lements
developed by ALGOSOFT: |
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Started from scratch, we
design everything |
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C++
classes to manage skeleton and its link to the 3D model |
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Two
plug-In to read and write (by merging data) the FBX
file format from Kaydara Inc. |
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Methods
to edit bones (joints) : scale, translate, rotate and delete weights |
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Methods
to attach a skeleton to a 3D model |
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Methods
to place a 3D model at the T-Position |
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Methods
to refine or subdivide selected polygons by 4 (quads) or 3 (triangles),
used to add more definition on the 3D mesh |
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Methods
to compute the morphing (geometry and texture) on a 3D polygonal mesh |
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