lements
developed by ALGOSOFT: |
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We
started from scratch, and designed everything |
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3D camera interface (display, translation, rotation, zoom
and selection) |
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Window to manage the surfaces applied on the selected polygons |
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Window to manage the texture images applied on the selected
surfaces |
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Clipboard functions cut, copy and paste the surfaces on selected
polygons |
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Classes in C++ to manage a scene containing cameras (perspective
and parallel projection), surfaces, texture images, hierarchy (transformations) and 3D
objets |
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Methods to interface with the OpenGL library |
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Read and write Lightwave 3D model files .LWO, surface files .SRF
and scene files .LWS |
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