I joined Meta as CTO in Feb 2017.
I joined Intel as a Sr. Principal Engineer in Oct 2015.
I joined Light, a computational camera startup in Palo Alto, as VP of Computational Imaging, in Oct 2014.
I joined NVIDIA as Senior Director of Research in Apr 2011.
Until end of Mar 2011 I was a Nokia Fellow at Nokia Research Center in Palo Alto, until Aug 2006 also a Visiting Scientist at MIT Graphics Lab.
I am also a docent at University of Oulu, and here's a link to my old web page at Stanford University.
Computer animation. I collaborated with Jovan Popovic and Eugene Hsu on learning and transferring animation styles (SIGGRAPH paper and slides), as well as with Jovan and Robert Wang on high-quality and fast skinning (SIGGRAPH paper).
Modeling from range data. I used to do this a lot in my previous life as a PhD student at University of Washington and as a Research Associate at Stanford University (Digital Michelangelo project), but I haven't been very active on that for quite a while. I did write a paper to 3DIM on range and color registration in 2005, though it should have been published much earlier as large part of the thinking and programming was done in 1997-98... (slides).
Ubiquitous computing. I worked with Larry Rudolph and Albert Huang on combining information kiosks with mobile phones. This lead to a paper at MUM (slides).
Programmable Graphics. In 2004-05 at MIT, I collaborated with Matthias Zwicker, Jiawen Chen, and Fredo Durand and others from RAW team to see how programmable graphics can be done on the parallel RAW chip, yielding a paper at GraphicsHardware (slides).
Symbian programming. My Symbian programming page is here.