has been found, its parent chain is instantiated. getBundle iterates over the candidate bundle names that can be obtained by successively removing variant, country, and language (each time with the preceding "_") from the bundle name of the result resource bundle. As above, candidate bundle names where the final component is an empty string are omitted. With each of the candidate bundle names it attempts to instantiate a resource bundle, as described above. Whenever it succeeds, it calls the previously instantiated resource bundle's setParent method with the new resource bundle, unless the previously instantiated resource bundle already has a non-null parent.

Implementations of getBundle may cache instantiated resource bundles and return the same resource bundle instance multiple times. They may also vary the sequence in which resource bundles are instantiated as long as the selection of the result resource bundle and its parent chain are compatible with the description above.

The baseName argument should be a fully qualified class name. However, for compatibility with earlier versions, Sun's Java 2 runtime environments do not verify this, and so it is possible to access PropertyResourceBundles by specifying a path name (using "/") instead of a fully qualified class name (using ".").

Example: The following class and property files are provided: MyResources.class, MyResources_fr_CH.properties, MyResources_fr_CH.class, MyResources_fr.properties, MyResources_en.properties, MyResources_es_ES.class. The contents of all files are valid (that is, public non-abstract subclasses of ResourceBundle for the ".class" files, syntactically correct ".properties" files). The default locale is Locale("en", "GB").

Calling getBundle with the shown locale argument values instantiates resource bundles from the following sources:

  • Locale("fr", "CH"): result MyResources_fr_CH.class, parent MyResources_fr.properties, parent MyResources.class
  • Locale("fr", "FR"): result MyResources_fr.properties, parent MyResources.class
  • Locale("de", "DE"): result MyResources_en.properties, parent MyResources.class
  • Locale("en", "US"): result MyResources_en.properties, parent MyResources.class
  • Locale("es", "ES"): result MyResources_es_ES.class, parent MyResources.class
The file MyResources_fr_CH.properties is never used because it is hidden by MyResources_fr_CH.class.

Parameters
baseNamethe base name of the resource bundle, a fully qualified class name
localethe locale for which a resource bundle is desired
loaderthe class loader from which to load the resource bundle
Return
a resource bundle for the given base name and locale
Throws
java.lang.NullPointerException if baseName, locale, or loader is null
MissingResourceException if no resource bundle for the specified base name can be found
@since
1.2
Returns the runtime class of an object. That Class object is the object that is locked by static synchronized methods of the represented class.
Return
The java.lang.Class object that represents the runtime class of the object. The result is of type {@code Class} where X is the erasure of the static type of the expression on which getClass is called.
Returns an enumeration of the keys.
Returns the locale of this resource bundle. This method can be used after a call to getBundle() to determine whether the resource bundle returned really corresponds to the requested locale or is a fallback.
Return
the locale of this resource bundle
Gets an object for the given key from this resource bundle or one of its parents. This method first tries to obtain the object from this resource bundle using handleGetObject . If not successful, and the parent resource bundle is not null, it calls the parent's getObject method. If still not successful, it throws a MissingResourceException.
Parameters
keythe key for the desired object
Return
the object for the given key
Throws
NullPointerExceptionif key is null
MissingResourceExceptionif no object for the given key can be found
Gets a string for the given key from this resource bundle or one of its parents. Calling this method is equivalent to calling
(String) getObject (key).
Parameters
keythe key for the desired string
Return
the string for the given key
Throws
NullPointerExceptionif key is null
MissingResourceExceptionif no object for the given key can be found
ClassCastExceptionif the object found for the given key is not a string
Gets a string array for the given key from this resource bundle or one of its parents. Calling this method is equivalent to calling
(String[]) getObject (key).
Parameters
keythe key for the desired string array
Return
the string array for the given key
Throws
NullPointerExceptionif key is null
MissingResourceExceptionif no object for the given key can be found
ClassCastExceptionif the object found for the given key is not a string array
Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable.

The general contract of hashCode is:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables.

As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)

Return
a hash code value for this object.
Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the wait methods.

The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object's monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the wait methods.

The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Throws
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.

The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:

 getClass().getName() + '@' + Integer.toHexString(hashCode())
 
Return
a string representation of the object.
Causes current thread to wait until another thread invokes the method or the method for this object. In other words, this method behaves exactly as if it simply performs the call wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait();
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Throws
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until either another thread invokes the method or the method for this object, or a specified amount of time has elapsed.

The current thread must own this object's monitor.

This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T.
  • The specified amount of real time has elapsed, more or less. If timeout is zero, however, then real time is not taken into consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout);
         ... // Perform action appropriate to condition
     }
 
(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).

If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.

This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

Parameters
timeoutthe maximum time to wait in milliseconds.
Throws
IllegalArgumentExceptionif the value of timeout is negative.
IllegalMonitorStateExceptionif the current thread is not the owner of the object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.
Causes current thread to wait until another thread invokes the method or the method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.

This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by:

 1000000*timeout+nanos

In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).

The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:

  • Another thread notifies threads waiting on this object's monitor to wake up either through a call to the notify method or the notifyAll method.
  • The timeout period, specified by timeout milliseconds plus nanos nanoseconds arguments, has elapsed.

The thread then waits until it can re-obtain ownership of the monitor and resumes execution.

As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:

     synchronized (obj) {
         while (<condition does not hold>)
             obj.wait(timeout, nanos);
         ... // Perform action appropriate to condition
     }
 
This method should only be called by a thread that is the owner of this object's monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.
Parameters
timeoutthe maximum time to wait in milliseconds.
nanosadditional time, in nanoseconds range 0-999999.
Throws
IllegalArgumentExceptionif the value of timeout is negative or the value of nanos is not in the range 0-999999.
IllegalMonitorStateExceptionif the current thread is not the owner of this object's monitor.
InterruptedExceptionif another thread interrupted the current thread before or while the current thread was waiting for a notification. The interrupted status of the current thread is cleared when this exception is thrown.