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       lug-in working in the InSpeckEM software, lets you load a 3D model with its skeleton, change its morphology and texture to obtain a human body appearance. The editor included within the plug-in lets you modify : the skeleton position, the weight repartition and the morphology in shape and texture.  The result is saved in a file format supporting skeleton structure.
       roject done between April 2002 and July 2002.  The project was developed and compiled with Microsoft Visual Studio using the MFC library in C++ to build the User Interface.  The plug-in run under Windows 95-98, Windows NT-2000-XP and uses OpenGL to draw in 3D. 

    

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Plug-in Model Retargetting 1.0 (on the left)
.  A courtesy of  InSpeck Inc, Montreal
  

Click to one of the images to look at 
an animation movie realized with the Model Retargetting 1.0
A courtesy of  InSpeck Inc, Montreal and Richard Small, Quebec
  

lements developed by ALGOSOFT:
Started from scratch, we design everything                                                    
C++ classes to manage skeleton and its link to the 3D model  
Two plug-In to read and write (by merging data) the FBX file format from Kaydara Inc.  
Methods to edit bones (joints) : scale, translate, rotate and delete weights  
Methods to attach a skeleton to a 3D model  
Methods to place a 3D model at the T-Position   
Methods to refine or subdivide selected polygons by 4 (quads) or 3 (triangles), used to add more definition on the 3D mesh  
Methods to compute the morphing (geometry and texture) on a 3D polygonal mesh   
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