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Kari Pulli E-mail:
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Research Interests |
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| Mobile
Graphics Standards.
I've worked a lot on mobile computer graphics technologies. In
particular, I've been involved with standardizing APIs such as OpenGL ES, M3G,
Mobile 3D Graphics for Java MIDP, also known as JSR-184 (specs are here);
and OpenVG.
I also headed the efforts for Nokia's implementations of those APIs.
We've given courses on these APIs at Eurographics 2008, SIGGRAPH 2007, Eurographics 2006, and SIGGRAPH 2005. We also wrote a paper in IEEE CGA
on their design, and our book Mobile 3D Graphics with OpenGL ES and M3G can be purchased from Amazon.
Computer animation. I collaborated with Jovan Popovic and Eugene Hsu on learning and transferring animation styles (SIGGRAPH paper and slides), as well as with Jovan and Robert Wang on high-quality and fast skinning (SIGGRAPH paper). Modeling from range data. I used to do this a lot in my previous life as a PhD student at University of Washington and as a Research Associate at Stanford University (Digital Michelangelo project), but I haven't been very active on that for quite a while. I did write a paper to 3DIM on range and color registration in 2005, though it should have been published much earlier as large part of the thinking and programming was done in 1997-98... (slides). Ubiquitous computing. I worked with Larry Rudolph and Albert Huang on combining information kiosks with mobile phones. This lead to a paper at MUM (slides). Programmable Graphics. In 2004-05 at MIT, I collaborated with Matthias Zwicker, Jiawen Chen, and Fredo Durand and others from RAW team to see how programmable graphics can be done on the parallel RAW chip, yielding a paper at GraphicsHardware (slides). Symbian programming. My Symbian programming page is here. |
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