Dominic Kao
Dominic Kao

Dominic Kao

Assistant Professor, Siebel School of Computing and Data Science

University of Illinois Urbana-Champaign

Director, Virtual Futures Lab

I am an Assistant Professor in the Siebel School of Computing and Data Science at the University of Illinois Urbana-Champaign. I study how the design of games, virtual reality, and other interactive systems shapes the people who use them: their motivation, engagement, sense of belonging, and performance.

A central thread of my work examines how avatar design features, including voice, self-similarity, and customization, change experience and behavior. My NSF CAREER award supports this line of research. I received my PhD from MIT in Computer Science, and before academia I worked as a game developer at Electronic Arts.

15+Experimental systems built
30,000+Study participants
13Invited talks
NSF CAREERAvatars and identity

Research

My research asks not only how interactive systems shape the people who use them, but how to design that influence on purpose. I design the experimental environments and lead their development, including educational and entertainment games, VR programming worlds, game-making software, avatar creators, and loot-box and online-meeting simulators. I run controlled experiments at scale.

Avatars and identity

How small choices in avatar design shape experience and performance.

Game feedback and motivation

Why the flashes and sounds games fire off for every action, often called "juicy" feedback, motivate players, and which psychological mechanisms actually explain it.

Virtual reality and instruction

Building immersive environments that teach, and studying how the demands of VR change the way people are guided through them.

Selected honors

  • NSF CAREER Award2024
  • Best Paper, ACM Transactions on Interactive Intelligent Systems2024
  • Oral Presentation, NeurIPS2025
  • Honorable Mention, ACM CHI2022
  • Honorable Mention, ACM CHI PLAY2021
  • Emerging Virtual Scholar Award, AERA ARIEL-SIG2017

ServiceAssociate Chair, ACM CHI (2022, 2023, 2025, 2026) and ACM CHI PLAY (2021, 2022).

Selected work

How Does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance
D. Kao, N. Ballou, K. Gerling, H. Breitsohl, S. Deterding
ACM CHI 2024PaperVideo
Exploring How Gender-Anonymous Voice Avatars Influence Women's Performance in Online Computing Group Work
D. Kao, S. T. Mubarrat, A. Joshi, S. Pandita, C. Mousas, H. N. Liang, R. Ratan
International Journal of Human-Computer Studies 2024Paper
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization
D. Kao, R. Ratan, C. Mousas, A. Joshi, E. Melcer
ACM CHI 2022Honorable MentionPaperVideo
The Effects of a Self-Similar Avatar Voice in Educational Games
D. Kao, R. Ratan, C. Mousas, A. J. Magana
ACM CHI PLAY 2021Honorable MentionPaperVideo
Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games
D. Kao, A. J. Magana, C. Mousas
ACM CHI PLAY 2021PaperVideo
The Effects of Badges and Avatar Identification on Play and Making in Educational Games
D. Kao, D. F. Harrell
ACM CHI 2018PaperVideo
View all publications →

Publications

Peer-reviewed papers, journal articles, and selected reports. My name is in bold.

2026
Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
S. T. Mubarrat, B. C. Min, T. Shao, E. C. Smith, B. Benes, A. J. Magana, C. Mousas, D. Kao
ACM CHIPaper
Out of Control: Effects of Multimodal Self-Similarity on Embodiment During Autonomous Avatar Demonstrations in Virtual Reality
S. Guo, F. Zhang, C. Krogmeier, D. Kao, C. Mousas
ACM CHIPaper
On the Intelligence and Knowledgeability of Virtual Agents
F.-C. Yang, M. Choi, D. Kao, C. Mousas
ACM CHIPaper
2025
PRIMT: Preference-Based Reinforcement Learning With Multimodal Feedback and Trajectory Synthesis From Foundation Models
R. Wang, D. Zhao, Z. Yuan, T. Shao, G. Chen, D. Kao, S. Hong, B. C. Min
NeurIPSOralPaper
Let's Do It My Way: Effects of Personality and Age of Virtual Characters
M. Choi, D. Cui, S. Guo, D. Kao, C. Mousas
IEEE ISMAR, published in IEEE TVCGPaper
Towards Understanding the Impact of AI-Generated Visual and Vocal Self-Similarity on Avatar Identification, Motivation, and Engagement in Educational Games
T. Shao, O. Oyedokun, C. Mousas, D. Kao
Extended Abstracts of ACM CHI PLAYPaper
A Systematic Review of Generative AI on Game Character Creation: Applications, Challenges, and Future Trends
Z. Wu, Z. Chen, D. Zhu, C. Mousas, D. Kao
IEEE Transactions on GamesPaper
Toward Understanding the Effects of Intelligence of a Virtual Character During an Immersive Jigsaw Puzzle Co-Solving Task
M. Choi, D. Cui, M. Volonte, A. Koilias, D. Kao, C. Mousas
ACM Transactions on Applied PerceptionPaper
Design Considerations for Virtual Self-Representation in Educational Games
M. T. Kronenberger, H. N. Liang, C. Mousas, D. Kao
IEEE Computer Graphics and ApplicationsPaper
Exploring Player Agency in Educational Video Games
A. Joshi, C. Mousas, S. S. Tokey, D. Kao
Entertainment ComputingPaper
Exploring Content Integration in Educational Video Games
A. Joshi, S. S. Tokey, N. Glaser, D. Kao
TechTrendsPaper
2024
How Does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance
D. Kao, N. Ballou, K. Gerling, H. Breitsohl, S. Deterding
ACM CHIPaperVideo
Exploring How Gender-Anonymous Voice Avatars Influence Women's Performance in Online Computing Group Work
D. Kao, S. T. Mubarrat, A. Joshi, S. Pandita, C. Mousas, H. N. Liang, R. Ratan
International Journal of Human-Computer StudiesPaper
Exploring the Effects of Self-Correction Behavior of an Intelligent Virtual Character During a Jigsaw Puzzle Co-Solving Task
M. Choi, S. Guo, A. Koilias, M. Volonte, D. Kao, C. Mousas
ACM Transactions on Interactive Intelligent SystemsPaper
AI-Based Automatic Detection of Online Teamwork Engagement in Higher Education
A. J. Magana, S. T. Mubarrat, D. Kao, B. Benes
IEEE Transactions on Learning TechnologiesPaper
Collaborating With My Doppelgänger: The Effects of Self-Similar Appearance and Voice of a Virtual Character During a Jigsaw Puzzle Co-Solving Task
S. Guo, M. Choi, D. Kao, C. Mousas
ACM SIGGRAPH I3DPaper
Impact of Tutorial Modes With Different Time Flow Rates in Virtual Reality Games
B. Chen, X. Yan, X. Hu, D. Kao, H. N. Liang
ACM SIGGRAPH I3DPaper
The Development and Validation of the Motivations for Avatar-Mediated Meetings (MAMM) Scale
S. Pandita, R. Ratan, T. Kim, ..., D. Kao, et al.
International Communication Association
Exploring the Influence of Avatar Skin Tone in VR Educational Games
O. Oyedokun, S. T. Mubarrat, A. Joshi, C. Mousas, D. Kao
Extended Abstracts of ACM CHI PLAYPaper
Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary Task
P. Acevedo, M. Choi, H. Liu, D. Kao, C. Mousas
Extended Abstracts of ACM CHI PLAYPaper
2023
Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment
H. Liu, M. Choi, D. Kao, C. Mousas
ACM Transactions on Interactive Intelligent SystemsBest PaperPaper
Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality
J. Wang, R. Shi, W. Zheng, W. Xie, D. Kao, H. N. Liang
IEEE VR, published in IEEE TVCGPaper
Exploring the Effect of the Group Size and Feedback of Non-Player Character Spectators in Virtual Reality Exergames
W. Xu, K. Yu, X. Meng, D. Monteiro, D. Kao, H. N. Liang
Frontiers in PsychologyPaper
Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior
M. Nelson, A. Koilias, D. Kao, C. Mousas
IEEE ISMARPaper
Exploring the Appearance and Voice Mismatch of Virtual Characters
M. Choi, A. Koilias, M. Volonte, D. Kao, C. Mousas
IEEE ISMAR, Adjunct ProceedingsPaper
2022
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization
D. Kao, R. Ratan, C. Mousas, A. Joshi, E. Melcer
ACM CHIHonorable MentionPaperVideo
The Effects of Observation in Video Games: How Remote Observation Influences Player Experience, Motivation, and Behaviour
D. Kao
Behaviour & Information TechnologyPaper
Emotional and Cognitive Effects of Learning With Computer Simulations and Computer Videogames
A. J. Magana, J. Hwang, S. Feng, S. Rebello, T. Zu, D. Kao
Journal of Computer Assisted LearningPaper
Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games
A. Joshi, C. Mousas, D. F. Harrell, D. Kao
Foundations of Digital GamesPaper
Procedural Game Level Design to Trigger Spatial Exploration
P. Acevedo, M. Choi, H. Liu, D. Kao, C. Mousas
Foundations of Digital GamesPaper
Zen Hanzi: A Game for Raising Hanzi Component Awareness
O. Keehl, D. Kao, E. Melcer
Foundations of Digital GamesPaper
Exploring Relevance, Meaningfulness, and Perceived Learning in Entertainment Games
R. Sharma, E. Melcer, D. Kao
DiGRAPaper
Towards an Educational Computing Career Exploration Game
D. Kao, A. J. Magana, O. Oyedokun, A. Ravi
Extended Abstracts of ACM CHI PLAYPaper
Driving Interdisciplinary Collaboration Through Adapted Conjecture Mapping: A Case Study With the PECAS Mediator
M. A. Chang, A. J. Magana, B. Benes, D. Kao, J. Fusco
Digital Promise, reportPaper
2021
The Effects of a Self-Similar Avatar Voice in Educational Games
D. Kao, R. Ratan, C. Mousas, A. J. Magana
ACM CHI PLAYHonorable MentionPaperVideo
Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games
D. Kao, A. J. Magana, C. Mousas
ACM CHI PLAYPaperVideo
Evaluating Virtual Reality Locomotion Interfaces on Collision Avoidance Task With a Virtual Character
C. Mousas, D. Kao, A. Koilias, B. Rekabdar
The Visual Computer (Proc. CGI)Paper
Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices
D. Kao, A. Joshi, C. Mousas, A. Peddireddy, A. K. Gopi, J. Li, J. Springer, B. S. McGowan, J. B. Reed
Foundations of Digital GamesPaperVideo
Toward Understanding Embodied Human-Virtual Character Interaction Through Virtual and Tactile Hugging
D. Cui, D. Kao, C. Mousas
Computer Animation and Virtual WorldsPaper
Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior
C. Mousas, A. Koilias, B. Rekabdar, D. Kao, D. Anastasiou
IEEE VRPaper
A Systematic Review of Literature on the Effectiveness of Intelligent Tutoring Systems in STEM
S. Feng, A. J. Magana, D. Kao
IEEE Frontiers in EducationPaper
First-Year Exploratory Studies About Students' Career Decision Processes and the Impact of Data-Driven Decision Making
T. Karabiyik, D. Kao, A. J. Magana
The Educational Review, USAPaper
Not Very Effective: Validity Issues of the Effectance in Games Scale
N. Ballou, H. Breitsohl, D. Kao, K. Gerling, S. Deterding
Extended Abstracts of ACM CHI PLAYPaper
2020
Exploring Help Facilities in Game-Making Software
D. Kao
Foundations of Digital GamesBest Paper NomineePaperVideo
The Effects of Juiciness in an Action RPG
D. Kao
Entertainment ComputingPaperVideo
Hack.VR: A Programming Game in Virtual Reality
D. Kao, C. Mousas, A. J. Magana, D. F. Harrell, R. Ratan, E. Melcer, B. Sherrick, P. Parsons, D. A. Gusev
Foundations of Digital GamesPaperVideo
Virtual Reality Racket Sports: Virtual Drills for Exercise and Training
H. Liu, Z. Wang, C. Mousas, D. Kao
IEEE ISMARPaperVideo
Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior
C. Mousas, D. Kao, A. Koilias, B. Rekabdar
IEEE VRPaper
Using Real-Time, In-Game Measures to Evaluate Game Difficulty
B. Sherrick, C. Smith, D. Kao, C. Mousas
National Communication Association
2019
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes
D. Kao
IEEE Transactions on GamesBest Paper NomineePaperVideo
JavaStrike: A Java Programming Engine Embedded in Virtual Worlds
D. Kao
Foundations of Digital GamesPaperVideo
The Effects of Anthropomorphic Avatars vs. Non-Anthropomorphic Avatars in a Jumping Game
D. Kao
Foundations of Digital GamesPaper
Exploring How Preference and Perceived Performance Vary in Different Game Genres Across Time of Day
D. Kao, J. J. De Simone
Foundations of Digital GamesPaper
Exploring the Effects of Growth Mindset Usernames in STEM Games
D. Kao
AERAPaper
Toward Using Virtual Identities in Computer Science Learning for Broadening Participation
S. V. Harrell, M. Wagoner, D. Kao, D. Olson, A. Rodriguez, D. F. Harrell
AERAPaper
2018
The Effects of Badges and Avatar Identification on Play and Making in Educational Games
D. Kao, D. F. Harrell
ACM CHIPaperVideo
Exploring the Use of Virtual Identities for Broadening Participation in Computer Science Learning
D. F. Harrell, D. Olson, D. Kao, A. Rodriguez, L. Carney, S. V. Harrell
Immersive Learning Research NetworkPaper
Researching and Developing the Impacts of Virtual Identity on Computational Learning Environments
D. Kao
PhD thesis, MITPaper
Embellishment & Effects: Seduction by Style
D. Kao, D. F. Harrell
In Avatar, Assembled (Peter Lang), book chapterPaper
2017
Toward Understanding the Impact of Visual Themes and Embellishment on Performance, Engagement, and Self-Efficacy in Educational Games
D. Kao, D. F. Harrell
AERAEmerging Virtual Scholar AwardPaper
MazeStar: A Platform for Studying Virtual Identity and Computer Science Education
D. Kao, D. F. Harrell
Foundations of Digital GamesPaper
2016
Exploring the Impact of Avatar Color on Game Experience in Educational Games
D. Kao, D. F. Harrell
Extended Abstracts of ACM CHIPaper
Exploring the Effects of Encouragement in Educational Games
D. Kao, D. F. Harrell
Extended Abstracts of ACM CHIPaper
Exploring the Effects of Dynamic Avatars on Performance and Engagement in Educational Games
D. Kao, D. F. Harrell
Games+Learning+SocietyPaper
Highlighting MazeStar: A Platform for Studying Avatar Use in Computer Science Learning Environments
D. Kao, D. F. Harrell, C. Lim, S. V. Harrell, M. Wagoner, H. Ho
Games+Learning+SocietyPaper
Toward Understanding the Impacts of Role Model Avatars on Engagement in Computer Science Learning
D. Kao, D. F. Harrell
AERAPaper
2015
Toward Avatar Models to Enhance Performance and Engagement in Educational Games
D. Kao, D. F. Harrell
IEEE Computational Intelligence in GamesPaper
Exigent: An Automatic Avatar Generation System
D. Kao, D. F. Harrell
Foundations of Digital GamesPaperVideo
Mazzy: A STEM Learning Game
D. Kao, D. F. Harrell
Foundations of Digital GamesPaperVideo
Toward Evaluating the Impacts of Virtual Identities on STEM Learning
D. Kao, D. F. Harrell
Foundations of Digital GamesPaper
Exploring the Impact of Role Model Avatars on Game Experience in Educational Games
D. Kao, D. F. Harrell
ACM CHI PLAYPaper
Exploring the Use of Role Model Avatars in Educational Games
D. Kao, D. F. Harrell
Experimental AI in GamesPaper
Toward Understanding Real-World Social Impacts of Avatars
D. F. Harrell, D. Kao, C. Lim
Electronic Literature OrganizationPaper
Exploring Construction, Play, Use of Virtual Identities in STEM Learning
D. Kao, D. F. Harrell
Jean Piaget Society
2014
Authoring Conversational Narratives in Games With the Chimeria Platform
D. F. Harrell, D. Kao, C. Lim, J. Lipshin, A. Sutherland, J. Makivic, D. Olson
Foundations of Digital GamesBest Paper Honorable MentionPaper
The Chimeria Platform: User Empowerment Through Expressing Social Group Membership Phenomena
D. F. Harrell, D. Kao, C. Lim, J. Lipshin, A. Sutherland
Digital HumanitiesPaper
Stories of Stigma and Acceptance Using the Chimeria Platform
D. F. Harrell, D. Kao, C. Lim, J. Lipshin, A. Sutherland
Electronic Literature OrganizationPaper
The Chimeria Platform: An Intelligent Narrative System for Modeling Social Identity-Related Experiences
D. F. Harrell, D. Kao, C. Lim, J. Lipshin, A. Sutherland, J. Makivic
Intelligent Narrative TechnologiesPaper
2013
Computationally Modeling Narratives of Social Group Membership With the Chimeria System
D. F. Harrell, D. Kao, C. Lim
Computational Models of NarrativePaper
The Living Liberia Fabric: An Interactive Narrative Artwork Memorializing Civil War in Liberia
D. F. Harrell, C. Lim, D. Kao, J. Zhang
International Symposium on Electronic ArtPaper
2012
Reward Preference in Video Games
D. Kao
Master's thesis, PrincetonPaper

Invited talks

Universities that have hosted my research talks.

2025
University of Illinois Urbana-Champaign
IMMERSE Center for Immersive Computing
University of Illinois Urbana-Champaign
Siebel School of Computing and Data Science
Northeastern University
College of Arts, Media and Design, and Computer Science
Rochester Institute of Technology
School of Interactive Games and Media
Queensland University of Technology
School of Computer Science
Michigan State University
Department of Media and Information
University of Arizona
College of Information Science
University of Utah
Division of Games
2024
National Taiwan University
Department of Computer Science
University of Victoria
Department of Computer Science
2019
Purdue University
Department of CIT
2018
University of California, Santa Cruz
Department of Computational Media
Purdue University
Department of CIT

Teaching

I teach human-computer interaction, with a focus on games and education, including XR.

HCI Applied to Games and Education
University of Illinois Urbana-Champaign, 2025 to present
HCI Applied to Games and Education
Purdue University, 2020 to 2025
Introduction to Object-Oriented Programming
Purdue University, 2019 to 2024

Virtual Futures Lab

The lab works on HCI, games, and XR.

Postdoc

Swati Pandita

PhD students

Melissa Kronenberger
Olaoluwa Oyedokun
Syed Tanzim Mubarrat
Jiayi Liu
Lux Vijayan
Revan Ji

MS students

Olly Guo

Prospective students

I'm always glad to hear from prospective PhD and MS students interested in HCI, games, or XR. A short note about what you'd want to work on, and any related experience, tells me far more than a generic email.