Interface image of the Toonshader 1.2, the window is used to preview the conversion from the 3D to the 2D. Playing with sliders, you could modify the count of the contour black lines, the size of the shadow and the light reflect. The interface images are a courtesy of Toonboom inc, Montreal.
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Interface image of the USAnimation 5.3 camera, the window is used to view the final image composites with all different masks. The Toonshader was used to save the results in the USAnimation file format. The interface images are a courtesy of Toonboom inc, Montreal.
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Click
to one of the images to look at an animation movie realized with the
Toonshader. |
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Started from scratch, we design everything | |
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C++ classes to manage a 3D scene containing the camera, materials, lights, 3D models and transformations. | |
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Window to preview the 3D scene and uses OpenGL to draw. | |
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Methods to add black lines around the 3D models, to draw flat colored surfaces, tone, highlight and shadow masks. | |
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Methods to composite the different masks and save the result in a PNT file format of Toonboom USAnimation 5.3. | |
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Plug-In for Maya 2.5 or 3.0 (Linux, Irix and Windows) of Alias/Wavefront to save an animated 3D scene (sequence) in the TS Toonshader 1.2 file format. | |
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Variable resolution (render quality) in pixels to make the conversion from the 3D to the 2D. | |
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Final image rendered or computed by the software renderer, without OpenGL library. A blend of Shading and Raytracing techniques are used to render an image precisely and fast. | |
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Sources written in C++ and interfacing with QT library from Trolltech company. This library lets programmer compile its programs to many platforms as: Windows, Linux, Irix and MacOS. |
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