Plug-in
Model Retargetting 1.0 (on the left) |
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Click
to one of the images to look at |
| Started from scratch, we design everything | ||
| C++ classes to manage skeleton and its link to the 3D model | ||
| Two plug-In to read and write (by merging data) the FBX file format from Kaydara Inc. | ||
| Methods to edit bones (joints) : scale, translate, rotate and delete weights | ||
| Methods to attach a skeleton to a 3D model | ||
| Methods to place a 3D model at the T-Position | ||
| Methods to refine or subdivide selected polygons by 4 (quads) or 3 (triangles), used to add more definition on the 3D mesh | ||
| Methods to compute the morphing (geometry and texture) on a 3D polygonal mesh | ||
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