On the left, you can see a technical board (in blue) to edit 3D objects and on the right, a 3D camera using a perspective projection to render the topography. We did the blueprint view and the camera window. The interface images are a courtesy of Synoptech inc, Montreal.
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A full image of the 3D camera view using a perspective projection to render the topography. We did 3D ruler longitude-altitude, kilometers and the north star. The interface images are a courtesy of Synoptech inc, Montreal.
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| 3D camera interface (display, translation, rotation, zoom) | ||
| 3D technical board interface (selection, translation, rotation, zoom, scaling, clipboard, changing axis and resizing windows) | ||
| Resizable buttons having antialiased images to keep a neat look when the images are resized | ||
| Scrolling bars to display a list of buttons in a restricted area and make hidden buttons visible | ||
| Classes in C++ to manage a scene containing cameras (perspective and parallel projection) and 3D models | ||
| Methods to interface with the OpenGL and RenderMan libraries | ||
| The C++ source files are designed to be compiled for Windows (95, 98 and NT) and Unix (NeXT Step) systems | ||
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