Index
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Some thoughts about teaching interaction design
One of the
most important challenges in the field of interactions design
is how to build a new curriculum that can provide a solid learning
and research foundation.
Certainly
there are many valuable practices that have emerged from HCI
that we can, and should use. For example, interdisciplinary
work has become a standard HCI tool for obtaining a broad understanding
of a use situation. Methods and practice of performing evaluations
has also become a part of a useful HCI toolbox. Teaching how
to combine traditional HCI practice with research methods that
are rooted in design disciplines and social science is hence
increasingly important in education.
For example,
given the pervasive nature of interactive technologies, we need
to find new ways to understand and examine the relationship
between interactive products, on the one hand, and our social
and cultural responses to technology, on the other. I have had
great success with such approaches, using a design method called
“Observation and Innovation” in both research (AtWork
system from my PhD thesis, The Emotional Communication project
at CID/II) and in teaching (Apple Interface Project at KTH 93-96,
Digital Formgiving 99-00 and User-Centred Web design 98-00).
We also
need to develop an understanding of the interactive material—finding
its potential, its constraints, as well as understanding the
relation between the digital interactive material and the physical
material. This is fundamental and necessary knowledge for designing
interactive products and we need to teach how to work with interactive
material, e.g., examining the appropriate tools for developing
interactive material, instructing how to build physical prototypes
and digital interactive media. In an interaction design course,
for example, we organized a workshop in "physical computing".
The goal of this project was to give the students some experiences
with using basic electronics and sensors so that they could
get beyond the idea that a computer is merely a box with a monitor,
a keyboard, and a mouse. The outcome was exceptional; e.g. students
designed a childrens’ fever thermometer that looked like
a teddy bear, and playful devices that could “listen”
through glass using lasers.
In conclusion
I would argue that studying and learning interaction design
should focus on:
- Studying
the interaction between the artifact, users and the environment
- Defining
the form and interaction of the artifact based on real users’
needs, usage, and usefulness
- Learning
how to work with interactive materials
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