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Topography | The company developed the 3D interface to navigate on a topography and the tools to edit parts of it. | |
Game | The company developed the 2D and 3D interface to edit surfaces, textures and texture coordinates of characters and floors. | |
Scanner | The company developed the 2D and 3D interface to make the registration of models, merge, edit, paint, group, build hierarchy 3D textured objects and build surface curves (B-Spline and NURBS). | |
Medecine | We developed the 2D and 3D interface to edit, build in 3D, filter a voxel (layers of images). | |
Cartoon | The company developed an interface to transform a 3D scene in 2D to obtain a cartoon look. By saving a 3D scene in Maya, the result is loaded in the software used to convert it in 2D. | |
Skeleton | The company developed an interface to morph (geometry and texture) a 3D model having an attached skeleton to a human body (full-body polygonal mesh). The morphed 3D model is saved and used with motion captured data. | |
Cloud | The company developed an interface used to convert 3D models to point cloud. The resulting cloud may be used to print any 3D models in a block of glass. | |
Sculpture | The company developed an interface used to sculpt the surface of 3D models. Using a 3D ellipsoid brush, the tool lets you pull, push, smooth and erase the model surface. | |
Virtual | The company developed an interface to display a virtual world used to visit or learn more about Canada. Multiple users are connected in real time and could talk or chat together. | |
Surveillance | The company developed an server-client software to interface with a Video Surveillance system and to verify if the client is connected to the Internet. | |
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